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Konami: Metal Gear Solid 4 to release in Winter 07

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365w ago - According to Konami's official website, Metal Gear Solid 4 will be released in Winter this year.

This of course goes against what Kojima Productions stated earlier this year when they announced that the game was delayed till early 2008. Perhaps they will announce something in their keynote during the Tokyo Game Show.

Currently Konami is showing Metal Gear Solid 4 both in playable form and in trailers at TGS. You can check out the latest trailer here.

Stay tuned to PSU for further information on the release date.
 

TGS '07 Preview: Pain for PS3

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365w ago - There's just something about outrageous physical harm that you can't take your eyes off of; at least, that's what the developers of Pain are banking on. For a game that's all about shooting your character (we recommend the Nurse) out of a large outstretched rubber band in order to create the most painful descent possible, the game spends a lot of time early on teaching you to sharpshoot monkeys off skyscrapers, and making sure you know exactly how much force you need until you can soar into that giant donut.

But this PSN game's controls are really simple to grasp from the get-go: the left analog stick controls aim, the right stick controls power, you press X to launch, R1 to relaunch, and Triangle to replay your last launch. Once in the air you can also use the left analog stick to control your drift, moving to the left or right in midair or slowing down and extending your distance. Unfortunately, the tutorial section seems unnecessarily long and particularly hand-holding; you do a series of launches according to the on-screen instructions, but most of your controls are restricted until the game decides you should use it in a particular launch.

Most of the launches don't even allow for you to aim yourself at all, because the game wants you to be knocking into very specific items or buildings. It seems...
 

TGS '07 Preview: Tori-Emaki for PS3

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365w ago - One of the bizarre yet pleasant surprises at Sony's pre-TGS event tonight was EyeToy title Tori-Emaki. The game's Japanese calligraphy visuals immediately caught our eye -- it looks a lot like Okami, except in high-def.

However, don't get too excited just yet. The gameplay we saw was rather simplistic -- you guide around a flock of crows by motioning in directions with your hands. And that's about it. While moving the flock, you explore a rather beautiful animating world, but as far as we can tell, it still doesn't reach much further than that.

Ironically, despite the distinctive visual style and the event it's debuting at, Tori-Emiki is not being developed in Japan -- it's from Sony Europe and developer PlayLogic. We're cautiously optimistic, so look for more on Tori-Emiki soon.
 

TGS '07: Preview: LittleBigPlanet for PS3

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365w ago - The first noticeable difference with the Tokyo Game Show build was the addition of a new display to house and showcase your and others' created games: a globe. All of the levels that you, your friends, or random others create appear as little patches on a big world. Although it wasn't visible in the TGS version of the game, the idea is that your world will eventually fill with patches -- some through your own doing, sure, but mainly by being populated via the network.

To help promote the game's viral nature, your world will fill up with some of the best or most popular levels from others -- but you can also apply all sorts of filters, such as to display only levels from friends, or levels above or below a certain rating, and so on. Also not implemented in the TGS version, you'll be able to zoom in and out of the globe, so as it fills with hundreds (perhaps thousands?) of levels you'll still be able to navigate through them.

Interestingly, the developers hope to see lots of players placing levels according to geography or proximity (for instance, some people may want to place levels near each other). In fact, according to the developers, the concept of the world as a hub for the game came about from LittleBigPlanet's mission of incorporating and celebrating elements of countries and cultures from around...
 

TGS '07 Q&A: Sony's Phil Harrison

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365w ago - On the fourth floor of Sony's Japanese offices in the posh district of Minato-ku, the PlayStation 3-maker held a party Wednesday night to show off 30 of the PS3's upcoming games to an audience of international journalists.

The company remained tight-lipped about what to expect in tomorrow's Sony Computer Entertainment keynote, which starts at 10:30 a.m. Tokyo time on Thursday (2:30 a.m. BST Thursday, 6:30 p.m. PDT Wednesday). However, speculation is widespread that SCEI CEO Kaz Hirai will use his presentation to unveil a rumble-enabled Dual Shock 3 for the PS3, amongst other announcements.

At tonight's event, though, the atmosphere was informal. Informal enough, in fact, for GameSpot to corner Sony Worldwide Studios president and World's #1 MotorStorm fan Phil Harrison over a cold drink. He politely discussed the constant comparisons of the PS3 and Wii, and how Sony plans to move on from the negative press the company has attracted over its latest console's bumpy ride at retail.

GameSpot UK: So can you talk to us about what's going to be announced during Kaz Hirai's keynote tomorrow?

Phil Harrison: No. And I wouldn't remember anyway. [Laughs]

GSUK: We keep seeing stories from Japan about the Wii outselling...
 
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