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Sony Interviews Inafune on Soul Sacrifice for PlayStation Vita

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113w ago - Sony Social Media Manager Sid Shuman has shared an interview with Inafune today on the upcoming video game title Soul Sacrifice for PlayStation Vita below.

To quote: In the world of video game development, [Register or Login to view links] is a giant among men.

The illustrator and former global head of production at [Register or Login to view links] has played a key role in the development of an astounding array of games spanning a diverse lineup of genres, everything from Mega Man to Resident Evil to Lost Planet and many more.

With his [Register or Login to view links] at Comcept and Intercept, Inafune is expanding his influence to new projects, including the upcoming "dark fantasy" PS Vita title Soul Sacrifice.

During Gamescom last week, we caught up with Inafune to learn more about his ambitious new game that forces players to make painful decisions.

PlayStation.Blog: How do you take something painful - sacrifice - and make it fun in a gameplay setting?

Keiji Inafune: If you hear the word "sacrifice" it obviously sounds painful. But that's because you think of sacrifice as sacrificing yourself.
 

Sony Goes Behind The PS One / PS2 Classics With Jak And Daxter

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113w ago - Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics today with Jak and Daxter as detailed below courtesy of the PS Blog.

To quote: When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features.

Today, I'm happy to unveil the first of them: Behind The Classics. Every fortnight (well, that's the plan at least), we'll be talking to the creative force behind a vintage PS One or PlayStation 2 title.

To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.

We've got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations - these people aren't always easy to track down - but we'll do our best.

Anyway, without further ado, over to Andy...

What was the original concept for the game? Was it a deliberate attempt to create a PlayStation 2 mascot to rival Crash Bandicoot?

Andy Gavin: Of course we wanted the franchise to be as big - or bigger - than Crash. And while this didn't quite come to be, it was certainly our goal.

The formulation of new game ideas involves...
 

New Sony Music and Video Unlimited Releases for August 24, 2012

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113w ago - Sony Entertainment Network Marketing Manager Jeff Safran is here with this weekend's new Music and Video Unlimited releases today, as follows:

This week, the [Register or Login to view links] service features [Register or Login to view links] including Trey Songz, The Darkness, and Bloc Party, as well as new albums from Dispatch, DJ Khaled, Minus the Bear, Blake Shelton, and Passenger.

Also, we recently launch our Frenchkiss Records Premium Channel, featuring artists such as Local Natives, The Hold Steady, The Antlers and one of today's featured new releases, Bloc Party. You can find it now in the Premium Channels section of the Music Unlimited service.

Featured New Releases

Trey Songz - Chapter V

Trey Songz has kept a consistent beat on the R&B music scene, wetting our appetites between full-lengths with the EP, "Inevitable" and appearing on songs with Lupe Fiasoc, J. Cole, Meek Mill and Waka Flocka Flame, to name a few.

The influence of some of these collaborations must have inspired Trey to brach out even further on this album, with more co-written tracks than ever before,...
 

Sony Details The Walking Dead: 9 Minutes With Robert Kirkman

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113w ago - Sony Social Media Manager Sid Shuman has shared details today on PSN title The Walking Dead as part of a 9-minute interview with Robert Kirkman.

Below are the details, to quote: Like many of you, I'm eagerly awaiting news on the release date of the third episode of Telltale Games' superb PSN series The Walking Dead, a game that is intimately connected to the grim world of Robert Kirkman's celebrated comic series.

I've long wondered just how involved Kirkman was with Telltale's hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped by bratwurst and Kolsch and picked up the phone.

I first met Kirkman during an [Register or Login to view links] for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements.

He modestly described The Walking Dead's surge into mainstream pop culture as "a wild ride," and expressed great satisfaction with Telltale's work on the game.

My chat with Kirkman was short (he's a busy man!) but it yielded some fascinating insights into the creative processes behind one of the biggest properties in comics, TV, and gaming.
 

Video: SunFlowers Are Beaming to PlayStation Vita This Fall

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113w ago - The Game Atelier Lead Game Designer Dr. Lakav has announced today that SunFlowers are beaming to PlayStation Vita this Fall.

Below are the details, to quote: Hello everyone, we are very proud to present SunFlowers, coming this autumn to PS Vita.

At first sight this game may look pretty casual – indeed, its objective is pretty simple: you have to grow flowers using chain-reactions.

You control the Sun, and you have the power to grow beautiful flowers on the ground. To do this, you shoot rays of sunlight through passing clouds, which turns the sunlight into water, which in turn causes the plants to grow. But if a sun ray touches a seed or a flower, it starts to burn. Thankfully, a drop of water will clear that burn right up.

When a flower reaches maturity, two new seeds pop out on both sides of it. If one new seed drops on an empty space it will be planted. If there's already another flower the seed will bounce on it until it reaches a clear slot (and that's how you make Combos!).

Every flower grown during a game goes directly in your virtual garden, where you can watch your collection and even offer them to your friends or a "near" player. See if you can collect all the flowers!

Everybody can enjoy SunFlowers, from casual to core gamers, so the...
 
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