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Video: Futuridium EP Deluxe: A Psychedelic New PS Vita Shoot 'em Up

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26w ago - MixedBag Cofounder Mauro Fanelli shared a video and some audio tracks today from Futuridium EP Deluxe: a Psychedelic new PS Vita Shoot 'em Up below!

To quote: Hi readers! I'm Mauro Fanelli, cofounder of the two person italian indie studio [Register or Login to view links], and I'm super excited to be here today to announce that our first game, Futuridium EP, is coming to PS Vita in an all new, enhanced, expanded, turbo charged edition titled Futuridium EP Deluxe.

We started working on Futuridium as a side project with the idea of paying an homage to the retro classic [Register or Login to view links], a 2D top-down shoot'em up by Andrew Braybrook (and one of our favorite Commodore 64 game from the 80s), with a total reinvention aimed to mix its fast paced action and the unique feeling of flying back and forth on enormous space dreadnoughts with full 3D gameplay and a retro, flat shaded look with tons of glitchy graphic effects.

We put together a prototype of the game with the basic game mechanics in place and... it worked! That's not always guaranteed in game development, so we continued to build on the formula, polish, play, rebalance, play a lot more, and, when we were presented with the opportunity to bring the game to PS Vita we were like... ok, it's a...
 

Disgaea 4 is Coming to PS Vita, NISA 2014 Lineup Detailed

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27w ago - Sony Social Media Specialist Ryan Clements detailed the NISA 2014 lineup today confirming that Disgaea 4 is indeed coming to PS Vita.

To quote: Last night, the small but spunky team at NIS America reminded downtown San Francisco of its dedication to quirky JRPGs and unusual adventures.

Sporting matching white and blue "Dood" jerseys, the team presented its lineup for 2014 at a local venue, with a little help from a torrent of teaser trailers. Anime in-jokes, self-referential dialogue, and explosions of color dominated the multimedia showcase, staying true to NISA's tradition of catering to otaku culture.

The evening began with NIS President Souhei Niikawa - donning a regal [Register or Login to view links] - thanking members of the press for their continued support. Niikawa also revealed that NIS is working on a PS4 game that would enjoy a proper announcement at this year's Tokyo Game Show.

His brief but humble wishes were followed with a host of trailers, each representing one of NISA's projects for the year.

• [Register or Login to view links] for a complete image gallery of all the games presented last night.

Disgaea 4: A Promise Revisited
 

Where Do Babies Come From: Conception II on PlayStation Vita

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27w ago - Atlus PR Manager John Hardin introduces Where Do Babies Come From: Conception II on PlayStation Vita today with details below.

To quote: As the hero in Conception II, you'll quickly learn that the seven heroines you meet and begin to form relationships with are an important aspect for surviving the game's deadly labyrinths.

But in addition to being a strong combatant by your side, the heroines also help you create an army of Star Children warriors through a magic ritual. Those Star Children are what we're going to focus on in today's Conception II update.

Making Star Children is called "Classmating" in the game (yes, really), but in order to do so, you must have a good relationship with the heroine. The stronger your bond with the mother, the more powerful your offspring will be, and there's also hereditary traits the children get as well.

Star Children inherit elemental affinity, stat focus, stat distribution, and even hair color; so Narika's kids will always have high TEC (hit/crit chance), while you can count on Feene's children for big defense. Of course, there's always the chance for abnormalities, but we'll leave that for players to find out on their own.

A Star Child's stats determine which classes are available to it. There are thirty classes to choose...
 

TxK Offers a Beginner's Guide to PS Vita's Trippy New Shooter

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27w ago - Llamasoft Founder Jeff Minter offers a TxK Beginner's Guide to PS Vita's trippy new shooter below today.

To quote: TxK is an arcade-style shooting game. The basic idea is simple: shoot all the enemies that arrive on each playing surface. When the surface is clear or all enemies arrive at the top, the surface explodes and you transition to the next level.

Use the left analog stick or the d-pad to move the player entity left and right (or clockwise and anticlockwise on connected surfaces). Hold down the x button to shoot. Tap the screen to smart bomb. You get one smart bomb per level. When enabled, press the R shoulder button to jump. Collect Powerups to gain score bonuses and capability upgrades.

I'd recommend starting at level 1 while learning the basics. Starting at this level enables labels on many game elements for the first few levels.

Enemies move quite slowly on early levels. Hold down x and move your ship to shoot them.

Collect Powerups by just moving your ship to intercept them as they move up the surface.

It'll be obvious when you successfully collect one!

If enemies arrive at the top don't panic. Your shots come out of the "leg" of your ship that's in the direction of its motion.

Often if you "walk" slowly towards...
 

Llamasoft: TxK Out Today: The History, Development and Gameplay

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27w ago - Llamasoft Founder Jeff Minter confirmed that TxK is out today on PS Vita, with details on the title's history, development and PlayStation Vita gameplay below.

To quote: TxK is the latest in a particular genre of arcade-style shooters which can be described as "neo-retro".

These games are characterised by gameplay inspired by arcade games of old, but take advantage of modern hardware to provide graphics and audio that far surpass anything that was possible back in ancient times.

Often they take as inspiration some aspect of an older display style and, through modern graphics hardware and techniques, seek to create an experience that is evocative of its ancestry but far nicer-looking.

You've all seen games like "[Register or Login to view links]", where the enemies and player characters are made of glowing lines.

These line-based displays go back to an old, obsolete yet beautiful display technology that was used in the arcades, called "vector graphics".

Back then it was not possible to generate pixel-based displays that had a high resolution, and as a result images in games tended to look blocky, as if made out of bricks. "Vector graphics" was a different way of driving a graphics display, causing...
 
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