174w ago - A few days back we saw hints that the Killzone 3 PS3 beta may be coming, and today further confirmation arrives with the launch of the official Killzone 3 PlayStation 3 Web site HERE.
According to JamesM5150 via IronStarMovement.com (linked above), more Killzone 3 PS3 details are expected to surface at this year's Gamescom convention, which runs from August 18th to the 22nd, 2010.
To quote: "This pretty much confirms that there will be indeed some sort of public beta announcement soon, considering everyone that had access to the Killzone 2 multiplayer beta (which started: 10/08/08) can view the Killzone 3 beta listing themselves.
There is also a Killzone 3 beta website that allows you to log-in with your PlayStation Network ID, however, you cannot access the contents of the webpage just yet and your PSN ID is claimed to be invalid."
To quote: "Early this morning I turned on my console to get a little bit of gaming in and talk to a couple of my online buddies and notice one of my good friends playing Killzone 3.
Now I'm not going to give all the information about his PSN ID or who actually it is playing the game, but for it being so early in the year with the game not coming out till Febuary just makes me wonder.
178w ago - Guerrilla Games Director Victor Zuylen has detailed a comparison of the controls between Killzone 2 and the upcoming PS3 video game Killzone 3.
To quote from the official site, linked above: "For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.
"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says.
"Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."
That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains.
"The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."
When the team went back to the drawing board, they...
178w ago - Sony Online Community Specialist Locust_Star has posted up this weeks US PlayStation Home update today, which includes Killzone 2 and Monkey Island 2 items among other fresh content.
To quote: With every passing week more and more awesome games arrive into the ever-expanding world on PlayStation Home.
And this week promises to continue in this rich tradition of compelling content and exclusive gaming experiences, as we release three highly-anticipated games for use in your clubhouses and personal spaces.
By popular demand, our friends at VEEMEE are delivering special versions of Darts and Pool that you can share with your friends in the personal location(s) of your choice.
To sweeten the deal, those of you that have already added VEEMEE's London Pub personal space to your collection will receive a discount on each of these games ($1.99 for Darts, $2.49 for the English and American Pool package), which will be available from the Exclusives store beginning this Thursday, July 15th.
So take this as your "cue" to "dart" on over to the PlayStation Home Mall and prove once and for all that you are the King (or Queen) of two of PlayStation Home's most popular games.
Much like its predecessor, Killzone 3 is strongly influenced by Hollywood realism. Combat sequences such as firefights pack a strong dramatic punch, while still retaining a sense of gritty authenticity.
Cinematic deaths are the logical progression of this design philosophy, adding a variety of spectacular (and sometimes explosive) new ways for Helghast enemies to perish.
For instance, a Helghast drop ships struck by a barrage of W.A.S.P. projectiles doesn't have to simply drop out of the sky; the force of impact can tear off the ship's stabilizers, causing it to bank and spiral wildly out of control before slamming into the ground with a massive explosion. Of course, this also makes it more difficult to predict where the drop ship will come down, as Sev finds out:
Another cool example is the jetpack trooper: if the player keeps firing on the jetpack's fuel tank it will eventually rupture and ignite, propelling...