302w ago - Wedbush Morgan Securities analyst Michael Pacther said that sports games, not Grand Theft Auto alone, provide the impetus for EA's offer to purchase Take-Two.
"EA is in a unique position to purchase Take-Two, but I didn't think they would," admitted Pachter.
Speaking to GamesIndustry.biz, he said that he thought it would be cheaper for EA to compete with Take-Two and force them out of the sports business.
The media may think of Take-Two mainly in terms of GTA, but there is more to it than that.
"In fact, GTA is worth a ton, but probably less of a driver in this acquisition than everything else," he said.
For starters, there are no guarantees that EA will be able to keep the creative talent behind GTA in place. Pachter pointed to EA's experience with the Medal of Honor team that left the franchise and went on to create Call of Duty.
"I would really be surprised if the Rockstar North guys all go to work for EA," he said, suggesting that it may not be their style.
"The part of the acquisition that has really low risk is sports. You know for sure if EA buys Take-Two they will not have two separate teams making two NBA games...That will all get consolidated."
With competition from Take-Two, EA has had to cut the price of its...
309w ago - Publishing label Take-Two Interactive today announced that it has acquired Czech-based game developer Illusion Softworks. With a workforce of roughly 200 employees, Illusion Softworks will join Take-Two's 2K Games publishing label under the name 2K Czech.
"Adding 2K Czech to our network of development studios demonstrates our strong commitment to creating great franchises and building world-class creative teams. The 2K Czech team is responsible for several very innovative and highly-regarded franchises and we look forward to continuing to develop new and existing IP together," said 2K President Christoph Hartmann.
Established in 1997, Illusion Softworks' past works include Mafia, Hidden & Dangerous and Vietcong. Currently the studio is working with 2K Games to develop Mafia II, the follow-up to the original Mafia.
319w ago - In an official statement and subsequent press call attended by Gamasutra, ESRB president Patricia Vance clarified her position on the recently-revealed Manhunt 2 'unblurring' hack, stating that while the content was "unintended and unauthorized," the publisher is not to blame, and the game won't be re-rated from its current M rating.
Take-Two recently confirmed that the content in question, which edits certain data from the game's code to 'unblur' and reveal some of the so-called "execution kills," does exist, and that the hack, which originally circulated via online message boards, is verifiable.
The ESRB issued a statement that said, in part: "We have investigated the matter and concluded that unauthorized versions of the game have been released on the Internet along with instructions on how to modify the code to remove the special effects.
Once numerous changes to the game's code have been made and other unauthorized software programs have been downloaded to the hardware device which circumvent security controls that prevent unauthorized games from being played on that hardware, a player can view unobscured versions of certain violent acts in the game.
Contrary to some reports, however, we do not believe these modifications fully restore the product to the version that...
326w ago - Take-Two Interactive's financial fortunes have run hot and cold since the announcement of a delay for Grand Theft Auto IV. Disappointment at the publisher's biggest game being pushed back into next year was offset partially by news that Rockstar Games' Manhunt 2 had been cleared for a North American release next month and an avalanche of glowing reviews for 2K Boston's BioShock.
Today the publisher announced its financial results for its fiscal third quarter, which ended just days before the GTAIV delay started the stock's roller coaster ride. For the three months ended July 31, Take-Two posted revenues of $206 million, down from $241 million from the same period of 2006. However, the company's losses narrowed nearly as much, with Take-Two losing nearly $59 million for the quarter, a significantly better showing than the $91 million it lost in last year's third quarter.
As for why sales were down, Take-Two blamed it on tough comparisons against the previous third quarter, when Grand Theft Auto: Liberty City Stories launched on the PlayStation 2. Partially offsetting that were a line of new releases including The Darkness, Fantastic Four: Rise of the Silver Surfer, The BIGS, and All-Pro Football 2K8. Combined new releases brought in $44.5 million more than the new releases take for last year's third quarter...