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They Do Not Die 2 v0.3 PS3 Homebrew Game Update Arrives

700°
158w ago - This weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to v0.3 for PS3 Custom Firmware and JailBreak users.

Download: [Register or Login to view links]

To quote: Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.

I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)

On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?

What has changed:

  • You can save the game at any time and obviously also load that save.
  • The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
  • In addition to your gun you now have a rocket launcher.

 

Slime Roll v0.1 PS3 Homebrew Game is Now Available

250°
158w ago - Today PlayStation 3 homebrew developer ThatOtherDev has released the initial version of Slime Roll v0.1 for PS3 homebrew game fans.

Download: [Register or Login to view links]

To quote: Here is something "new" that I have been playing with. It's sort of a continuation of a browser based demo I made when HTML5 was the cool new thing and I was still messing around with JavaScript and an HTML5 canvas for the first time.

Currently there is some green stuff that falls down and you can rotate the world to make it fall in a different direction and in doing so you can get the green stuff to navigate the world. There is a built in level editor.

It is just a toy at the moment and a roughly constructed one at that. I will probably do a bit more work on it and make it into a game but I don't know when. I'm not really considering it a very high priority. If you think it's interesting and want to see it improved upon sooner rather then later then let me know.

PS3 controls:

  • Left analog stick = Move the camera
  • L1 and R1 = rotate the camera and the direction of gravity
  • L2 and R2 = zoom the camera in and out
  • X (in the editor) spawn a wall (hold and drag to scale)

 

MultiMAN PS3 Game Backup Manager v02.04.00 is Now Available

Above 1500°
158w ago - Today PlayStation 3 homebrew developer deank has updated multiMAN PS3 Game Backup Manager to version 02.04.00 for Custom Firmware users followed by a few updates that include a Side Menu and Wallpaper Support below.

Download: [Register or Login to view links] (6.30MB) / [Register or Login to view links] (76.50MB) / [Register or Login to view links] (6.30MB - Mirror) / [Register or Login to view links] (76.50MB - Mirror) / [Register or Login to view links] (1.67MB) / [Register or Login to view links] (1.65MB) / [Register or Login to view links] (1.76MB) / [Register or Login to view links]

multiMAN PS3 Game Backup Manager v02.04.00 Changelog:

  • Added: Display of embedded JPEG images in MP3 files for XMMB Music column
  • Added:...

 

Sony: Cross-Game Chat Not Possible on PS3, Memory Restrictions

700°
158w ago - After being included on countless PlayStation 3 fans wishlists and even news that PS Vita will include it, today Sony Worldwide Studios president Shuhei Yoshida admitted cross-game chat is not possible on the PS3 due to memory restrictions.

To quote from Eurogamer.net (linked above): "Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed.

The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer.

"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."

Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. This enables features such as cross-game voice chat to run in the background while games are being played.

On the PS3, however, things are different. "The game has to use its own memory to do [in-game voice chat].

There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason...
 

Video: Batman: Arkham City PS3 Interview from Gamescom 2011

50°
158w ago - Today SCEE's James Gallagher has shared an interview with Dax Ginn on Batman: Arkham City for the PS3 entertainment system from Gamescom 2011.

To quote: I remember the day my copy of Arkham Asylum arrived at the office because I hadn't followed the game's development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.

As a result, I've had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers [Register or Login to view links] area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign.

Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs - one as Batman and one as Catwoman - in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.

Afterwards, I caught up with Dax to discuss the gamescom build of Arkham City and their approach to character development with this sequel.

What do you have to show us in this build of Arkham City?

At E3 and San Diego Comic-Con we showed...
 
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