Sponsored Links

Sponsored Links

 

Video: Resistance 2 Developer Walkthroughs Available

50°
313w ago - GameTrailers have made available several new Resistance 2 videos from Insomniac, which include a 2-part developer walkthrough.

Videos are below...

Enjoy!

Developer Walkthrough Part 1:





Developer Walkthrough Part 2:




 

Sony Admits Lack Of Developer Support

100°
326w ago - The process for developing on the PS3 can be quite arduous... Sony have at last faced the awful truth that we have all known from the outset, that has given us a library of uninspired ports, frame rate issues and uninspired unique IP's: The difficulty in developing for the PS3 has driven away developers.

Sony themselves develop 30% of the consoles titles, leaving the rest to third party developers who had begun developing a year earlier for the Xbox 360. With the ease of working with the 360 and the exorbitant costs associated with the PS3, this left most AAA titles merely being ports rather than taking advantage of the superior hardware buried deep inside.

In a manner very unlike Sony, Shuhei Yoshida, president of Sony Worldwide has come out and admitted to the problem and attempted to address it with the community.

Mr Yoshida said: "Sometimes we struggle to convince them (third-party publishers) to put more resources into the PS3."

He added: "We know there's a lot more that we can do, and with the massive growth of the industry we understand that third party publishers have so many choices, many more than they have resources."

Mr Yoshida told GamesIndustry.biz: "Because the 360 hardware was out earlier, the games were built based on 360 architecture. But...
 

PS3's Warhawk Connects to iPhone from XBL App Developer

50°
335w ago - We hope Microsoft returns to Live Anywhere at some point, but in the meantime, gamers are picking up the slack.

1337pwn, who developed the Xbox Live application for iPhone (also compatible on browsers, Blackberries, etc.) recently developed a Warhawk scoreboard application, too.

There's not much functionality to the "Warhawk" application yet, and it's only designed for use on the iPhone and iPod Touch. You can view it through a browser just fine, though. The application is a little limited, however, because Sony doesn't have a community outreach program yet.

"Third party game publishers don't have access to PSN friends list information on the platform right now," said 1337pwn founder Det Ansinn.

"It's tough to predict when that might change. Given some of their initiatives like Home and the new PlayStation store, I would not be surprised to see them working in that direction."
 

Exclusive: Inside The Making Of Call Of Duty 4

50°
341w ago - The new March 2008 issue of Game Developer magazine has an exclusive creator-written article on the making of Infinity Ward's Call Of Duty 4, and Gamasutra has extracts from the piece, discussing a second 'new IP' team once working at the developer and the relative successes of CoD4's PC and Xbox 360 demos.

The postmortem, written by Infinity Ward's Zeid Rieke and Michael Boon, is described by the Game Developer editors as follows:

"Call of Duty 4 is one of the most critically acclaimed games of 2007, and the authors make no secret of their pride in the product. There are many important lessons in here, from sticking to your ideals for a game (even if you aren't completely in charge of the series), to maintaining focus when alluring new IPs loom."

The Evolution Of CoD4

In this first extract, the Infinity Ward team discuss the start of the project, and some of the thought processes the team went through when creating the highly rated title, which Activision is claiming is the best-selling game of 2007 at 7 million copies:

"Call of Duty 4 was Infinity Ward's third Call of Duty game, and as such we approached it knowing we needed to do something fresh. We don't want to pigeonhole ourselves any more than we have to, and many members of the team came off Call...
 

Nintendo, Infinity Ward, Blizzard Top First-Ever 'Top 50 Developers' Countdown

50°
341w ago - Think Services' Game Developer magazine and Game Developer Research division - sister divisions to Gamasutra.com - have announced a major new study ranking the top 50 game development studios worldwide.

By combining empirical market data with a detailed survey taken by game development professionals via Webby Award-winning site Gamasutra.com, the Top 50 Developers report features a first-ever holistic view of the top game developers, using both sales and reputation data.

For the first-ever countdown, of which the Top 20 Developers are listed and detailed in the March 2008 issue of Game Developer magazine, Nintendo's Kyoto studio came out on top - thanks in no small part to incredible sales of a healthy lineup of DS and Wii software, notably Wii Play, Wii Sports, and two Brain Age games.

These titles rarely left Japanese and Western sales charts, demonstrating Nintendo's mastery of the casual games market. Survey comments heaped praise upon the Japanese giant for its focus on quality, and this was reflected in high review scores all around.

The second place went to Activision-owned developer Infinity Ward, thanks to both the resounding critical and commercial success of its 2007 release Call of Duty 4: Modern Warfare, and high scores and healthy...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links