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Sony CEO: 15 First-Party PS3 Exclusives in Development

100°
288w ago - Sony Computer Entertainment of America (SCEA) President and CEO Jack Tretton recently revealed that 15 first-party PS3 exclusives are in development during an interview with Geoff Keighley.

To quote: Tretton recently announced that Sony has a whopping 15 first party exclusive titles in development, capping off a well rounded catalog of first and third party games.

"With Agent on one shoulder and Final Fantasy XIV on the other, and then 15 exclusives from first party..." Tretton reveals, branding them all as "Gotta have it" games.

The video interview can be seen below, courtesy of GameTrailers.




 

Electronic Arts Confirms Battlefield 3 is in Development

50°
288w ago - Today Electronic Arts COO John Pleasants has given the official word that the next iteration in the successful Battlefield franchise will indeed be happening.

It was in the course of Pleasants' presentation at the William Blair Growth Stock Conference that the announcement was made.

He also revealed that DICE is developing it, and that he's seen actual material of the game in development.

To quote: "I've had the luxury of looking at Battlefield 3 over at DICE in Sweden and was highly impressed by the way the team is working on that product."

But before you go lining up for this game, "Of course, that's not [coming out] in the fiscal year, but that is a product that is looking very good."

Pleasants did not mention as to which specific platforms this game will land on yet.
 

PS3 Motion Sensor Development Kits Making Way to Devs

400°
289w ago - At E3 2009 Sony first unveiled their new PS3 Motion-sensing Controller for the PlayStation 3 console.

Since then, Sony America marketer Peter Dille has revealed that Sony's motion sensing development kits have already been making their way into the hands of developers.

Dille also revealed that Sony is a bit past the research phase, to quote:

But it seems as if Sony's motion tech is more near completion than previously thought. Sony America marketer Peter Dille told [Register or Login to view links] that its already found its way into developers hands.

"We're a little bit past the research phase," he said. "We're having conversations with the third-party community. The dev kits have started to go out to the third parties as well. They're working on the tech. They couldn't be more excited about it."

We must admit it did look lots of fun fun aiming arrows at skeletons, as Sony did during its presentation.

That said the smart money would be on Microsoft's Project Natal arriving before PS3's own movement detecting device. Not before Wii MotionPlus hits stores though.
 

Sony Cuts Cost of PSP Development Tools in Half, to Only $1500

100°
290w ago - As of March 2009, cumulative worldwide sell-in units of the PSP system exceeded 51.6 million units, a remarkable milestone for the first handheld platform from the PlayStation family.

To further grow the installed base of the PSP system and to enhance its software line-up, SCE will also provide ProDG for PSP, a highly acclaimed powerful programming tool which helps to improve productivity of software development, as part of PSP Software Development Kit*1 without an additional charge.

Press Release: SONY COMPUTER ENTERTAINMENT FURTHER BOOSTS ITS SUPPORT FOR SOFTWARE DEVELOPMENT FOR PSP® (PLAYSTATION®PORTABLE)

Providing a Lower-cost Game Development Environment, and Supporting broader range of developers and publishers to create varieties of small software titles

Los Angeles, June 2, 2009 - Sony Computer Entertainment Inc. (SCEI) today announced that it is reducing the price of the Development Tool models DTP-T2000A and DTP-T2000, the hardware necessary for developing PSP® (PlayStation®Portable) software titles, to JPY150,000 in Japan, US $ 1,500 in North America and €1,200 in Europe/PAL territories effective immediately.

By offering PSP Development Tools at a very attractive price, SCE will provide a more affordable game development environment for a broader...
 

Final Fantasy XIV in Development 5 Years, to be Best Available

250°
290w ago - During Square Enix's press conference at E3, the company talks about how their original vision for Final Fantasy XIV was to create the "best Final Fantasy available".

According to them, the best would have to be a massively multiplayer online RPG. Square Enix seems pretty proud of themselves stating that "We hope to have the best story."

Square Enix also brought up the trailer debuted at SCEA's press conference yesterday, saying that most of it was done in CG, however, some parts, such as the scene with the Galka fighting, were in-engine clips.

Final Fantasy XIV has been in development for nearly five years already. The new game will not follow the shoes of it's precedessor and use the Play Online service, frankly because it's terrible.

Square's focusing on character growth in game, developing a job system to allow for natrual growth amongst players.
 
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