263w ago - Prince of Persia Producer Ben Mattes shared the following today via PS Blog:
Hi all, my name is Ben Mattes and I'm the producer for Ubisoft's Prince of Persia video game.
We're just about a week from the launch of Prince of Persia and all of us on the team are anxiously awaiting player feedback, monitoring all of the message boards and blogs we know of - we stay on top of the thoughts and questions going through the minds of the fans.
To that end we wanted to extend a special invitation to all of you readers here at the PlayStation.Blog. We know there might be things about the game you are interested in knowing more about or having explained in more detail, and we're going to give you the chance to have those questions answered direct from the development team.
Any subject is open for discussion but of course we may not have the time to answer them all. Questions about Elika? The art style? Lessons learned during production? What sort of food we ate in the closing weeks on the project? Fire away in the comments below, and we'll answer as many as we can in a follow-up post next week.
And, of course, pick up your copy of Prince of Persia on launch day and let us know your first and lasting impressions. There is...
264w ago - Below is a recent interview with the very friendly Ben LeRougtel of Capcom, who enthusiatically answered some questions on Resident Evil 5 courtesy of XCN.
XCN: What makes a classic Resident Evil game?
BL: It's fear and tension. If you look at some of the enemies you encounter in Resident Evil games they're always grotesque and you're not sure what they're made up of - sometimes they're part human, sometimes they're complete abominations of nature. But Resident Evil 5 has moved away from that survival horror tag that was there in the beginning.
It has more of an action feel to it but still the tension is there and it's intensified with the addition of co-op. It's a very different experience - normally your Resident Evil mindset is "me, me, me!" and it's just about your survival. Now you've got to worry about someone else as well, and if the other person is only out for themselves it makes the game very hard to play.
The sections we've shown off so far haven't really touched on the co-op element of the game. You'll need to work together in order to survive.
XCN: But it's the same story whether you play alone with AI or with a live partner?
269w ago - 2K Marin programmer Jake Etgeton reveals that the PS3 version of BioShock will feature new interactive load screens and graphical enhancements due to the use of Blu-ray and the ability to install data on the PS3 hard drive.
To quote: "There are improvements, such as interactive load screens which takes advantage of the increased space on the Blu-ray disc," said Etgeton. "The downloadable Challenge Rooms also offer a slew of new graphical and gameplay content, albeit outside of the fictional universe."
When asked about the PS3 install and how it will affect the game, Etgeton explained, "BioShock PS3 uses a standard one-time 5 GB install. It only takes 10 minutes, and there's even a fancy movie accompanied by Bing Crosby's 'You're Getting to Be a Habit with Me' to help pass the time if you're not off making a tasty, preparatory sandwich."
"Installing to the PS3 hard drive allows us to 'stream' textures and audio faster than the Blu-ray drive can deliver," he justified.
For those of you who want to pick up the PS3 version of BioShock, look for it in stores on October 21.
285w ago - The process for developing on the PS3 can be quite arduous... Sony have at last faced the awful truth that we have all known from the outset, that has given us a library of uninspired ports, frame rate issues and uninspired unique IP's: The difficulty in developing for the PS3 has driven away developers.
Sony themselves develop 30% of the consoles titles, leaving the rest to third party developers who had begun developing a year earlier for the Xbox 360. With the ease of working with the 360 and the exorbitant costs associated with the PS3, this left most AAA titles merely being ports rather than taking advantage of the superior hardware buried deep inside.
In a manner very unlike Sony, Shuhei Yoshida, president of Sony Worldwide has come out and admitted to the problem and attempted to address it with the community.
Mr Yoshida said: "Sometimes we struggle to convince them (third-party publishers) to put more resources into the PS3."
He added: "We know there's a lot more that we can do, and with the massive growth of the industry we understand that third party publishers have so many choices, many more than they have resources."
Mr Yoshida told GamesIndustry.biz: "Because the 360 hardware was out earlier, the games were built based on 360 architecture. But...