- Today Lead Designer Kerim Borchaev
has announced alongside a video trailer that Wheels of Destruction is coming to PlayStation Network.
To quote: Few things are as universal as the lust to drive fast and destroy expensive machinery. Everyone likes driving and crushing things, so when given the green light, Gelid Games leaped at the creation of Wheels of Destruction.
A lot of inspiring games came to mind, and we wanted to make our mark on the industry with an interpretation that is near and dear to us.
Before we got anywhere, we had to pick a platform, and going PSN exclusive was an obvious choice for us. Sony's platform has become much easier to develop on, and the fact that we're able to self-publish goes a long way in retaining our mindshare over the game. We wanted to know that every bit of perfection and every flaw was of our own design.
Once we had our platform in mind, we began searching for an engine. After trying as many that came through our doors, we found our place with the Unreal Engine, thanks to its great graphics and smooth asset production pipeline. We wanted to make the most out of the tools we had at our disposal.
Our ideas were grand, with levels five times larger than what production suggested we'd be able to accomplish. We knew that a fine...