Sponsored Links

Sponsored Links

 

Video: Strategy Game Frozen Synapse Tactics Evolving on PS Vita

50°
25w ago - Below is a video from Double 11 Design Manager Gareth Wright on how acclaimed strategy game Frozen Synapse Tactics is evolving on PS Vita.

To quote: For those new to Frozen Synapse Tactics, it's an evolution of the acclaimed, turn-based, PC strategy game by Mode 7. Players control an elite strike team of futuristic soldiers, from shotgunners and snipers to grenadiers and machine-gunners.

Matches take place on procedurally generated, virtual environments, or players can create their own, choosing the amount of rooms, walls, windows, cover and so forth in the creation area. All battlegrounds are fully-destructible.

Players plot paths and issue orders for their units, aiming to predict their opponent's strategies or complete the match objectives. Both teams commit their plans for each turn, we call this 'Priming', and the outcome of that turn is then played out, resulting in awesome fire-fights, exploding walls and cinematic kill cams.

Our real design challenge for Vita was to figure out how we would engineer away from a complex menu driven PC experience to an intuitive design that still maintains the immediacy of the original game. Intuitive for us meant that it should appeal to a much wider audience but at its core should satisfy modern day die-hard tactical shooter fans.
 

OlliOlli Update: Win a Custom Skateboard, Helmet and First Aid Kit

50°
25w ago - General Dogsbody Simon Bennett at Roll7 is back with an OlliOlli update, inviting fans to win a custom skateboard, helmet and first aid kit.

Below are the details, to quote: So, we are two weeks since the launch of OlliOlli - the response has been AMAZING! Our tiny studio in New Cross, London, has been overwhelmed by the love that we have received from reviewers, but we're mainly overwhelmed from the sheer Twitter love that the game has got in its first couple of weeks (you guys rule!).

As you may have read in our communications and on forums, there is a pesky bug that seems to crop up from time to time. We found out about this just as journos were doing their initial reviews, and the team has been working tirelessly to try to smash out a fix.

It's not an easy task, but we have help from our other Indie Vita friends and the splendid people at Sony - so fingers crossed we will have some news for you soon.

In other news, we have now had three people (that we know of) complete RAD mode, which is pretty special. Only half of the Roll7 team have achieved this, so it's no mean feat! Maybe we need to make the game harder?

Anyway, you lovely people have now had a few days to get your hands around the controls, hopefully racking up some nice combos, so it's time...
 

Video: Hatsune Miku: Project Diva F Debuts on PS Vita this March

50°
25w ago - Sega of America Associate Brand Manager Aaron Webber confirmed today alongside a video trailer that Hatsune Miku: Project Diva F febuts on PS Vita this March.

To quote: Hello again, PlayStation aficionados, [Register or Login to view links] fans, and gentlemen and ladies with fine taste in music games. Aaron from SEGA here, and we're excited to confirm with you all that Hatsune Miku: Project DIVA f will be releasing for your PS Vita this March!

The game will be available on PlayStation Store, and will also feature a completely separate set of Trophies from the PS3 version (go for that double Platinum)!

We're also happy to confirm today that we will be bringing over the DLC that many have asked us about: the Snow Miku 2013 DLC, the Extra Character Modules Pack, and the Extra Songs pack will all be available at launch in March. We'll be announcing details on pricing for these, as well as the full game, here soon.





It's amazing to look back and see how far we've come over the last year. For that, we have nothing but thanks for each and every one of you who picked up the game (or plans to) and is part of that story.

From a [Register or Login to view links]
 

FuturLab Reveals How to Win at Surge Deluxe on PlayStation Vita

50°
25w ago - FuturLab's Dave Gabriel revealed how to win at Surge Deluxe on PlayStation Vita for fans today.

Below are the details, to quote: Hi everyone! Dave from FuturLab here to remind you that Surge Deluxe launched yesterday, exclusively for PS Vita, for the stupendously good price of $4.99! If you missed it last week, here's the launch trailer.





I'm also here to stock you up on some awesome tips for getting higher up on the various leaderboards. If you want to read even more info, check out last week's blog post.

AWESOME TIPS

1) It's always better to vent...

Venting makes the corresponding color blocks worth more points. For example, if you're left with a bunch of purple blocks ready for clearance, but some of them are blocking the purple vents, it's worth sacrificing those blocks to make the vents available, as triggering two purple vents will make your purple blocks worth a lot more points.

You'll know you've got it right when all your blocks are shaking wildly with excitement before you unleash the clearance!

2) Leave the star blocks until the clearance!

Star blocks are worth double points, so chip away all the other blocks in a level to leave as...
 

10Tons Ltd Announces King Oddball is Out Today on PlayStation Vita

50°
25w ago - 10Tons Ltd PR Coordinator Jaakko Maaniemi announced that King Oddball is out today on PlayStation Vita with details below.

To quote: Hi, readers! 10tons is back this week with another PS Vita game - a unique and eccentric, skill-based puzzler called King Oddball.

As the title states, King Oddball is... unusual. Sure, the Angry Birds comparison comes to mind quickly, but King Oddball stands on its own handsomely.

Like Angry Birds, King Oddball is about clearing the level of enemies by squashing them with lobbed objects. And the way it's done is all about physics.

Unlike Angry Birds, King Oddball's levels fit in single screen, and there's (basically) only one kind of ammo to lob: rocks. And you don't get to throw them around any way you please, either.

Oh, no. The King automatically picks up the rocks and swings them back and forth by his tongue, and the player merely releases the rock by pressing X or tapping the screen. That's it.

It may sound easy, and it is... until it gets hard. It may also sound simple, and it is... until it gets complicated. The beauty of the gameplay mechanics lies in the fact that we've tightened the physics engine's precision screws as tight as they go.

That way we achieve accuracy and predictability with the...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News