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LocoRoco Cocoreccho Review for PS3

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365w ago - The bulbous, bouncy blobs known as LocoRoco are back, though things are a bit different this time. The tilting mechanics of the original PSP title have been replaced with an interesting new control scheme, and the minimalist gameplay is even simpler this time around. But really, it's all about the agreeably goopy globules that spread charm across your screen, and it's hard not to be taken with them. At $6.99, this PlayStation Network download feels a bit overpriced for a single (albeit large) level, but the few hours of gaming you'll get out of it are rewarding and strangely compelling.

If you played the original LocoRoco, you'll immediately notice the changes in mechanics. Rather than tilting the playfield to move your LocoRocos, you move a cursor in the form of a butterfly around the screen. When you press the circle button, you call any Locos in range in your direction, and if you tap the button, they will jump toward your cursor.

You begin the game with a single LocoRoco, and your goal is to awaken the remaining 199 blobs by getting other Locos to bump into them. The level itself is set up like a huge, complex Rube Goldberg contraption, complete with trampolines, moving platforms, water bubbles, wind gusts, and all sorts of other elements that send your screwy spheres careening across the screen. Once...
 

Brothers in Arms breaks cover

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365w ago - Brothers in Arms: Hell's Highway, the ambitious followup to Ubisoft's squad-focused WWII series, has been off the radar for quite a while. Here, though, is a rationing of new shots that have been recently air-dropped, deployed, etc and so on to us.

We're still awaiting our first proper, in-depth gameplay experience so that we can feel out the new wider environments, super-destructive levels and inevitably cleverer AI. But, once we do, you'll no doubt be reading about it.
 

UT3 - Extra-vehicular activity

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365w ago - The Western world is pretty permissive of made-up violence, though, and Unreal revels in it. Take, for instance, death by Manta, a sort of Everglades airboat with downward-facing fans. "If you land on those blades, it does what logic dictates," says UT3's irrepressible lead producer Jeff Morris. "You get sucked through the meat grinder, and gore paints the terrain beneath."

The grisly outcome is Epic's response to unexpected player ingenuity. "Originally, Mantas couldn't carry flags in UT2004 CTF," he explains. "They're much too fast for that mode." Nonetheless, he found flag carriers jumping onto nacelles -- an evolution of wing-walking exploits that became standard practice in Battlefield 1942.
 

The Future of Sony Online Entertainment?

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365w ago - The next big thing in massively multiplayer online games might very well be the decidedly old school world of card games. Online trading card games to be specific.

Since its August launch inside Everquest and Everquest II more than 4,500 matches of the Everquest-themed online trading card game Legends of Norrath have been played.

SOE president John Smedley told me in a recent interview that more than 30 percent of the MMOs' players are currently playing the trading card game and that they've sold more than 5,000 virtual boxes of booster packs for about $100 a pop.
 

PlayStation Eye Hands-on

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365w ago - The Eye of Judgment is set to ship on October 23 exclusively for the PlayStation 3. The game is special in that it requires the PlayStation Eye to play it, though luckily said device will be included in the package. The successor to the PlayStation 2's EyeToy, the PlayStation Eye is Sony's webcam device that will allow you to interact with your games in ways that a standard controller can not, like using your whole body to play a game.

We received a couple builds of The Eye of Judgment in the office today along with a couple PlayStation Eyes for testing purposes. While we've had numerous chances in the past to play the game, we hadn't yet had the ability to run the PlayStation Eye through its paces, so that's exactly what we did.

In practice, the PlayStation Eye works almost exactly the same as the EyeToy does with regards to its settings and whatnot that you'll find on the PS3. In the Accessory Settings under Camera Device Settings, you can view a preview window of what the camera sees and can change between either 50hz or 60hz display settings (to get rid of crawling lines on screens in the background). As of right now there are no options for capturing snapshots or videos directly to the system, but hopefully Sony will add at least rudimentary functionality for this with a future firmware update.
 
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