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Why Final Fantasy XIII will be the best yet

365w ago - The latest epic adventure from Square-Enix

Taking place in the dual locations of Pulse (a scummy underworld) and Cocoon (a heavily regulated Utopia), Final Fantasy XIII features a trademark bewildering plot of political intrigue and warring factions, characters of steely determination and sudden mood swings, and a vast scope which will suck dozens of hours from your life. Here are the reasons why it will be an instant classic:

1) Battle Mode
FFXIII will retain the fast-paced, real-time battle system seen in FFXII, relying on command inputs to decide a scrap.

2) Moves List
Battle commands are selected from this rolling menu, and they're then stacked up in a queue.

3) ATB Points
Commands will cost ATB points, as in FFXII, but now you'll be able to execute orders as the bar refills.

4) Mystery Girl
Lightning is the codename of this mysterious girl on a mission to destroy the hovering city of Cocoon.

5) New Engine
The game is powered by the White Engine, Square-Enix's all-singing new game engine which will power new cutscene-like real-time visuals and awesome effects.

6) Watch the Meter
This appears to be the Overclock meter, which is filled as you fight. Once full, the selected character enters a trance-like...

First Golden Axe: Beast Rider screenshots

365w ago - Games Radar has unveiled the first screenshots of Golden Axe: Beast Rider, the new installment of the Golden Axe series for the PlayStation 3 and X-Box 360 developed by Sega's acquired game developer Secret Level.

More pics at the link above!

PS3's RSX to shrink next month

365w ago - According the Nikkei publication, Toshiba plans to switch the manufacturing of the PS3's graphics processor to a 65nm process from next month. The system is currently utilizing a 90nm process which has remained since the launch of the product.

To quote: According to a report from Nikkei late last week, Toshiba is planning on switching manufacturing of the PlayStation 3's RSX graphics processor to a 65nm process next month. Currently, the chip is manufacturing using a 90nm process, the same as it's been since the system's launch.

A smaller die size for the chip can mean cheaper production costs and less heat, contributing to lower prices for the consumer, and a quieter, more reliable PS3 system.
The latest versions of the system's Cell CPU are being manufactured using a 65nm process. It is widely believed that the switch to 65nm for the Cell is one of the main reasons Sony was able to drop the PS3's price down to $399 in time for the holidays.

Nikkei also reports that Toshiba is planning on beginning manufacturing at 45nm in the latter half of the next fiscal year, and speculates that the RSX and other PlayStation 3 chips are prime candidates for the new line.

Ever wondered who reads all the PlayStation blog comments?

365w ago - Jeff Rubenstein, the SCEA Social Media Manager has come out to reveal that he is the man with the job of reading all the comments at the PlayStation Blog. He's finally decided to come out and say hello and reassure that each and every comment is acknowledged by the team that is posted at the Official PlayStation blog.

To quote: Hey gamers! Response to this here PlayStation.Blog has been so impressive, that SCEA decided that someone needed to be brought in to help keep an eye on it full time. I'm that person. Really, I've been lurking behind the scenes here for over a month, but it's time to come out and say hello.

Among other things, it's my job to help connect those who create software, hardware, and peripherals for PlayStation systems, and those of you who play them. And I can't do it without you, the faithful and passionate readers.

Konami details PES 2008 patches

365w ago - Konami has posted on their site that indicates that the new patches for the Xbox 360 and PS3 versions of PES 2008 addresses the online lag and slowdown which affects the game. The PS3 patch also resolves an issue to do with downloading the game to the hard drive, but Konami reassure us that they are still working on improvements.

To quote: Konami Digital Entertainment GmbH has released updates to rectify issues with the Xbox 360 and PLAYSTATION®3 versions of Pro Evolution Soccer 2008.

The free download addresses the online lag and the slowdown that affects the game in both online and offline modes.

The PLAYSTATION®3 update also fixes problems associated with downloading the game to the console's hard drive.

Konami will continue to look into ways to extend users' enjoyment of PES 2008 and is still working on improvements.
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