PSN MotorStorm-ed by Sigma add-ons

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343w ago - September began with a deluge of content being loaded onto Sony's PlayStation Network. In addition to five demos, the first week of the month saw add-on packs for MotorStorm and Ninja Gaiden Sigma. Though understandably not as robust, Sony is ending September in much the same way, with add-ons for Ninja Gaiden redux part deux and Phil Harrison's most favorite racer, as well as a pair of demos landing on the PlayStation Network this week.

Tecmo has released its second of three planned add-ons for Ninja Gaiden Sigma. Whereas the Weapon Master add-on tasked players with surviving using a limited set of weapons, the new Speed Master download puts players under a time and power-gauge limit in five survival modes. As with the first, the mode includes leaderboards and is available for $2.99. Fans of Sony Europe's off-road racer now have the Castro Capitano racing truck to cake with mud. As with the four rides released earlier this month, the Castro Capitano costs $0.99 to download.

As reported earlier this week, a trial of Clive Barker's supernatural spooker has been added to the PSN. In the demo, players will attempt to survive in the city of Al-Khali during the Crusades. As the spirit of deceased squad leader Cpt. Devin Ross, players are able to possess the bodies of heavy-weapons expert Sgt. Frank Delgado,...
 

Sony To Consider Bigger PS3 HDD For Japanese Market

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343w ago - While Americans and Koreans sun themselves from the collective glare bouncing off their shiny, whopping 80GB PS3s, other parts of the world make do with 60GB models. Japan, surprisingly, is one of them, but Japan's COrporate News are reporting that might not be for much longer, Kaz Hirai saying that Sony are considering "boosting" the Japanese model's HDD capacity, and also that they'll take user requests into account when making the decision. Japanese readers, if you're going to fire off a request to Sony, try and keep it sensible, OK? The thing's expensive enough as it is, it doens't need a gagillion-billion GB HDD. That would be silly.
 

Kojima Productions Says DualShock 3 Better DS2

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343w ago - Kojima Production's Assistant Producer Ryan Payton chimed in on the KP Report podcast this week with evidence that Shane and Ryan haven't lost their minds. Participating on the podcast are 1UP's own Mark MacDonald and frequent 1UP contributor John Ricciardi, and when asked by Ricciardi if "it's safe to definitively say that the rumble in the Dual Shock 3 is better than the rumble in the Dual Shock 2," Payton responded, "Absolutely, yeah. It feels better, and I think Shane experienced that too."

Unfortunately, that's about all that's said on the subject, as they immediately change topics to Devil May Cry 4. So if the rumbling is clearly better than the DualShock 2's, why has Sony stated the technology is the same? We'll remind you of Occam's razor: the simplest solution tends to be the right one.
 

PGR5 on PS3?? Activision buy Bizzare Creations!

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343w ago - Bizarre Creations developer of 360 exclusive PGR4 have today been bought out by Activision.

Bizarre Creations have also confirmed that they will now be developing software for all platforms, could this mean PGR5 will appear on PS3?
 

LocoRoco Cocoreccho Review for PS3

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343w ago - The bulbous, bouncy blobs known as LocoRoco are back, though things are a bit different this time. The tilting mechanics of the original PSP title have been replaced with an interesting new control scheme, and the minimalist gameplay is even simpler this time around. But really, it's all about the agreeably goopy globules that spread charm across your screen, and it's hard not to be taken with them. At $6.99, this PlayStation Network download feels a bit overpriced for a single (albeit large) level, but the few hours of gaming you'll get out of it are rewarding and strangely compelling.

If you played the original LocoRoco, you'll immediately notice the changes in mechanics. Rather than tilting the playfield to move your LocoRocos, you move a cursor in the form of a butterfly around the screen. When you press the circle button, you call any Locos in range in your direction, and if you tap the button, they will jump toward your cursor.

You begin the game with a single LocoRoco, and your goal is to awaken the remaining 199 blobs by getting other Locos to bump into them. The level itself is set up like a huge, complex Rube Goldberg contraption, complete with trampolines, moving platforms, water bubbles, wind gusts, and all sorts of other elements that send your screwy spheres careening across the screen. Once...
 











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