There's not much functionality to the "Warhawk" application yet, and it's only designed for use on the iPhone and iPod Touch. You can view it through a browser just fine, though. The application is a little limited, however, because Sony doesn't have a community outreach program yet.
"Third party game publishers don't have access to PSN friends list information on the platform right now," said 1337pwn founder Det Ansinn.
"It's tough to predict when that might change. Given some of their initiatives like Home and the new PlayStation store, I would not be surprised to see them working in that direction."
300w ago - The new March 2008 issue of Game Developer magazine has an exclusive creator-written article on the making of Infinity Ward's Call Of Duty 4, and Gamasutra has extracts from the piece, discussing a second 'new IP' team once working at the developer and the relative successes of CoD4's PC and Xbox 360 demos.
The postmortem, written by Infinity Ward's Zeid Rieke and Michael Boon, is described by the Game Developer editors as follows:
"Call of Duty 4 is one of the most critically acclaimed games of 2007, and the authors make no secret of their pride in the product. There are many important lessons in here, from sticking to your ideals for a game (even if you aren't completely in charge of the series), to maintaining focus when alluring new IPs loom."
The Evolution Of CoD4
In this first extract, the Infinity Ward team discuss the start of the project, and some of the thought processes the team went through when creating the highly rated title, which Activision is claiming is the best-selling game of 2007 at 7 million copies:
"Call of Duty 4 was Infinity Ward's third Call of Duty game, and as such we approached it knowing we needed to do something fresh. We don't want to pigeonhole ourselves any more than we have to, and many members of the team came off Call...
300w ago - Think Services' Game Developer magazine and Game Developer Research division - sister divisions to Gamasutra.com - have announced a major new study ranking the top 50 game development studios worldwide.
By combining empirical market data with a detailed survey taken by game development professionals via Webby Award-winning site Gamasutra.com, the Top 50 Developers report features a first-ever holistic view of the top game developers, using both sales and reputation data.
For the first-ever countdown, of which the Top 20 Developers are listed and detailed in the March 2008 issue of Game Developer magazine, Nintendo's Kyoto studio came out on top - thanks in no small part to incredible sales of a healthy lineup of DS and Wii software, notably Wii Play, Wii Sports, and two Brain Age games.
These titles rarely left Japanese and Western sales charts, demonstrating Nintendo's mastery of the casual games market. Survey comments heaped praise upon the Japanese giant for its focus on quality, and this was reflected in high review scores all around.
The second place went to Activision-owned developer Infinity Ward, thanks to both the resounding critical and commercial success of its 2007 release Call of Duty 4: Modern Warfare, and high scores and healthy...
326w ago - Capcom, developer and publisher of the Resident Evil franchise, today saw its shares hit a five-year high, closing at 2,855 yen (approx $25) on the Tokyo Stock Exchange.
Bloomberg reports that this was the highest close for the company since September 26, 2002, and that the climb was due to "expectation sales," meaning the assumption that upcoming Capcom Wii games will boost earnings. Capcom expects annual sales to rise 11 percent after doubling the number of its Wii titles to six.
The Osaka-based company's stock has risen 14 percent in the last two days alone, totalling a 33 percent gain in the last year, compared to an 8.8 percent decline in the benchmark Topix index.
Capcom was founded in 1979 and has published franchises including the Resident Evil (Biohazard in Japan), Devil May Cry, and Phoenix Wright series, along with critically acclaimed titles, including Okami, from its now defunct Clover Studio.