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PS3 development was easy, says COD4 developer

50°
359w ago - It's been a common excuse for underwhelming early PS3 releases, but according to Infinity Ward, the developer of the Call of Duty series, developing the game on the PlayStation 3 was easy.

Many a developer has moaned at the complexity of the code behind sony's next-gen console, but there were no problems for Infinity Ward as they worked on the newly released Call of Duty 4: Modern Warfare.

They put their success down to the fact that they do not dedicated more energy to one platform - and in fact spread out resources and split up teams to work on the game across the different platforms.

Prioritising one console over the other has resulted in many games being released earlier on one console, and later on another - with the PS3 release of certain games often coming after the Xbox 360 release.

The developer stated, "There's obviously some problem with all the delays we're witnessing. I think it's just down to allocation of resources. I think maybe people feel that they're resource strapped and feel a little bit more comfortable working on the Xbox 360 as it's been out a little longer [than the PS3]."

"We haven't had any problems [with PS3] and that's probably because of our development philosophy. We develop content-agnostic so we don't have a lead...
 

Final pictures of XCM E-Setter for PS3 and video!

50°
359w ago - XCM.cc has released final pictures of their new E-Setter for PS3 today! It is designed for PS3 owners who may have two or more TV displays at home and is said to eliminate the need to set the output resolution on each display which can take quite a bit of time on the PS3 if you are a frequent mover.

The E-Setter will easily set up the output resolution via the touch of a button so you can get the desired set-up on any of your displays in seconds. Those interested can check out a video, and some additional specs/info is below:

Function and features:

  • Resolution output keys- pre-set for 480i, 480P, 720P, 1080i, 1080P, and HDMI Auto
  • Output selection including: HDMI, YUV, RGB, AV
  • USB plug and play
  • Can reset screen picture when no picture is available
  • Support hardware upgrade, support different versions of consoles
  •  

    Creating your own PS3 Themes!

    50°
    359w ago - Good news for designers, you can create your own XMB theme. SCEJ released a program to do that.

    Step 1: You will need to download the official PS3 Theme Tool from Sony's Japanese Web site.

    Step 2: Extract the file to a folder on your computer.

    Step 3: Open command prompt and navigate to the folder.

    Step 4: The folder should contain a sample folder, a GrimConv folder, a p3tcompiler.exe and other assorted files. To create your theme you will need to run the p3tcompiler.exe passing in the sample.xml.

    Example: If you are in the p3tcompiler_v101 folder, you run: p3tcompiler .sample1sample.xml

    Step 5: This creates a number of .gim files and a sample.p3t files in the sample /01/ directory. Take the sample.p3t file and transfer it to a memory stick in the following location: PS3->THEME

    Step 6: Plug the memory stick into your PS3 and select the theme setting, where you will be given an option to install; do so, and you will have your sample theme.

    Step 7: To construct your own custom theme, it's a case of editing all of the .png files in the sample directory, and re-run all of the above.
     

    PS3 Firmware Update v2.00 released!!

    50°
    359w ago - As expected, Sony has now officially released PS3 Firmware Update v2.00!

    Although it's not yet available from their Web site interface, it's downloadable via Network Update and also from the direct links below, and props to vah for the news:

    Download: PS3 Firmware Update v2.00 (US) / PS3 Firmware Update v2.00 (EU)
     

    Hirai talks PS3 price drops, backwards compatibility, and more!

    50°
    359w ago - Speaking to Famitsu, Playstation supremo Kaz Hirai discussed a variety of juicy PS3 issues including further price drops, the lack of backwards compatibility in newer models and Monster Hunter's move to the Wii. Hirai commented that as far as pricing goes, the more games thare are and the higher the amount of PS3 units shipped, the more they are able to lower the price.

    He also noted that there were many discussions about backwards compatibility although it was removed as the top riority is for owners to play Blu-ray games and have access to downloadable content. Moving onto the loss of Monster Hunter 3 to the Wii, Hirai stated that he hopes Sony can continue partnership with Capcom in this capacity.

    To quote: The PS2 has had several price drops, can we see similar trends with the PS3?

    Hirai: When there are more games on the console and the unit itself has also shipped a fair number, one trend is that we are able to reduce the costs. When games of different genres have been released, some of these will appeal to the masses and this is when we have to consider a pricing which would appeal to these types of audiences. This is a common trend so the PS3 doesn't need to go against such trends. By keeping the 20GB and 60GB, we are leaving as many options as possible for the consumers to choose...
     
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