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Sony PS3 and PSN Releases for the Week of March 19, 2012

100°
123w ago - Sony Senior Social Media Specialist Rey Gutierrez is here with the new PS3, PS Vita and PSN releases for the upcoming week today, as follows:

For gamers of my generation, Silent Hill 2 for PS2 stands as a giant in the survival-horror genre. Sadly, I completely missed out on the Silent Hill phenomenon.

But thanks to the advancements of modern PS3 and PSN technology, I can now experience both Silent Hill 2 and 3 in glorious HD this week with the release of the Silent Hill HD Collection.

And speaking of classics, Ninja Gaiden 3 joins the fray this week with a new story, PlayStation Move-enhanced gameplay and new multiplayer modes. Shooter fans should take note of Resident Evil: Operation Raccoon City, which delivers a third-person team-based action set within the dark and sinister Resident Evil universe. Enjoy this week's The Drop.

PlayStation 3

Ninja Gaiden III (PS Move Compatible) - Team Ninja aims to change the way fans think about ninja and Hayabusa in this game, and promise that they'll know what it feels like to "cut someone down" through their experiences in the game.

The game will also feature online multiplayer, both co-op and competitive, that will add a completely new experience to Ninja Gaiden. A new Play Style system...
 

Video: PSP SaveGame Exploit By Zer01ne on PS Vita Demo

1000°
123w ago - Following up on the previous PSP SaveGame exploit news, this weekend PlayStation Vita developer Zer01ne has Tweeted news of a new PSP game exploit that works on Firmware 6.60 and has also been confirmed working with Sony's new PS Vita handheld console as well!

Below is a video of it in action, and to quote from his [Register or Login to view links] updates:

New PSP Game exploit found (This time the game was not already used).

No plan for any HBL portage (We will see). [Register or Login to view links]

I have broken my right arm, the VHBL portage will take time. I will try to do something on with my left arm.

The exploit works on Vita.. See video:





 

PSVita PKG Tool is Available, Decrypt and Extract PS Vita PKG Files

350°
123w ago - Following up on the PS Vita .PKG xTractor 1.00 Homebrew App previously released by SKFU, today PlayStation Vita homebrew developer PsDev has made available a PSVita PKG Tool v1.0 that can also be used to decrypt and extract PS Vita PKG files.

Download: [Register or Login to view links]

To quote: One day I was going to decrypt and extract the 1.00 Ridge Racer PKG. I went to download SKFU PKG xTractor and found out it was upload through MegaUpload. I look on the Internet to see if I could find any other sources where this could be uploaded to and was not successful at finding it.

So I made this, it was for personal use, but... Why waste time when I could release this for other people that don't have his tool and want to do the same thing? So here it is.

This little tool can decrypt and extract PsVita beta/retail pkg under 1.00. it uses the PSP AES key used to decrypt and extract PSP retail PKG

No longer can pkg...
 

PSVeeter v0.2b - PlayStation Vita Homebrew Utility Update Arrives

200°
123w ago - Following up on his initial release, today PlayStation Vita developer Phexe has updated his PS Vita homebrew utility PSVeeter to version 0.2 Beta with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Required)

To quote: New in 0.2b:

  • MONO Compatible!! - Using Mono will allow Mac OSX users and Linux users to run PSVeeter!
  • To use in MacOSX or Linux simply install the MONO framework - go-mono.com/mono-downloads/download.html
    then run by either terminal 'mono PSVeeter.exe' or using the included shell script!
  • Overhauled Loading (Should be quicker)
  • Overhauled Deleting (Should work in 99% of cases now, unless Explorer has locked a directory)
  • Will not repeatedly ask for a directory everytime, it now stores the selected Directory (PSVeeter.ini). This prevents MacOSX and Linux users from going insane
  • Added in support for newer SFO Files (Should recognise more...

 

Sony Unveils The Surprising Origins of Gravity Rush for PS Vita

200°
123w ago - Sony Senior Social Media Manager Jeff Rubenstein has unveiled the surprising origins of Gravity Rush for PS Vita to fans below today.

To quote: Based on the sheer number of questions we get about Gravity Rush, it's clearly one of the most-anticipated PS Vita games coming along in the next few months.

Featuring stunning, cel-shaded visuals, Vita-tailored controls, and gravity-based gameplay, it's no wonder that reviewers across the Pacific have awarded the game (known as "Gravity Daze" in Japan) high marks.

So when the game's creators dropped into San Francisco last week for Game Developers Conference, I jumped at the chance to speak with them.

In this conversation (shared with IGN's Ryan Clements - look for his story soon at Vita.IGN.com), Game Director Keiichiro Toyama and Art Director Yoshiaki Yamaguchi talk about the game's original platform (not PS Vita!), why they avoided an overly Japanese aesthetic, and the surprising inspiration for its unique gravity-based gameplay.

Ryan Clements, IGN: How did you get started on the project? What are your roots in the industry?

Keiichiro Toyama, Japan Studio: I was studying art as a student. I joined Konami as a graphic artist and become director on Silent Hill, and...
 
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