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Eye of Judgment Fixed on Retail

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353w ago - Now you can judge the game for yourself.

Today Sony announced The Eye of Judgment, its fantasy card game that makes use of the PlayStation Eye, has shipped to retail outlets. Developed with the input of Wizards of the Coast, makers of Magic: The Gathering, Judgment allows players to combat opponents around the world through the PlayStation Network.

"Wizards of the Coast brings experience and credibility to the table as the market leader in the collectable card game industry," said Jeff Reese, director, software marketing, Sony Computer Entertainment America. "Combined with the immense power of PS3 and the new PlayStation Eye camera, we collectively looked to deliver a revolutionary spin on the trading card game genre. The ability to visually interact with cards built around a new franchise will bring in core trading card fans and video gamers alike."

The Eye of Judgment comes bundled with the Eye for $69.99, and includes the battle mat, a camera stand, a starter deck of 30 cards, and an eight card booster pack. Additional booster packs can be purchased from retail stores for $3.99. Sony is planning to expand the card game on a regular basis.

Cool video's can be seen here.
 

Minor Glitch Halts Ratchet & Clank PS3, Simple Workaround Solves Issue

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353w ago - A minor bug in North American copies of Insomniac's Ratchet & Clank Future: Tools of Destruction, which shipped to some stores today and comes packed with the rumble-enabling 1.94 firmware update, may prevent players from starting the title, depending on the contents of their PlayStation 3's hard drive.

Much like Insomniac's previous PS3 effort, Resistance: Fall of Man, Ratchet & Clank mandates a brief setup procedure that copies some files onto the console's HDD. However, an unexpected glitch within the game causes it to read the hard drive as full and refuse to install under certain conditions.

"We recently discovered a bug on the US version of Ratchet & Clank Future: Tools of Destruction that some of you may encounter the first time you boot the game," Insomniac community manager James Stevenson told Shacknews. "With specific amounts of free space on your drive, you may see a screen that tells you have insufficient space to create game data even though there is plenty of free space on your drive."

Fortunately, the workaround is a relatively simple one. "When this occurs, either delete or add about 500MB of data to your hard drive and the problem will go away," wrote Stevenson. While this may seem a lofty chore to some, the abundance of downloads in the online PlayStation Store means that...
 

PS3 Firmware v1.94 Adds DualShock3 Support

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353w ago - The newest PlayStation 3 system software update to version 1.94 adds firmware-level support for the upcoming rumble-enabled DualShock3 controller. Though the update is not yet available for download, it's bundled with Insomniac's Ratchet and Clank Future: Tools of Destruction, the first retail game with built-in support for the DualShock3.

By pressing the middle PS button on a PS3 controller, the DualShock3's rumble can be toggled on or off from the Controller Setting menu in-game. Listed as the "vibration function," rumble will obviously only be felt with DualShock3 controllers and not the rumble-less Sixaxis.

Sony plans to release the DualShock3 in Japan this November, with the peripheral coming to the U.S. and Europe this spring. Until then, check out the Shack's list of game's that will feature or be updated to feature DualShock3 rumble support.
 

Capcom's sky-high actioner drops in on our senses

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353w ago - It's difficult to extrapolate the story, feel and impact of a game you've only seen running in trailer form. But we'll give it a go. Fortunately, Dark Void appears to be the sort of experience you can amusingly call 'WYSIWYG'. Because 'what you see is what you get' doesn't sound funny enough.

Capcom's actioner blends together survival horror overtones (just look at that ghoulish logo), Ratchet & Clank high-octane gameplay and a near-Scientologist story arc. Aliens "create" us, we "banish them to the void", they come back years later a little bit knarked off.

Still, from what we've seen (the trailer, as we mentioned earlier) Dark Void will likely turn out as a Ratchet & Clank style romp, but with men and proper guns, and men with proper guns shooting each other in the head. Because besides a spooky logo and a bonkers plot, everything appears very straightforward. See? WYSIWYG.

That's not to say Dark Void isn't exciting, though. Anything but. The trailer we watched contained several moments that got us itching to play this, as Capcom put it, "vertical combat" game. Our nameless hero dove fearlessly into cloud-scudded skies, leapt up platforms through aircraft fortresses, dodged fireballs, hijacked strange gyroscope-like craft by landing on the pilot from a great distance. Oh, and he shot people...
 

Ratchet & Clank Future: Tools of Destruction Review

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353w ago - A lack of reasons for PS2 owners to upgrade to the more expensive PS3 is often said to be why Sony's latest console isn't performing as well as everyone predicted. Big name Sony franchises simply haven't been appearing on the PlayStation 3 as regularly as we all thought they would, with Sony focussing on new properties such as Resistance, Heavenly Sword and Motorstorm. Insomniac looks to be putting things right with its second PS3 exclusive, Ratchet & Clank: Tools of Destruction. Should PS2 owners be thinking about trading in their aging console?

The first thing to hit you when you start the game is how good it looks. Every new console brings about the same old discussion over if game graphics will ever catch up with CG movies, and Tools of Destruction is perhaps the best example yet. It would be foolish to even suggest that the game is approaching Pixar quality visually, but the characters and game world are among the most visually impressive I've ever seen in a video game. Everything is curved, smooth and beautifully animated, giving the game the look of a CG movie, even if it isn't technically as impressive.

After ten minutes or so, when your real neck starts to ache from all the virtual looking around you've been doing (yes, there's a tonne of stuff flying around all the time) what really matters is...
 
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