233w ago - IGN has made available a debut trailer video for the upcoming PSN exclusive title The Punisher: No Mercy today.
For those wondering, this title under development from Zen Studios utilizes the Unreal Engine, and is slated for a PlayStation 3 release on July 2, 2009.
The game will be an arena based first-person shooter, with the first four arenas available at launch including New York, docks and factories. The player will only be able to carry three weapons at a time to convey a sense of realism.
The story mode will consist of four matches played on different maps with different game types. Before playing, players will be required to select a mod which will advantage the player.
The game will include a multiplayer and online play, which will contain deathmatch, one vs many and co-op.
The player will not be able to drive vehicles, however, there will be a total of eight playable characters, each with their own unique abilities.
233w ago - Today PR Manager Jill Webber has shared an exclusive MAG Developer Diaries video on the PlayStation Blog, as follows:
The first video posted last Monday, and took us through the overlying persistent Shadow War, where each battle victory or loss contributes to your PMC's world standing, moving it on the offensive or pulling it back to the defensive.
The second dev diary in the series posted yesterday and focuses on the scale of MAG, which for the first time ever will bring 256 players to a console. All environmental effects (explosions, gunshots, etc.) can be attributed to live players! Listen to what the devs have to say about 256 in the video below.
GameTrailers will be continuing the "MAG Mondays" feature with another dev diary next week, and we'll post it here next Tuesday. Stay tuned!
235w ago - It appears that InFamous has set the standard for new IPs that are exclusive to the PS3 in the US.
Below are some stats, courtesy of VGChartz and NPD, as follows:
• InFamous (May, 2009) - 176K first week
• Resistance (Nov., 2006) - 42K first week
• Motorstorm (March, 2007) - 107K first week
• Warhawk (August, 2007) - 70K first week
• Lair (August, 2007) - 69K first week
• Heavenly Sword (Sept., 2007) - 75K first week
• Uncharted (Nov., 2007) - 32K first week
• Haze (May, 2008) - 91K first week
• LittleBigPlanet (October, 2008) - 110K first week
To quote: Of course, established IPs have sold quite a bit more in their first week. Metal Gear Solid 4 sold upwards of 400,000 units, while established first party IPs such as Killzone 2 and Resistance 2 both sold close to 300,000 units in their debut.
235w ago - First it came in the form of an epic 'screw you' to every non-Sony gamer who was looking forward to the simultaneous multiplatform PAL release of Ghostbusters: The Video Game.
The common criticism was that Microsoft had done it for a long time, so why shouldn't Sony be able to do the same thing?
As time passed it became clear that Atari was in some potentially dire financial straits that may well have acted as necessary motivation to accept Sony's offer.
Potentially Sony was acting as a saviour and throwing Atari a lifeline that allowed them to release a game that has enjoyed considerable positive hype.
The other platforms aren't missing out on Ghostbusters entirely; they're merely forced to wait for a period of time before they can access it.
In this respect, the Ghostbusters debacle can be seen as 'just desserts' for Microsoft who have been more than willing to do such things in the past.
But then came the announcement that Batman: Arkham Asylum, another multiplatform release, is set to receive exclusive content for PS3 owners. PS3 owners who purchase Arkham Asylum will be able to access The Joker in the game's Challenge Modes.
235w ago - President of Take-Two Interactive (Rockstar's parent company) Ben Feder has explained why Agent (announced at Sony's E3 2009 press conference) is a PlayStation 3 exclusive title.
According to RockStar, at this phase when you are trying to launch a new franchise, exclusivity can help you launch it. Through going exclusive, you also get more first party support.
To quote: "At this phase in the cycle, when you're trying to launch a new franchise, exclusivity can really help you launch the franchise.
It can give you the kind of platform that you need to start exclusive, start in the right kind of way with the right kind of partner. Exclusivity does work", Feder went on.
Agent is being overseen by the Housers, founding fathers of Rockstar. Development is being handled by Rockstar North, the studio behind GTA IV.
Going on to big up the PS3 Feder, apparently unphased by the console's lagging sales, said, "I have a lot of confidence in Sony. I have a lot of confidence in their ability to lead the market, as they always have.
Their console is a terrific platform to be developing for, and Agent is a great testament as to our belief in what that platform...