256w ago - In a recent interview, Brian Flemming indicates that a 15-minute mandatory install on Infamous for the PS3 kills the immersion at the start of the game.
Apparently, the game's developers are still toying with exactly where to put the install.
To quote: Sucker Punch's Brian Flemming spoke a bit mandatory installs, saying that the developer believes the first 15 minutes of a game are the most crucial to pull gamers in, and that an install in those first 15 minutes kills that immersion.
"[The first 15 minutes] is where people will transition From The world that they have into your universe. And you have this chance to get them and move them into your space, and capture their attention. And if you mess that up, whatever you did in that last boss battle just doesn't matter."
Flemming continued, explaining that while they are still toying with when, where, and how to place mandatory install, "that 15-minute install is an absolute non-starter for us".
256w ago - Sony Social Media Manager Jeff Rubenstein has shared the second of four CES 2009 updates today via PS Blog as follows:
After seeing the Sony Booth tour, you should already know what we're showing at the Consumer Electronics Show in Las Vegas. Now it's time to dive deeper into inFamous - and dive off of buildings.
In this interview with Sucker Punch co-founder Brian Fleming, he'll discuss new plot points revealed at CES, and you'll see new gameplay video that shows just how much fun it's going to be to get the drop on your enemies.
Seriously, that Electrical Dive-Bomb Drop (probably not the official name of the move) looks really fun to pull off. We'll have more on inFamous for you in the coming weeks.
259w ago - Today Nate Fox from Sucker Punch Productions shared a PS Blog follow-up from the hints yesterday as well as the fan footage from earlier today.
To quote: Hey there, Internet people, Nate Fox here from Sucker Punch Productions. For those of you who may not recognize the name, we're the guys who made the Sly Cooper games. I have the pleasure of being Game Director on our new title inFamous.
inFamous is an open world, superhero adventure where you (the player) get to experience first hand what it's like to suddenly acquire superpowers.
We've been working hard to get the game ready to finally show off and now that day has arrived! Well, actually it arrived early this week when a couple guys from IGN showed up for inFamous' first hands-on demo.
It was fun to watch the journalist as he climbed to the top of a building, spotted a thug...