Avoid Droid on PlayStation Vita: Fruit, Explosions and Multipliers

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34w ago - Infinite State Games Creative Director Barry Island announced today that Avoid Droid on PlayStation Vita includes lots of fruit, explosions and multipliers.

To quote: Hello, chums! I'm Barry Island, creative director of Infinite State Games.

We're very excited to tell you that we're bringing something rather fruity to your handhelds very early next year. Avoid Droid is a game we've been wanting to make for a long time, and it's getting a most prestigious premiere on PS Vita!

In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode.

It's not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It's their fruit, you see. Don't ask.)

The hook to the game is the scoring system - each exploding fruit sets off adjacent fruits, creating crazy-satisfying chain explosions. As well as looking and sounding awesome, each explosion adds a multiplier to points scored with the chain.

There's loads of replay value in the main, randomly generated Arena Mode, along with collectable coins which can be used to unlock custom droids and droid bits.

We're also planning...
 

Final Horizon: An Extraterrestrial RTS on PS4 and PS Vita

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34w ago - Eiconic Games Art and Creative Director Simon Credland announced that extraterrestrial RTS Final Horizon is incoming on both PS4 and PS Vita platforms with details below.

To quote: Hi everyone, this is Si at indie developer Eiconic Games in the UK, the same developer behind recent PS Vita title Total Recoil. We're very pleased to officially announce that our new game Final Horizon is in development for Vita and will also be our first title for the PS4.

This is an RTS game like you've never seen before. Imagine if in James Cameron's Aliens the Aliens attacked in robotic tanks and helicopters. That would be even more awesome, right? That's what we're aiming at here. Space Invaders just turned nasty.

It's great being able to talk about the project at this early stage - it gives us a chance to share some of the process of developing a game, from the earliest designs and our hopes and plans for what we would like to accomplish within the time we have to work on the project.

I've been working on some concepts and models of the alien craft.

Final Horizon is the evolution of tower defense. You won't see Insectors walking slowly in single file from left to right here. Without spoiling the surprise, they will use every tool at their disposal to attack your Colonists....
 

Sony Announces Gravity Crash Ultra is Coming Soon to PS Vita

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34w ago - Just Add Water CEO Stewart Gilray announced today via Sony's blog that Gravity Crash Ultra is coming soon to PS Vita.

To quote: Back in 2009 we released Gravity Crash for PlayStation 3, a love letter to classic '80s shooter gaming.

The game was a labor of love for our small team, a team that wanted to produce a title with precision controls, high definition visuals and memorable sound but remain a modern-day interpretation of retro arcade gameplay.

If you're unfamiliar with the game, Gravity Crash is a side-scrolling space shooter featuring well over 40 levels, a host of enemy types and five major boss battles.

We here at Just Add Water are excited to reveal that we're now working on a native PS Vita version of Gravity Crash, which will retain that all important 60 frames a second speed with native PS Vita graphics running at the full 960 x 544 resolution, making the most of that stunning OLED screen - we're really excited about how vivid and rich Vita makes our game look.

To us, PS Vita is the number one platform for the game - the bite-sized level design and clear structure making it the ideal game to play on your daily commute, and the system's controls - with the dual analog sticks and touch-screen - allow for pixel-perfect precision in both the...
 

Video: Switch Galaxy Ultra Revealed for PS4 and PlayStation Vita

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34w ago - Atomicom Managing Director Gary Nichols officially revealed Switch Galaxy Ultra for both PS4 and PlayStation Vita platforms at Gamescom 2013 today.

To quote: It only seems like just a couple of weeks ago that we were writing our guest post about the release of Switch Galaxy for PlayStation Mobile, and already we're back with our announcement for Switch Galaxy Ultra.

The reviews we saw for Switch Galaxy blew us away, with many 9/10 scores and, of course, the awesome player feedback we received about the game really helped us get energized to improve on our PSM title as we knew there was a lot more we could do with it.

Due to the amazing reviews the Switch Galaxy received, we were invited to meet with the team at SCEE to discuss what our future plans were. As we still had lots of ideas (and, more importantly, the energy) for Switch Galaxy, we wanted to carry on working on it and try to get a native release out ourselves on PS Vita. Luckily they offered to support us in that.





So, we set about producing some new assets, redesigning elements such as the game HUD and front-end, adding new features and improving on some of the areas we felt could be made better.

Eventually, we went back to...
 

Joe Danger and Joe Danger 2 Coming to PlayStation Vita in 2014

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34w ago - Hello Games Managing Director Sean Murray announced today that Joe Danger and Joe Danger 2 is coming to PS Vita in 2014.

To quote: Oh man! It's so good to be back on the PlayStation.Blog! PlayStation is where Joe Danger and our little studio began, so it feels really good to be able to announce that we're bringing Joe Danger and its sequel, Joe Danger 2: The Movie, to PS Vita next year! Our team owes so much to the PlayStation community...

We released Joe Danger on PS3 all the way back in 2010, which seems pretty much like a decade ago now. To us, anyway. Joe Danger was inspired by our love for the fun, colourful, and challenging games that we grew up playing on SNES and Megadrive, and with your help our little fat stuntman gained a load of fans and highscore chasers, which made us incredibly happy (and frustrated with our skills at our own game).

Anyway, the game did well enough to give us a chance to release Joe Danger 2 last year, which was the Joe Danger we had in our heads (before the realities of our little team actually getting it finished got in the way). With loads of vehicles, scenarios and settings, we're incredibly proud of it.

This should all explain why we're so pleased to be able to announce Joe Danger for PS Vita. It's something we've been quietly (but excitedly)...
 







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