- We have an excerpt from EGM's interview with lead artist Brian Horton and lead designer Jason Allen of The Collective, as well as a video preview of the game with the first footage and a video interview featuring Konami's Akira Yamaoka. Read on for the interview, and head over to our Silent Hill 5 video page
for the video preview and Yamaoka interview.
EGM: As a Silent Hill fan, when I heard that a Western team was taking it over, automatically skepticism, trepidation... "How are they going to destroy my beloved franchise? What are they going to do to it? Is it going to be a first-person shooter?" But instead of that, I think you guys -- from what I've seen -- are staying true to the original heritage but evolving it. What was your approach to making this game?
BH: On an art side, obviously we want to maintain what everyone... I mean everyone knows that Silent Hill is known for its high quality assets. So we wanted to make sure we maintain the atmosphere, the strong characters, the rich environments... So for my job, it was just to make sure I could take the spirit of what was done in the past and really bring it forward with the next generation system.
JA: From a design perspective it's the same thing. If...