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MotorStorm add-on leads PSN rally

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359w ago - Leading this week's offerings are add-on packs for Evolution Studios' dirt racer MotorStorm and Team Ninja's action game Ninja Gaiden Sigma. The MotorStorm Weekend Add-On Pack includes a new track, four new vehicles, nine additional races, and a new online mode and is available for $5.99. The new vehicles waiting to be caked with mud are the Wakazashi Razor bike, Wombat Mudslide ATV, Atlast Varjack mudplugger, and Atlas Arizona big rig. Each vehicle is also available as a stand-alone download for $0.99.

Also available is the Ninja Gaiden Sigma Weapons Master Add-On for $2.99. The first of three planned updates, the Weapons Master pack augments the game with five survival modes.

The PlayStation 3's growing pile of game demos also expands by two this week. Though the full version of Midway's Stranglehold was pushed back to September 25, the free trial can now be had on the PSN. EA Sports is also passing off its third demo in two weeks to the service with a trial of NBA Live 08. NBA Live 08 will officially take the court October 2.
 

PS3 running Homebrew videos explained!

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359w ago - digimonster3 has added another video to YouTube now that now explains it's actually PS2 homebrew running on an EUR PS3 with v1.92 Firmware using the EUR PS2 Demo disc that came with the EUR PS2 at launch. Get the full scoop from his explaination video below and feel free to share your thoughts!

PS3 Running Homebrew Explained:



 

Videos: Homebrew on the PS3?!

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359w ago - digimonster3 has posted up some videos allegedly showing homebrew running on the PS3 under PS3 mode (not through Linux). There is speculation that it's simply running under PS1/PS2 emulation mode, but only time will tell for sure what develops. Feel free to share your feedback and check out the videos below!

Homebrew On The PS3 Video:




PS3 Homebrew W/ BT Remote Video:



 

FIFA 08 Preview for PS3

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359w ago - We're not going to crown FIFA 08 just yet, but after spending more hands-on time with it than David Beckham's spent on-field for the LA Galaxy, prospects look good. After a dozen games, we decided to look back at last year's review of FIFA 07, just to see what the developers didn't fix. After all, FIFA tends to dupe the U.S. press with its glamour every year, but ends up being a 10-game experience before you toss the controller and just turn the game on to listen to the soundtrack. So, here are quotes from last year's review and our responses after playing 08:

"...there are only six league licenses at work, instead of the 28 on current gen." Now there are 30.

"...there are only 37 international teams (out of a possible 194)." This is an omission that stands, but there are only 43 teams, now -- no Ghana, no Israel, no Iran.

"...there are no tournaments." 08 has a tournament creator that allows you to get complicated tourneys, like a full-blown Champion's League.

"...current-gen FIFA made a next-gen type of leap with its new online system, but here it's head-to-head, and that's it." The online component in this year's game is quite incredible -- full online leagues in addition to last year's interactive leagues, and the ability to play 5-on-5 with nine other people around the...
 

Burnout Paradise Preview for PS3

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359w ago - Thankfully not content with a shinier sequel, Criterion is reinventing its fabled racing franchise for this generation of consoles (the Burnout Revenge 360 port was more of a facelift). Gone are the linear tracks and tiered level structure; Burnout Paradise takes place in one enormous city that's open from the start and never stops to load. And lest you fret, the game still blazes by at 60 frames a second, the buttery-smooth visuals complemented by cars that crumple more convincingly than ever. The series is still about viscerally destructive driving, and the audio-visual impact of hitting a wall at 200 m.p.h. is as "next-gen" as anything we've experienced.

Paradise makes the most of its open-world structure, assuring that it's more than just a gimmick or several levels strung together. The game encourages you to learn the map, and familiarize yourself with where the major landmarks are (most races end at one of them). Every street has a name, and street signs pop up on the HUD to show you which intersections you pass. Trusting your navigation skills and penchant for experimenting, some races simply give you an ending point marked only with an arrow on the horizontal compass on the top of your screen. Always knowing your orientation to the finish point but never the best route there is a welcome change from checkpoint...
 
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