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SKFU's Vita Pr0xy v1.10 Homebrew App for PS Vita is Released

750°
130w ago - Following up on his previous releases, today PlayStation Vita developer SKFU has released SKFU's Vita Pr0xy v1.10 homebrew application for PS Vita users.

Download: [Register or Login to view links] / [Register or Login to view links]

From his blog: A bit later than expected, but here comes the update for SKFU's VITA Pr0xy!

There's still a lot todo but this week my freetime is very limited. Tho, I will see what I can do

ChangeLog:

  • No more BETA
  • Many many bugfixes
  • 100% Clean Award added
  • Load Log function added
  • Save Log function modified
  • MAC + Linux support


 

PS Vita Magic Reader Script Out, PUP / SFO / PSF Support Incoming

100°
130w ago - Today PlayStation Vita developer PsDev has made available a PS Vita Magic Reader script for those interested and noted that PUP, SFO and PSF support are also currently in the works.

To quote from his blog (linked above): Made this script in about 10 min. It extracts the Magic ASCII, PUP Version and License.xml from a VITA PUP here is the script.

Right now the script is stupid and doesn’t do much, I plan on adding a full PUP dump and a SFO/PSF dumper.

[Register or Login to view code]


 

New Sony PS3 and PSN Releases for the Week of April 2, 2012

100°
130w ago - Sony Senior Social Media Specialist Rey Gutierrez is here with the new PS3 and PSN releases for the upcoming week today, as follows:

While taping episode 018 of PlayStation Blogcast, I learned that the Devil May Cry HD Collection was confirmed for release this week.

Luckily for you Blogcast listeners, [Register or Login to view links] edited out the full minute of joyful squealing that ensued - we need those ears for future episodes!

So yes, I'll be happy to see Devil May Cry: HD Collection come to PS3 this week on a single Blu-ray Disc.
On PSN, the vast and toxic environments of a post-apocalyptic Earth are your primary adversary as you fight to survive in [Register or Login to view links].

You'll also get a front-row ticket to PSN multiplayer car combat with Wheels of Destruction: World Tour. Enjoy this week's The Drop.

PlayStation 3

Devil May Cry: HD Collection - This action-packed set chronicles the complete adventures of Dante, the world's toughest demon slayer, with Devil May Cry, Devil May Cry 2, and Devil May Cry 3: Dante's Awakening Special Edition.

PlayStation...
 

Guide to Porting VHBL (PS Vita Half-Byte Loader) Game Exploits

1300°
131w ago - This weekend PlayStation Vita developer wololo has made available a guide to porting VHBL (PS Vita Half-Byte Loader) to individual game exploits for those interested.

This news comes proceeding the recent Motorstorm Arctic Edge and Everybody's Tennis PSP / PS Vita game exploits.

Below is the guide, to quote from his blog (linked above): This guide assumes that you found a [Register or Login to view links] in a game, and that you were able to write a [Register or Login to view links].

So now what’s next? Well, as you probably know if you’ve gone that far, the PSP scene doesn’t really like “hello worlds”. A hello world is nice, but it accomplishes nothing, it just draws Sony’s attention to your exploit, and you know the vulnerability will be patched soon, while nobody really used the exploit.

Well, the next step is, ideally, a HEN or a custom firmware. Of course, this requires a kernel exploit, and...
 

Sony's sceKermit Driver Surfaces via PSP Emulator on PS Vita

1000°
131w ago - Following up on his previous PS Vita developments, today PlayStation Vita hacker Davee reports that he has discovered Sony's sceKermit driver which is a communication interface for the included PSP emulator.

To quote from his blog (linked above): "Turns out he's not just a green frog! So, I've been throwing this word around recently and it's probably about time I explain. Kermit, either a protocol or perhaps a funny name (see KIRK/SPOCK) is a communication interface for the PSP emu. Specifically it allows the PSP to talk to the host.

Now, I can tell there aren't as many developers here, so I'll try to simplify for the curious minds but this stuff is pretty complicated. I'll only explain the API in detail as the lower level still need a little bit of clearing up, but here goes.

Ok, Kermit is here so that the emu can communicate to the host to share resources and other vitality. Perhaps the primary reason is that of hardware; the PSP emu is excluded from many hardware devices. So kermit sets in and allows the system to talk to the vita in order to use the hardware. Blabbering aside, this is the hardware that kermit seems to be responsible for:

  • Memory...

 
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