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Midway developer endorses PS3 as lead platform

50°
351w ago - Mike Bilder, studio head behind Stranglehold, thinks developing first on PS3 and subsequently on Xbox 360 would avoid the delays and frame rate issues of the former without compromising the quality of the latter.

Getting code "game-ready" for PS3 is more difficult than either Xbox 360 or PC says Bilder in an interview with Gamasutra. The statement affirms a previous admission made by Sony in August.

"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort," Sony told us.

The solution, according to Bilder, is to first develop on PS3, then port to Xbox and PC without any loss in quality.

"With the PS3 and the 360, it's certainly more of a level playing field, so I don't think it's necessarily a negative to put the PS3 first. But it does help mitigate some of that risk in frame rate, memory, technology, just the hardware differences."

Many third-party PS3 games have so far been plagued with frame rate issues and irregular delays when compared to their Xbox 360 and PC counterparts. To combat this, Sony has extended its own internal resources to partner developers.
 

PS3 Firmware Update v1.94 available now!

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351w ago - Last week news broke that Insomniac's Ratchet and Clank Future: Tools of Destruction contains PS3 Firmware Update v1.94 and is the first retail game with built-in support for the DualShock3.

Although not officially released yet on Sony's Web site (and we're unsure if Sony will skip v1.94 on their site moving right to v2.00 like when they jumped from v1.54 to v1.60 skipping v1.55 which came on some stock PS3 retail units), those who got their hands on Ratchet and Clank Future: Tools of Destruction already have updated to v1.94.

Without further ado, those who don't want to wait for Sony to make a corporate decision can grab the PS3 v1.94 (USA) Firmware Update from the link above and update as normal.

Thanks to a nice guy on iRC EFnet #PS3News for helping out with this, and get those DualShock3's rumbling guys!
 

Importer Warns Of DualShock 3 Import Price Gouging

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351w ago - New York-based importer National Console Support warns customers today that getting their hands on a Japanese version of the DualShock 3 might be tricky. It writes in its semi-daily news updates that offers from one overseas distributor has the following requirement: "In order to obtain 1 Dual Shock 3, we also have to buy 1 PlayStation 3 40GB console." That's a hefty tax.

NCSX urges caution to rumble-hungry games, warning them to wait until stock levels off or distributors offer more sane pricing schemes.

One of its biggest competitors, Play-Asia, is no longer soliciting pre-orders, asking customer to check in for potential restocks. With two of the bigger Japanese hardware and software importers unclear of their availability for the November 11 launch of the new controller, it's looking likely that latecomers will have to hold tight for a while longer.
 

Uncharted Video Preview

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351w ago - Here is a quick look at some Uncharted gameplay, what you see in the video will be in the demo that will be released in approximately two weeks. There are no spoilers other than the fact that there are guns, planes, pirates and a chick with a camera (bow chika wow wow?)

Please excuse the 360 controller but I was spending some quality time with my weighted companion cube before making the video.

Video preview here.
 

PS3 is just 12 percent of F@H clients, but 78 percent of the new petaflop record

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351w ago - On September 16, the massive distributed computer that is Stanford's Folding@Home project broke the 1 petaflop barrier, and today Sony has put out a press release congratulating itself on its contribution to the achievement.

The release touts the considerable parallel computing power of Sony's PlayStation 3 console, and it places the number of PS3 users who've participated in the effort at 670,000. (A glance at the project's clients list suggests that fewer than half that number are currently contributing.) "It is clear that none of this would be even remotely possible without the power of PS3," said Stanford's Vijay Pande, Associate Professor of Chemistry and Folding@home project lead. "It has increased our research capabilities by leaps and bounds."

As I described in some detail back in March, the PS3 is definitely a Folding@Home powerhouse. The Cell processor was designed for the kinds of "embarrassingly parallel" workloads that distributed computing projects are premier examples of. There's no better indication of Cell's prowess than the F@H active clients list; though the PS3 represents only 12 percent of clients, it is responsible for 78 percent of the project's total TFLOPS. Truly, the project wouldn't be anywhere close to a petaflop if were for Sony's console. Too bad it's not doing as much for...
 
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