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Unreal Tournament 3 November release uncertain

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367w ago - Benjamin Franklin once said that in life, only two things are certain: death and taxes. For a while, it seemed the November release of Unreal Tournament 3 was also assured. In its most recent bout of press releases, publisher Midway said the game would definitely ship for the PC and PlayStation 3 during the month.

Now that November window appears to have been opened up. In a thread on Epic Games' official forums, a poster asked about the authenticity of a German site's countdown timer to the release of Unreal Tournament 3. But before the forum-goers could make their time-off requests at work, Epic vice president Mark Rein tempered the midnight release launch party plans.

"We do not know exactly when the game will be completed," Rein wrote. "All we've said is that we're hoping for a November release, but as you know we value getting it right over getting it right now, so there's no guarantee of that."

While the PS3 and PC versions of Unreal Tournament 3 remain tentatively scheduled for a November release, the Xbox 360 edition will trail in "early 2008."
 

When Can We Expect a Warhawk Demo?

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367w ago - With the recent rash of demos popping up on the PlayStation Network, we were shocked to not see a small demo available for Sony Computer Entertainment America (SCEA)'s Warhawk. Rather than speculate, we asked Sony whether the company might release the demo to gamers who are considering purchasing the product.

Here's how an official rep for SCEA replied to GameDaily BIZ's query: "Warhawk was designed to support up to 32-players online simultaneously. In a demo version of a multiplayer only game, there is little control over how many players will be on a dedicated server at a time, potentially leading to smaller online battles that do not fully do justice to the title's fast combat and frantic play. Additionally, Warhawk development underwent an extensive beta trial that included nearly 10,000 participants, which offered a wide audience ample opportunity to experience the game and provide valuable feedback to during Warhawk's development."

So don't expect a Warhawk demo but at only $39.99 as a full download over the PlayStation Network, GameDaily's Chris Buffa summed it up best as, "Sony delivers a superb online experience with Warhawk, a beautiful combat game full of breathtaking scenery and plenty of chaos."
 

Preview: The Simpsons Game for PS3!

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367w ago - Picture this: a towering, King Kong-size Millhouse costumed up as Katamari Damacy's King of All Kosmos -- complete with crown and pink and green cups sticking out where ears should be. From that one image you get a pretty good idea what The Simpsons Game is all about. As we saw in prior demos of levels like "Grand Theft Scratchy" and "Medal of Homer," this isn't just a game featuring the Simpsons; it turns the clan loose on videogames, in a videogame.

If you think of each level as an episode, the game becomes a season of the show during which the Simpsons figure out that they've been licensed out to be in a number of games. It all begins with Homer in what he thinks is one of his favorite dreams visiting the Land of Chocolate. The video that introduces the level erases any doubts about whether the production lives up to the standard of the TV show. The animation looks terrific in HD, and with the regular show writers and voice talent on the job, it's just like watching another episode.

Except this time, after watching Homer's eyes light up at the sight of everything in chocolate, and his taking that first bite off the corner of a building, the animation transitions into a fully 3D game world with you in control. For this tutorial level, a white chocolate bunny appears to guide your proverbial journey down...
 

Preview: LittleBigPlanet for PS3!

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367w ago - A captive audience of game creators went totally gaga over LittleBigPlanet at March's Game Developers Conference... but that's not terribly surprising, as it's ostensibly a game about game development. It's certainly a fresh concept: You (and up to three friends) converge online to design and play side-scrolling platformer levels in real time. From its cuddly customizable avatars to its promise of a YouTube-style community, the whole thing feels remarkably original. But will the average gamer be as enamored with this quirky toolkit when Sony drops an interactive demo later this year? We cornered Media Molecule Senior Producer Pete Wilson for the scoop on this wacky new gaming concept...

EGM: Since we aren't all game developers, will you include some type of in-game hint system so our creations don't suck?

Pete Wilson: Actually, you'll be introduced to the creation tools just by playing the premade levels. We call it creativity by stealth -- you won't even notice it but, after playing LBP for a while, you'll probably be pretty good at making stuff. You definitely don't need to be a game developer to make stuff in LBP -- there is no separate editor for example; you just create everything very physically using your character, in-game. And we want to keep the creation systems very simple so that users aren't...
 

Take-Two blames GTA-less quarter for slipping sales

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367w ago - Take-Two Interactive's financial fortunes have run hot and cold since the announcement of a delay for Grand Theft Auto IV. Disappointment at the publisher's biggest game being pushed back into next year was offset partially by news that Rockstar Games' Manhunt 2 had been cleared for a North American release next month and an avalanche of glowing reviews for 2K Boston's BioShock.

Today the publisher announced its financial results for its fiscal third quarter, which ended just days before the GTAIV delay started the stock's roller coaster ride. For the three months ended July 31, Take-Two posted revenues of $206 million, down from $241 million from the same period of 2006. However, the company's losses narrowed nearly as much, with Take-Two losing nearly $59 million for the quarter, a significantly better showing than the $91 million it lost in last year's third quarter.

As for why sales were down, Take-Two blamed it on tough comparisons against the previous third quarter, when Grand Theft Auto: Liberty City Stories launched on the PlayStation 2. Partially offsetting that were a line of new releases including The Darkness, Fantastic Four: Rise of the Silver Surfer, The BIGS, and All-Pro Football 2K8. Combined new releases brought in $44.5 million more than the new releases take for last year's third quarter...
 
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