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LittleBigPlanet PS Vita LBP Beta is Coming Soon, Register Today!

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133w ago - Tarsier Studios Community Coordinator Simon Rosenkotter has officially announced that the LittleBigPlanet PS Vita LBP Beta is coming soon, and has shared details below how fans can register today!

To quote: The LittleBigPlanet community is about to get a very special treat!

Very soon, many of you will have the opportunity to participate in the LittleBigPlanet Beta on PS Vita, where you will get an exclusive sneak peek at Sackboy's latest portable adventure. We're hoping to get a ton of feedback on the overall experience from the folks who know LBP best - and that means you!

For a chance to take part in this exclusive event, head on over to our [Register or Login to view links] to register. There will be much more info to follow.

For those in [Register or Login to view links], head on over to the [Register or Login to view links] to register your interest right away!

It is a bit tricky to sign-up so here's a quick little guide for you:

1. Copy the URL and paste it in your browser
2. Sign in using your SEN account
3. You will be directed to a page saying you...
 

Sony PlayStation Store PS3 and PSN Updates for May 8, 2012

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133w ago - Sony PlayStation Store Director Grace Chen is here with this weeks US PSN updates below, as follows:

Hi Everyone - It's a good day to be a PlayStation gamer.

Not only do we get to celebrate the release of Starhawk as well as the news that all future Starhawk map packs will be free (watch this space for when they'll be dropping), we also see a ton of great content arriving on the PlayStation Store!

We start off today's update with the PSN exclusive Datura. Playable with PlayStation Move or your DualShock 3 controller, this adventure will get you immersed into the game's unique experimental narrative and original way of interaction. Experience the world not only visually but also exploration.

In DATURA, the player will experience an incredibly unique scenario. As you play DATURA, you find yourself in a forest.  As you explore this environment, you will be presented with different scenarios in which you have to make a choice, which will determine your end result.





It's an unforgettable journey brought to you by at Plastic ("Linger in Shadows") and Santa Monica Studio. PlayStation Plus subscribers will also be able to pick this title up at a 20% discount ($7.99 PS Plus price).
 

PS Vita's Reality Fighters DLC: Ghostbusters Swag, New Weapons

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133w ago - Sony Producer Emerson Escobar has unveiled PS Vita's Reality Fighters DLC today, which include Ghostbusters swag, new weapons and more outlined below!

To quote: Hi Everyone, I'm happy to announce that we have an exciting lineup of downloadable content coming your way for PS Vita's Augmented Reality brawler, Reality Fighters.

Starting today, you'll be able to login to PSN and download the Weapons Pack featuring 15 new weapons including a smoke bomb, a jetpack, a cannon and more - absolutely free!

On May 15th you'll also be able to download the new Soccer Pack which gives you access to the brand new soccer fighting style equipped with over a dozen unique battle moves for just $2.99.

Then, on May 22th, we'll be delivering the Ghostbusters Pack which comes with two brand new costumes: the Ghostbusters uniform featuring goggles, a shirt, gloves, pants and boots, as well as the Stay Puft Marshmallow Man costume which includes the signature marshmallow head, body, hands, legs and feet.

You'll also pick up three new weapons with this pack including the Ghostbusters proton pack, the Ghostbusters ghost trap, and Ecto 1! You'll get all of this for only $2.99 when you download the Ghostbusters Pack from the PlayStation Store.
 

Atlus Reveals Persona 4 Golden Coming to PlayStation Vita This Fall

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134w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has announced today that Persona 4 Golden is coming to PlayStation Vita this Fall!

To quote: Look at it. Just look at it. Your PlayStation Vita. It's so sexy, isn't it? Those sleek, glossy curves...Those adorable analog sticks... That gigantic OLED screen. Oh my goodness, dat screen.

Wouldn't it be amazing if there were some RPG, some massive RPG with dozens and dozens of hours of tried-and-true gameplay and a captivating story to tell?

Sure, it takes a while for every system to really get to that meaty part of its lifecycle, but luckily for PS Vita owners, their new handheld is going to get that game this fall.

That's right, boys and girls, Persona 4 Golden, the enhanced and expanded (yet comfortably handheld) upgrade to the award-winning RPG classic, is coming to a PS Vita near you-preferably the one in your hands as you're reading this-this fall.

The original game has an overall Metacritic score of 90 and tons of "Editor's Choice" and "Best Of" awards. It's generally considered one of the finest games ever made, certainly one of the best in its genre, delivering oodles of hours of enthralling storytelling, immensely satisfying combat, intricate party management, and addicting Persona collection...
 

Video: The Art of Gravity Rush for PlayStation Vita

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134w ago - Gravity Rush Art Director Yoshiaki Yamaguchi has shared a video concept movie today spotlighting the art of Gravity Rush for the PlayStation Vita handheld console below.

To quote: With Gravity Rush releasing on June 12th, I wanted to share how the artwork of this game came together as well as how the style of "Bande Dessinee" influenced the title's art direction.

Gravity Rush incorporates the theme of Bande Dessinee (BD), a popular Franco-Belgian comic book art style.

There are various types of BD style and they can be perceived in many ways. We first approached an element of BD we thought would fit well into the pre-existing game art.

One of the differences between realistic expression and schematic expression represented by BD is that BD exaggerates the information that author wants to convey to the audience. By doing so, it conveys more of the accurate information that the author wants to be recognized.

While considering the gravity mechanic in the game, we brainstormed with these elements in mind. If a player can move around freely, the level should not only be big horizontally, but also vertically. Therefore, we designed the city with multiple levels of layers and structures.

Additionally, the line drawing method was used to exaggerate...
 
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