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Video: Resogun: Old-school Shooting, New-school Tech on PS4

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54w ago - Sony Social Media Specialist Ryan Clements went hands-on today and made available some video footage of old-school shooting with new-school technology in Resogun on the PS4 video gaming system!

To quote: Fire up Resogun, muffle out the world with a pair of killer headphones, and get lost in a flurry of bullets. This is the kind of shooter that demands a gamer's full attention, and it's the kind of demand worth giving in to.

Resogun, which launches alongside PS4 next month and will be included as the first Instant Game Collection title for PlayStation Plus members in North America, marries the joy of chasing high scores with cutting-edge graphics tech.

Like developer Housemarque's other downloadable games (Super Stardust HD, Super Stardust: Delta, Dead Nation), picking up the controls only takes a few minutes. Move with DualShock 4′s left analog stick, fire with the right. Your ship has a boost attack, bombs, and a devastating overdrive attack - all executed with the triggers.

But getting caught up in the pounding, explosive flow of Resogun will inevitably lead to score chasing and an almost meditative state, as bullets coat the screen and explosions churn with the thump of the music. Resogun has killer sound design, which amps up the pace of each level - the perfect...
 

Video: A Deeper Look at the PS4 World of Knack on PlayStation 4

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54w ago - Sony Associate Project Manager Nick Accordino shared a video today which offers a deeper look at the PS4 world of Knack on PlayStation 4.

To quote: Hello, everyone. We're coming to the final stretch before the launch of PS4, as well as Knack, a game I've been honored to be a part of. It has been great working with the very talented folks at Japan Studio, not to mention Mark Cerny, a true living legend.

Our goal with Knack was to deliver a different kind of experience for PlayStation fans at launch, outside of the realm of gritty shooters and mature action games.

Knack harkens back to the golden days of Crash Bandicoot and Jak and Daxter, when controls were simpler, but challenges were large enough that those control schemes had to be mastered by anyone intending to finish the games. So, who better to create a game like that than one of the creative forces that brought Crash and Jak to life, Mark Cerny himself?

Knack has a lot to offer, so I'm excited to be able to share some new details on the story, and some of the cool transformations that Knack takes on during the game.





The Story

The story, of course, revolves around Knack, mankind's secret weapon against the goblin...
 

Video: Perfect Day PS4 TV Spot Debuts, 30 Days Til PlayStation 4

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54w ago - Sony Senior Vice President of PlayStation Brand Marketing Guy Longworth unveiled the first PS4 TV commercial spot today dubbed Perfect Day, reminding fans that the PlayStation 4 release date is only 30 days away!

To quote: Hello PlayStation Nation! The entire team has been hard at work preparing one of PlayStation's biggest launches ever - PS4.

We can certainly feel the excitement mounting as we get closer to November 15th. On behalf of the entire team, we are extremely excited to bring the most powerful gaming system right to your living room.

We listened to all of you and after six years of sweat and tears, we have designed a clear-cut, next-generation platform built for gamers by gamers.

The result is PS4, a system we are all proud of. It's a system that unapologetically provides you with an immersive gaming experience like never before, including powerful performance and graphics, integrated social capabilities, intelligent personalization, and innovative second-screen features.

With four weeks left until launch, we are revealing the second TV spot in our [Register or Login to view links] campaign: "Perfect Day." Perfect Day symbolizes the approaching launch day of the long-awaited PS4 system and you can watch the full video,...
 

PS4 Designer Tetsu Sumii: Every Angle Matters on PlayStation 4

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55w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.

To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.

You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.

However, there are, of course, two sides to hardware design: a system's interior, and its exterior. Until now there hasn't been too much talk about the latter.

Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group - the man responsible for PS4's external appearance - to learn a little bit more about the design principles behind the new system.

"When we started the product design for PS4, we didn't start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product," he explains.

Without offering details, Sumii tantalisingly admits that his first concept was "totally different" to how PS4 has eventually ended up. That said, his core philosophy for what the PS4 should be remained...
 

Daylight PS4: The Power of the Unknown Hits PlayStation 4 in 2014

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55w ago - Sony Social Media Specialist Ryan Clements announced today that Daylight on PS4 dubbed The Power of the Unknown is slated to hit PlayStation 4 in 2014.

To quote: In an age of horror games with carefully crafted scares and achingly detailed environments, Zombie Studios is trying something new with its upcoming horror game, Daylight.

Players awake inside an abandoned hospital, with only the light of their cellphone to guide them through the thick black. But unlike other horror games, Daylight changes every time you play.

To better understand Daylight, and the scares within, we asked Zombie Studios Creative Director Andre Maguire to explain how the game came together and why procedurally generated scares give the horror genre a shot in the arm. Maguire also tells us about developing on PS4, and what inspirations fueled the team members in their creative process.

Daylight is tentatively scheduled to launch in early 2014.

PlayStation.Blog: What inspired the team at Zombie Studios to develop a hardcore horror title like Daylight, especially following successful first-person shooters such as Blacklight?

Andre Maguire: We love the horror genre, and we wanted to try and create a game that would be scary every time you played it. We knew that...
 
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