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Metal Gear Solid Mobile Sneaks Out on N-Gage

50°
293w ago - Showing what a master spy he is, Solid Snake - protagonist of stealth-'em-up Metal Gear Solid Mobile - sneaked out onto the N-Gage showroom yesterday evening when we were least prepared for it.

While the majority of the (almost) ever-vigilant Pocket Gamer staff were drinking themselves into a stupor at the PG chrimbo bash, Konami made its move.

"Metal Gear Solid Mobile features dramatic 3D art displays and camera work that greatly surpasses the quality standard of today's mobile games. Players will face the extreme tension of solitary infiltration in this version of the tactical espionage action game." Said a spokesman, just prior to snapping our neck and scrambling back into the shadows.

Metal Gear Solid Mobile is set between Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty, which were released on the PlayStation and PlayStation 2 respectively. The series eschews the usual run-and-gun gameplay in favour of a more considered, stealthy approach.

To complement the release, official website N-Gage.com has posted a handy who's who guide so that new players can keep track of what on earth is going in Konami's latest opus.

For those who haven't played a Metal Gear Solid game before, each title features a labyrinthine plot that's equal parts 24 and Eastenders....
 

Video: First Mobile Suit Gundam: Gundam Vs. Gundam Gameplay

50°
308w ago - Namco Bandai has released the first video of Mobile Suit Gundam: Gundam Vs. Gundam for the PSP, and has also announced that the game will be available on November 20th in Japan.

The first video is available below, and comes courtesy of Gamekyo.

Enjoy!



 

Dragon Quest IX coming this year; Agito XIII may be cancelled!

50°
322w ago - Square Enix held a shareholders meeting two days ago which discussed the financial status of the company during fiscal year 2008.

Game Watch have posted an article that gives us more in-depth details on what was said:

- Wada says Dragon Quest IX is coming this fiscal year, but the game still doesn't have a release date. He also said the DS is a great choice for the game, and thinks it may sell up to 10 million copies.

- Wada says that due to 3 billion yen in losses, the company has cancelled a "revolutionary mobile development". The project is rumored to be Final Fantasy Agito XIII or Parasite Eve 3.
 

Cuba lifts ban on Home Computers

100°
325w ago - The first legalised home computers have gone on sale in Cuba, but a ban remains on internet access. This is the latest in a series of restrictions on daily life which President Raul Castro has lifted in recent weeks.

Crowds formed at the Carlos III shopping centre in Havana, though most had come just to look. The desktop computers cost almost $800 (£400), in a country where the average wage is under $20 (£10) a month.

But some Cubans do have access to extra income, much of it from money sent by relatives living abroad. Since taking over the presidency in February, Raul Castro has ended a range of restrictions and allowed Cubans access to previously banned consumer goods.

In recent weeks thousands of Cubans have snapped up mobile phones and DVD players. But only now have the first computer stocks arrived.

Internet access remains restricted to certain workplaces, schools and universities on the island.

The government says it is unable to connect to the giant undersea fibre-optic cables because of the US trade embargo. All online connections today are via satellite which has limited bandwidth and is expensive to use.

Venezuela's President Hugo Chavez, Cuba's ally and a critic of the US, is laying a new cable under the Caribbean.

It remains...
 

The Wright Stuff: Why mobile games are failing!

100°
328w ago - You might think this is a depressing way to start a series of columns about the all-exciting, all-conquering sphere of mobile gaming, but let's face facts: if mobile gaming hasn't actually failed yet, it hasn't been the massive success everyone in the industry expected five years ago.

The market, so the analysts keep telling us, is going to be huge, but in five years' time. That's what they said five years ago, and that's what they're saying now. Always jam tomorrow.

The reason is actually very simple but it's something no-one in the industry is willing to own up to. The problem is that mobile games are simply not appealing enough to get most people to play them. That's why the percentage of people who've downloaded a game onto their mobile remains stubbornly stuck at five per cent.

Technically mobile games are okay, but what's vital is that there are few games that aren't done better on a different console. To that extent, the mobile is the ultimate also-ran gaming device, suffering from badly ported versions of games designed for other platforms.

Everyone know it, but in the desperation to keep the money flowing, it seems we're prepared to buy up any old film or TV licence and try to make another mobile game. Licences that have no right being made into games seem to be announced...
 
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