275w ago - Here are some more Metal Gear Solid 4 codes for all of you who want "free" stuff. It's technically free because you don't have to exert any effort in getting them, but it's all content already on the disc, which means you already paid for it. Go figure.
Anyway, these items are not as great as last week's, but we're sure you'll enjoy them just the same.
- skynytktjp - Scanning Plug S.
- mgo2play - Subsistence Action iPod Music
Just like last week, there's another item for download in addition to the codes. "Metal Camo" is available which causes Life and Psyche gauges to decrease at half the normal rate.
Your Camo Index will also go down by 10 percent. You can grab all three items by accessing the "Extras" menu.
283w ago - Going in to my time with Star Wars The Force Unleashed, I figured the best the game could do was recapture the fun of playing Star Wars: Jedi Knight: Dark Forces II on a console.
While The Force Unleashed pushes the graphics and, to some degree, the AI, forward, the experience of playing Unleashed was, as I had hoped, fairly similar to the hours of time I sank into Dark Forces II.
The game was enjoyable, at times a blast to play, but nothing that is going to shake the rock solid formula crafted by Dark Forces II.
I started my hands-on with the Xbox 360 version of the game (the PS3 version is said to be identical) playing as Darth Vader. I suspect this first introductory level is one of the only chances you get to play as the Sith mouth-breather.
The developers nailed Vader's walk, though I went from awe struck to annoyed a few minutes into the game when I realized I couldn't force Vader to sprint through the level. Instead you have to make do with his majestic, shoulder-rolling walk as he obliterates everything in his path, rocks, trees, Wookies, with a wave of the hand.
After playing the Vader level to completion, I hopped into shoes of Vader's secret apprentice and played through an entire chapter with him. Unlike Vader, whose powers are already maxed out, the apprentice...
285w ago - Last night Microsoft held a little Too Human event, giving the Australian games journalist scene an opportunity to get some hands-on time with the highly anticipated release. In production for a whopping 10 years and delayed almost as many times as Duke Nukem Forever, it is one of 'those' titles that passionate fanboy nutters bring up when they're having those silly console war arguments.
But with PS3 owners smarter at the debacle which was Haze, could X360 fans have a similar embarrassment on the horizon with Too Human?
Three members of the gameplayer team were on hand for the event and while we weren't able to put the game through our usually rigorous preview testing, we thought you might be interested in our first up impressions. You might be surprised by our thoughts.
Adam Mathew- Too Early to Tell: Playing the game last night I was left with very mixed opinions of the game. I have to say that the premise of the plot is something out of the ordinary and it intrigues the hell out of me. For those of you who don't know it; Too Human is set in an ancient past when Norse gods actually existed, but the twist is these 'gods' are actually cybernetically enhanced humans.
The good news is you play as one of these bad arses; Baldur, one of the Aesir (one of the principal...
286w ago - Do you remember E3 in 2005? No, not the one with giant enemy crabs, massive damage, and "Ridge Racer!" - that was E3 2006. E3 2005 was the event where Sony showed the now infamous Killzone 2 trailer.
Much debate raged at the time as to whether it was pre-rendered footage or rendered in real time (it was pre-rendered, for the record) and much debate also raged as to whether or not the PS3 would actually be capable of displaying such visual beauty. Because, let's face it, in a pre-Gears of War world, the Xbox 360 wasn't exactly setting the world alight graphically.
Afterwards, Killzone 2 seemed to drop off the radar completely. Trade show after trade show it was conspicuously absent and people started to talk. Would Killzone 2 look like ass? Would it be another Duke Nukem Forever? Never mind the gameplay; all people wanted to know about was whether it was coming and whether it would live up to the pre-rendered footage.
Finally, some footage and screenshots emerged, and it seemed like while Killzone 2 wouldn't match the pre-rendered footage, it would at least come damn close. And, having now played the game myself, I can assure you that Killzone 2 looks amazing.
Although I was only playing a pre-alpha build (read: early days yet), I was still blown away by what I saw. Sure,...