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Kojima Productions Says DualShock 3 Better DS2

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378w ago - Kojima Production's Assistant Producer Ryan Payton chimed in on the KP Report podcast this week with evidence that Shane and Ryan haven't lost their minds. Participating on the podcast are 1UP's own Mark MacDonald and frequent 1UP contributor John Ricciardi, and when asked by Ricciardi if "it's safe to definitively say that the rumble in the Dual Shock 3 is better than the rumble in the Dual Shock 2," Payton responded, "Absolutely, yeah. It feels better, and I think Shane experienced that too."

Unfortunately, that's about all that's said on the subject, as they immediately change topics to Devil May Cry 4. So if the rumbling is clearly better than the DualShock 2's, why has Sony stated the technology is the same? We'll remind you of Occam's razor: the simplest solution tends to be the right one.
 

PGR5 on PS3?? Activision buy Bizzare Creations!

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378w ago - Bizarre Creations developer of 360 exclusive PGR4 have today been bought out by Activision.

Bizarre Creations have also confirmed that they will now be developing software for all platforms, could this mean PGR5 will appear on PS3?
 

LocoRoco Cocoreccho Review for PS3

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378w ago - The bulbous, bouncy blobs known as LocoRoco are back, though things are a bit different this time. The tilting mechanics of the original PSP title have been replaced with an interesting new control scheme, and the minimalist gameplay is even simpler this time around. But really, it's all about the agreeably goopy globules that spread charm across your screen, and it's hard not to be taken with them. At $6.99, this PlayStation Network download feels a bit overpriced for a single (albeit large) level, but the few hours of gaming you'll get out of it are rewarding and strangely compelling.

If you played the original LocoRoco, you'll immediately notice the changes in mechanics. Rather than tilting the playfield to move your LocoRocos, you move a cursor in the form of a butterfly around the screen. When you press the circle button, you call any Locos in range in your direction, and if you tap the button, they will jump toward your cursor.

You begin the game with a single LocoRoco, and your goal is to awaken the remaining 199 blobs by getting other Locos to bump into them. The level itself is set up like a huge, complex Rube Goldberg contraption, complete with trampolines, moving platforms, water bubbles, wind gusts, and all sorts of other elements that send your screwy spheres careening across the screen. Once...
 

Brothers in Arms breaks cover

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378w ago - Brothers in Arms: Hell's Highway, the ambitious followup to Ubisoft's squad-focused WWII series, has been off the radar for quite a while. Here, though, is a rationing of new shots that have been recently air-dropped, deployed, etc and so on to us.

We're still awaiting our first proper, in-depth gameplay experience so that we can feel out the new wider environments, super-destructive levels and inevitably cleverer AI. But, once we do, you'll no doubt be reading about it.
 

UT3 - Extra-vehicular activity

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378w ago - The Western world is pretty permissive of made-up violence, though, and Unreal revels in it. Take, for instance, death by Manta, a sort of Everglades airboat with downward-facing fans. "If you land on those blades, it does what logic dictates," says UT3's irrepressible lead producer Jeff Morris. "You get sucked through the meat grinder, and gore paints the terrain beneath."

The grisly outcome is Epic's response to unexpected player ingenuity. "Originally, Mantas couldn't carry flags in UT2004 CTF," he explains. "They're much too fast for that mode." Nonetheless, he found flag carriers jumping onto nacelles -- an evolution of wing-walking exploits that became standard practice in Battlefield 1942.
 
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