24w ago - Sony Blog Manager Fred Dutton divulged new The Order 1886 PlayStation 4 details today courtesy of Ready At Dawn in a PS4 interview below.
To quote: A quick list of things that invariably get my blood pumping at a PlayStation E3 press briefing:
1) Big, bold new IP reveals; 2) Hugely talented developers getting their first shot at realising an original vision; 3) Ravishingly stylish games set in my hometown of London.
Duly, the debut trailer for The Order: 1886 ticked all the boxes - yes, even the last one, making 2013 something of a banner year!
But while the first showing of Ready At Dawn's new creation was undoubtedly one of the highlights of this year's show, it also raised a fair few questions. Sure enough, I tracked down studio co-founder Ru Weerasuriya backstage in search of answers.
We'll be talking more about the game in the not too distant future, but in the meantime hopefully the following exchange will keep your interest piqued.
PlayStation.Blog: So, exactly what kind of game is The Order: 1886?
Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics. It's very much story-based - it's a linear story-based game. We're trying to tell a story. It's what we call a filmic experience.
24w ago - Sony Blog Manager Fred Dutton shared a Transistor interview today on why Indies Matter on PlayStation 4 / PS4 below.
To quote: One of the stand-out moment at this year's PlayStation press briefing at E3, for me at least, was when eight independent developers took to the stage to show off their PS4 titles.
As Adam Boyes explained following the show, indie games are a key part of what makes PS4 such a special platform, and it was a landmark moment seeing these fantastic teams sharing the limelight with AAA titles such as Assassin's Creed IV and Final Fantasy XV.
Leading them out were Greg Kasavin and Amir Rao of Supergiant Games, who announced that Transistor, their bewitchingly beautiful follow-up to smash hit action RPG Bastion, will be debuting on PS4 when development wraps up in 2014.
I caught up with Greg on the showfloor the following day to pick his brains about the role of indies on our new platform, and to find out a little more about Transistor.
PlayStation.Blog: Supergiant started out just a few years ago in 2009 as a humble developer with just two staff members (it's now up to 10). Fast forward to 2013 and you're presenting your new game onstage at the PlayStation E3 press conference. That must feel surreal...
25w ago - Sony Social Media Manager Sid Shuman went hands-on at this year's E3 expo and shared feedback on the new DualShock 4 PS4 controller below!
To quote: Following its debut at PlayStation's February 20th event in New York City, DualShock 4 has emerged at E3 in near-final form.
Though DualShock 3 has proven to be a capable and dependable wireless controller for years with PlayStation 3, the PS4's new weapon of choice is a clear improvement across the board. Here are some quick E3 2013 impressions.
For me, DualShock 4's most impactful new feature is a subtle but shockingly satisfying detail: A glossy cross-hatched texture that wraps around the larger handles.
This texture provides a snug, more comfortable grip on the device compared to DualShock 3's slipperier feel. This is one of those things you'll need to try for yourself to truly understand, but once you experience it there's no going back. It's a delight.
Then there are the redesigned and retuned analog sticks, which now boast a concave surface and slightly stiffer deadzone that makes it easier to maneuver the camera using small, precise movements. The surface is also more tactile, but not so much that it impedes your thumb's ability to glide around the inner rim as your make subtle adjustments to your aiming...
26w ago - Ubisoft Community Developer Nik Schmidt posted up a fresh Watch_Dogs PlayStation 4 walkthrough demo video from E3 2013 today for PS4 fans below!
To quote: In this most recent Watch_Dogs gameplay demo, we witnessed the wide variety of tools that Aiden has in his arsenal, all expressed through gameplay.
Whether it be by driving in a stealthily way to try and evade assailants, by assisting a friend in escaping a sticky situation, or by blacking out parts of the city to give him tactical advantage, we were able to see all the agency we'll have while exploring the great city of Chicago.
Now, we've seen how Aiden lends a helping hand to a friend, but who's helping him? Who's helping you, the player, when the odds seemed to have been tipped against you? That's where it becomes interesting.
There's yet another layer of connectivity that will be available to you in Watch_Dogs: Co-op on mobile devices. When you're calling for help, you are sending a request to friends who are connected to the Watch_Dogs universe through their mobile devices.
When that request is accepted, a co-op experience starts and the goal for the two players is to survive from the police by escaping their pursuit. This is just another way Watch_Dogs brings you the full, hyper-connected experience.