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Sony European PSN Game Store Updates June 13, 2012

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120w ago - Today Sony's Jawad Ashraf of the PlayStation Store Team is here with this weeks European PSN Game Store updates below, as follows:

Gravity Rush is finally here! That's right; the highly anticipated game for PlayStation Vita flies its way to PS Store.

Take control of Kat, a young girl with no recollection of her past in a world being attacked by a mysterious entity. Master the forces of gravity and perform spectacular acrobatic feats as you discover the charm of Gravity Rush.

For a limited only, download Gravity Rush and you'll also receive a Military Mission pack for free. Remember, limited time only!

PulzAR blasts its way onto the PS Store. The Earth is in grave danger. Somewhere just beyond our planet's outer atmosphere, a series of colossal meteors are spinning ever closer on a deadly collision course to wipe out humankind.

So far, all attempts to divert their trajectory have failed. Now, in mankind's desperate last stand, it's down to you to command a network of missiles carrying huge explosive charges and try to blast the gigantic space rocks into a harmless meteor shower before they reach Earth.

Using precision laser technology - and your AR Play Cards - you have only a limited time to program the guidance system using a series...
 

Sony PlayStation Store PS3 and PSN Updates for June 12, 2012

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120w ago - Sony PlayStation Store Director Grace Chen is here with this weeks US PSN video game updates below, as follows:

The excitement of E3 has come and gone, but the fun of gaming provided by PlayStation Store continues on!

This week marks the release of two highly anticipated PS Vita titles; the first being Gravity Rush. Gain a new perspective as you take on the role of Kat, a strong-willed girl seeking the means to protect her future in a world that's crumbling to pieces.

Tilt and move the PS Vita, taking gravity into your own hands to deliver devastating attacks, uncover the secrets to your past and explore a mysterious world. Check out all the coverage of Gravity Rush on the PlayStation.Blog, and pick it up today.

In addition to Gravity Rush, Metal Gear Solid: HD Collection sneaks on to PS Vita. Play three great chapters in the Metal Gear franchise with the Metal Gear Solid HD Collection.

Included are in this PlayStation Vita package are Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater. As a bonus, the original MSX games Metal Gear and Metal Gear 2: Solid Snake are included, showcasing Snake's very first missions.

PS Vita also sees another release this week with Pulzar: a mind boggling puzzle game that turns nearly any flat...
 

Babel Rising on PSN Today, Unleash God-Like Powers with PS Move

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120w ago - Mando Productions Marketing Director Michel Bams has confirmed that fans can unleash God-like powers with PS Move in Babel Rising which hits PSN today!

To quote: Available later today on PSN, [Register or Login to view links] puts god-like powers in gamer's hands as they smite humans who are attempting to build the Tower of Babel.

Conjure up a series of divine powers - tornadoes, tsunamis, earthquakes and more - to halt the progress of the pesky humans.

When developing the game, we looked to really empower the players. Having players use these powers with a PS3 DualShock controller was great, but we wanted to really immerse the players and make them feel powerful, which led us to integrate the PlayStation Move motion controller.

The precision of PlayStation Move led to the development of our movements - a small gesture and a large gesture. We wanted to create believable movements that empowered players.

Releasing the smaller powers, which occur frequently, would require smaller gestures while the devastating ultimate powers demand much larger, powerful gestures.

In addition to the fun of feeling almighty, the PlayStation Move also offers a good balance to the player between concentration and action.
 

Escape Plan: The Asylum DLC Hits PSN Today for Just 25 Cents

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120w ago - Fun Bits Interactive Team Lead Chris Millar has announced that Escape Plan: The Asylum DLC hits PSN today for just 25 cents!

To quote: It's an insane time for Escape Plan, as we have a ton of new content launching for everyone this week: The Asylum DLC arrives for just 2 25 cents, Patch 1.02 goes live, five free Avatars are coming for PS Plus members and the Escape Plan Demo will be available for all PS Vita players - all with today's PS Store publish!

Since launch, our fans have chipped in to provide feedback and thoughts on Escape Plan. All of these little nuggets of advice and tips have helped us to improve and change the overall experience, and so for a limited time, we're giving back to fans by dropping The Asylum DLC from $4.99 to a just a handful of change - $0.25, to be exact.

The gameplay of The Asylum picks up right where Lil and Laarg left off at the end of Escape Plan. Lil and Laarg travel through a sewer pipe, only to find themselves in Bakuki's Asylum. This latest conundrum is filled with padded walls, shocking minions, gruesome blades of mass destruction and even more helpless sheep.

The Asylum delivers a ton of crazy content, including the Lil and Laarg Dressing Room where fans can check out the God and Luchadore Super Pack costumes, with the Poindexter...
 

The Art Of Arc The Lad - Arc The Lad III Debuts on PSN This Week

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120w ago - MonkeyPaw Games Marketing Manager Ray Almeda has announced today that Arc The Lad III debuts on PSN this week with some of the title's artwork displayed below.

To quote: It seems every gamer harbours a dream to get his game idea to come to life. The process for bringing a game concept to a console is long and littered with unending hazards.

How does it actually happen? When a designer comes up with a concept, it has to be original and exciting enough to get broad buy-in from a wide swath of staff. It also helps to have a license. And of course every game needs a compelling hook.

It's not an easy task. But once the idea gets green-lit and funded, the process leads the concept down a production line. Many team members' input and a "can't fail" divining light must lead it to fruition. The final concept is often significantly different than the creative director's original dream but usually it is the best fit for the product's viability.

Once you get a winning formula and a game sells an acceptable amount of units, the title gains momentum and takes a life of its own. A winning title can get a sequel or even a series...a designers' wet dream.

By this time, we're dealing with art. Examples are rare, but one that we've showcased is Arc the Lad....
 
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