Sponsored Links

Sponsored Links

 

Rage from iD Software for PlayStation 3: E3 2011 Hands-On

100°
170w ago - Correspondent Andy Burt has shared hands-on details from E3 2011 today on iD Software's Rage for the PlayStation 3 entertainment system.

To quote: When [Register or Login to view links] releases a new IP, it's more than a big deal – it's an event. The veteran development studio behind classics such as Doom and Quake is preparing to unleash its next big shooter, Rage, this October. And at E3 2011, the storied studio presented a wildly diverse group of missions from the post-apocalyptic adventure to try out on the PS3 version of the game.

First things first: Rage looks fantastic. As id Software's graphics guru John Carmack recently [Register or Login to view links], Rage may very well surprise gamers who expect the PS3 version to play second-fiddle to the PC version.

Rage is one of the sharpest-looking games I've seen in a long time, with the developer's new id Tech 5 engine really stealing the show. Walking around Rage's post-apocalyptic wasteland should seem like a gloomy experience, but the game's slick visuals and smooth-as-butter animations and framerate incite awe more than anything else.

Throughout Rage's expansive single-player environments, players can talk to many...
 

Video: Twisted Metal PS3 Multiplayer Hands On with David Jaffe

50°
174w ago - Today Sony's Senior Social Media Specialist Sid Shuman has shared a video featuring hands-on with Twisted Metal PS3 Multiplayer and David Jaffe.

To quote: After Twisted Metal made its bombastic debut nearly a year ago at the E3 PlayStation press conference, developer [Register or Login to view links] promptly descended into a self-imposed near-silence.

Now that Twisted Metal has finally emerged from its shadowy confines – headlights gleaming like accusing eyes, an angry puff of steam boiling from its cracked radiator grille – it's clear that David Jaffe, Scott Campbell and the boys have been busy. Really busy.

Even in its early pre-release state, the PS3 rebirth of PlayStation's longest-running series plays true to form – it's fast, ferocious, and fun. Underneath the glistening new HD graphics, blistering frame rate and overhauled combat system lies the vehicular equivalent of Mortal Kombat... that is, if Mortal Kombat included 16-player online battles waged with helicopters and nukes and psychotic clowns driving semi trucks and God knows what else.





Twisted Metal Creative Director David Jaffe is fond of comparing the game's combat feel to that of fighter jets. The comparison is apt...
 

Mortal Kombat PS3 Demo 3D Hands-On, Hits PSN Next Week

350°
185w ago - Sony's Senior Social Media Specialist Sid Shuman has shared some hands-on details about the new Mortal Kombat PS3 demo 3D that hits the US PSN next Tuesday and EU PlayStation Network next Wednesday.

To quote: I have played the Mortal Kombat PSN demo in 3D, and it is good. Comprised of four characters and two stages, the demo is a meaty preview of what to expect when the full game hits PS3 on April 19th (April 21st in the EU).

PlayStation Plus subscribers are getting early access this coming Tuesday, March 8th (March 9th in the EU) and it'll be delivered directly to your PS3 as long as you enable Automatic Downloads in your XMB settings. All other PSN users will be able to download the demo on Tuesday, March 15th.

The demo comes with four playable fighters: Johnny Cage, Mileena, Scorpion, and Sub-Zero. Fan-favorite Scorpion is nastier than ever, packing his trademark throwing spear ("Get over here!") and a wicked new sword, while rival ninja Sub-Zero forges weapons from ice and shatters internal organs with a touch.

Hollywood prima donna Johnny Cage hits below the belt, and sai-wielding mutant assassin Mileena makes no effort to hide her gleaming five-inch fangs. You'll also get two environments: The Living Forest and The Pit, complete with its gruesome stage fatality.
 

Shadow of the Colossus in 3D on PS3: Eyes On, Hands On

250°
197w ago - Today Sony's Senior Social Media Specialist Sid Shuman has shared an eyes on, hands on peek at Shadow of the Colossus in 3D on the PS3 entertainment system.

To quote: Looming majestically over the wind-swept plains, the Colossus lowers its ponderous head to peer at the tiny, curious creature scuttling before it.

Of course, that tiny creature is you. And before long, you'll be dangling from the great brute, magic sword clutched tightly in one small hand, as you prepare to bring the Goliath to its knees with a series of pinprick stabs.

Once the battle is over and you've slain the giant, you may be left to grapple with a haunting question: "Why?"

This is Shadow of the Colossus, one of the most highly regarded games ever released and a beacon to many game developers for its epic grandness, its subtle artistry, and its messy emotional context.

Along with Ico, Shadow of the Colossus is returning this spring in dazzling HD with robust (though optional) stereoscopic 3D support. I donned a pair of active-shutter 3D glasses to get a fresh look at Fumito Ueda's masterpiece running on the PS3.

Playing Shadow of the Colossus in 3D, I was immediately struck by the agoraphobic vastness of the landscape. The stark beauty of the world is far clearer...
 

Sony Details Split / Second PSP Hands-on: Feeling the Burn

50°
205w ago - Sony Senior Social Media Specialist Sid Shuman has shared Split / Second PSP hands-on details today in what they call 'Feeling the Burn' of the upcoming title.

To quote: I know what you're thinking, and yes, the airplane still crashes onto the track in the middle of the race on the Airport Terminal track.

Track layouts also distort dynamically, environments crumble realistically, and towers teeter and topple majestically under the destructive spark of Split/Second's signature Power Plays.

In short, despite the smaller screen size, Split/Second's PSP incarnation does not skimp on the spectacle. The PSP version releases on November 16th with four-player ad-hoc Wifi multiplayer, and this week I took a pre-release version of the game for a spin.

Thanks to some dazzling real-time lighting and particle effects, Split/Second on the PSP looks remarkably similar to its PS3 big brother. The tracks layouts are nigh-identical, and the gameplay zips along at a speedy clip, blasting energetically through every one of its 30 frames per second no matter how many fireworks are on the screen.

The controls have been been subtly tweaked to accommodate the mobile nature of PSP gameplay, and they feel tight and responsive on the analog stick and d-pad. You can still [Register or Login to view links]...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links