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Video: PlayStation 4 / PS4: The Best Place #4ThePlayers to Play

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40w ago - Sony Blog Manager Fred Dutton shared a video today proclaiming that PlayStation 4 / PS4 is the best place #4ThePlayers to play below!

To quote: With the PlayStation 4 launch just over a month away now, no doubt you've all been planning which games you intend to pick up for your new machine. To help you out, we've put together a quick video highlighting the amazing collection of games heading your way on PS4.

From state-of-the-art AAA blockbusters like Assassin's Creed Black Flag and Destiny; to the best exclusives like Killzone Shadow Fall and inFAMOUS: Second Son; to envelope-pushing indies like The Witness, Transistor and Octodad; and bright, bold PSN gems like Rime, Hohokum and Resogun, PS4 has you covered.

At the time of writing there are over 180 games in development for PS4, with 24 PS4 exclusives among them. And with 14 award winning first party studios hard at work, including Media Molecule, Sucker Punch and Sony Santa Monica, you can be sure there's plenty more to come.





Take a look at the video above and let us know what's made your shopping list.
 

Video: Resogun: Old-school Shooting, New-school Tech on PS4

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40w ago - Sony Social Media Specialist Ryan Clements went hands-on today and made available some video footage of old-school shooting with new-school technology in Resogun on the PS4 video gaming system!

To quote: Fire up Resogun, muffle out the world with a pair of killer headphones, and get lost in a flurry of bullets. This is the kind of shooter that demands a gamer's full attention, and it's the kind of demand worth giving in to.

Resogun, which launches alongside PS4 next month and will be included as the first Instant Game Collection title for PlayStation Plus members in North America, marries the joy of chasing high scores with cutting-edge graphics tech.

Like developer Housemarque's other downloadable games (Super Stardust HD, Super Stardust: Delta, Dead Nation), picking up the controls only takes a few minutes. Move with DualShock 4′s left analog stick, fire with the right. Your ship has a boost attack, bombs, and a devastating overdrive attack - all executed with the triggers.

But getting caught up in the pounding, explosive flow of Resogun will inevitably lead to score chasing and an almost meditative state, as bullets coat the screen and explosions churn with the thump of the music. Resogun has killer sound design, which amps up the pace of each level - the perfect...
 

Video: Flower, FlOw, Sound Shapes, Escape Plan Coming to PS4

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41w ago - Creative Director Nathan Gary of External Development at Santa Monica Studio announced today alongside a video trailer that Flower, flOw, Sound Shapes and Escape Plan are coming to PS4.

To quote: Hey, this is Nathan Gary over at Sony Santa Monica with some great news for PlayStation fans. For years, the team here at Santa Monica Studio has been pushing the boundaries of gaming with small, innovative games.

Now, some of our best titles are making the jump to new PlayStation platforms - including PS4.

As you may have heard, thatgamecompany's Flower is coming to PS Vita. Today I am happy to officially announce that it is also coming to PS4 and that both versions will launch on November 15th. Now this beautiful, meditative game can be experienced at 1080p and 60fps.





I'm also excited to tell you that Sound Shapes, the ground-breaking musical platformer from Queasy Games, will also be joining Flower in the PS4 launch line-up on November 15th.

Flower isn't the only thatgamecompany title making its way to new places. We are also bringing flOw to PS Vita and PS4. This is the first game TGC released - the one that started it all. It will release for both PS4 and PS Vita on November 29th.
 

PS4 Designer Tetsu Sumii: Every Angle Matters on PlayStation 4

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41w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.

To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.

You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.

However, there are, of course, two sides to hardware design: a system's interior, and its exterior. Until now there hasn't been too much talk about the latter.

Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group - the man responsible for PS4's external appearance - to learn a little bit more about the design principles behind the new system.

"When we started the product design for PS4, we didn't start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product," he explains.

Without offering details, Sumii tantalisingly admits that his first concept was "totally different" to how PS4 has eventually ended up. That said, his core philosophy for what the PS4 should be remained...
 

Video: Velocity 2X on PS4: Learning From Gamers Like You

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42w ago - FuturLab Managing Director James Marsden posted up a video today showcasing Velocity 2X on PS4 which outlines how the team leans from their audience of fellow gamers.

To quote: Hey folks. We had such a good time showcasing Velocity 2X at the Eurogamer Expo, we'd like to share our experience with you!

First of all, we managed to find the courage to jump on stage to talk about Velocity 2X in a Developer Session. For those who missed it, we talked about how we've approached making a PS Minis game desirable for PS4.

Velocity 2X takes everything that worked in Velocity Ultra and applies it to a side-scrolling platformer. That's right - in Velocity 2X you can get out of your ship to run around on foot.

You can also teledash through obstacles and throw a personal teleporter to reach high ledges and solve puzzles.





We've also revealed the new enemy in the series: the evil Vokh. They're massive, fast, and tricky to defeat because of their advanced shield technology. However, as you'll see from the video below, Kai's teledash creates a spacetime warp that disrupts their shield temporarily, allowing you to get some cheeky shots from behind! Watch some pre-alpha platforming gameplay here:
 
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