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TGS '07 Preview: Assassin's Creed for PS3

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365w ago - Starting outside a crowd of villagers standing around an enemy on a horse, the opening cinema for this demo had the player walking around in what is essentially a cut-scene that keeps you in control. This basically showed how there are going to be slower-paced sections of the game where story sequences pop up as you walk around. Neat enough, though a bit less than exciting in Japanese...

One of the key complaints post-E3 has been Assassin's Creed looks great when you watch the developers demonstrate the game, but it feels awkward when you jump in and try to run around and fight/avoid the enemies you come across because you constantly bump into people and can't recover very quickly when you take a hit.

At TGS, Ubisoft showed us a move where you can shove enemies out of your way with your forearm as you run, and mentioned another ability that will help you recover when stumbling -- apparently you earn both of these (as well as others) over the course of the game. We didn't have a chance to try them out, but we're hopeful they will make the game's open world playground aspects more enjoyable and not require the player to move tentatively all the time.

Additionally, Ubisoft's Jade Raymond also told us that after the game's showing at E3 back in July, the development team made small tweaks to the...
 

TGS '07: Kojima speaks

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365w ago - Metal Gear Solid series director gives more details on PS3 stealth-actioner, reveals Metal Gear Online starter pack will be included in game.

Director Hideo Kojima appeared on stage at Konami's booth and started off by talking about the new bosses in MGS4. Although they were revealed to the press last month, this is the first time that Kojima directly showed them off to the public himself.

"In the first Metal Gear Solid, we featured a special forces unit that consisted of elite active soldiers," he explained. "In MGS2, we needed an even stronger team, and after a while of thinking, we went with a Special Forces unit that trains and instructs other special forces units. We decided to give superhuman abilities to those characters, kind of like in American comics. In MGS3, we had to make even stronger characters, so we went with a 'legendary' Special Forces unit."

"MGS4 was really tough since we had to go beyond legendary soldiers, so we thought that it might be better off if they weren't human. We made [a unit of] monsters, called the Beauty and the Beast," said Kojima, outlining the birth behind the oddly shaped new set of bosses in MGS4.

According to Kojima, the player's objective against the Beauty and the Beast unit is not to kill them. Much like the "Little Sisters" in BioShock,...
 

Sony shines Blu-ray on PS3 sales campaign

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365w ago - Sony is to step up its marketing campaign for the PlayStation 3 and emphasise that the games console is a Blu-ray disc player.

The move is aimed at boosting both the PS3 and the Sony-backed DVD format ahead of the holiday season.

Kaz Hirai, president of the games unit, told the Financial Times it was working closely with Sony Pictures and Sony Entertainment to "get the Blu-ray message out". It was a delicate "balancing act" for Sony Computer Entertainment,

"The PS3 is first and foremost a video games machine but we want to say - by the way, it's a great Blu-ray player as well," Mr Hirai said. Marketing efforts in the US, Europe and Japan would highlight the PS3 as a Blu-ray disc player as well.

Sony yesterday disappointed analysts by failing to cut the PS3's price, but Mr Hirai did not rule out a future price cut. "Going aggressive only on price without being able to back it up with content doesn't make a whole lot of sense to me," he said. A price cut would have a "real impact" on sales only if there were enough software titles to support the PS3.

But analysts were sceptical and said Sony could miss its shipment targets for the year. "Without a price cut close to Christmas, reaching 11m shipments is going to be very tough," said DavidGibson, analyst at Macquarie in...
 

Eye of Judgment for $70 on October 23

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366w ago - The Eye of Judgment, Sony's camera-assisted collectable card game, will hit the PlayStation 3 in North America on October 23rd for $69.99. Included in the set is the Blu-ray disc, PlayStation Eye camera, Judgment (camera) stand, battle mat, a 30-card Starter deck (plus four Function cards), and an eight-card Booster pack.

Additional Booster packs and pre-constructed theme decks will also be available from Wizards of the Coast, with Boosters priced at $3.75 and theme decks at $14.99. Five such decks will be available at launch, each with a Summoner's Companion booklet that includes tips, card lists, and background information. Expansion sets will launch at some point following the release of the game, but details on dates and contents are not yet available.

SCEA Marketing Manager Mark Valledor updated the official PlayStation.Blog with the above information, taking the time to also clarify the spelling of the title ("Judgment" not "Judgement") and address concerns about online cheating. The Eye of Judgment is expected to be available outside of North America by the end of October, resulting in a "global rollout" that allows for worldwide battles within the first week of release.
 

TGS '07: Metal Gear Online Hands-On

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366w ago - The core gameplay here will be quite familiar to Subsistence players, as you still run around and shoot in third-person much like in the single-player MGS games. Gone is the stilted, immobile first-person aiming mode, though. In fact, the controls and basic shooting mechanics are lifted right out of Metal Gear Solid 4, the gameplay improvements of which we detailed in our hands-on report yesterday. So here you'll use the triangle button to perform a lot of environmental interactions, like vaulting over obstacles and backing up against flat surfaces to take cover.

More importantly, you've got the new shooting controls in here as well. The auto-aim that we found a little easy and unnecessary against MGS4's AI opponents seemed much more useful in this multiplayer setting, since you can use it to shoot at other players while you're fleeing from them or trying to dodge their shots. Like in MGS4, you'll hold L1 to lock your aim to the enemy most directly in your line of sight, then you can fire at them at will while moving. Also like in MGS4, you can turn the auto-aim off and use the L1 button to go to a Gears of War-esque over-the-shoulder aiming view for precision shots. This makes you move more slowly, so you'll have to use it somewhat sparingly to avoid getting blasted by other opponents due to your sluggishness.
 
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