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UT3 site gets massive update

349w ago - The official Unreal Tournament website has been updated with a lot of new content such as new vehicles, weapons and characters information, and more.

Although not completely finished, you can still continue to download movies and view high-resolution screen shots. Below you will find some screen shots that we didn't have along with a new concept art image titled "Dusk".

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series, but has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the first Unreal Engine, while UT2003 and UT2004 uses Unreal Engine 2. Since both UT2K3 and UT2K4 use the same engine, they are considered to be the same generation.

User designed levels will be downloadable for the PlayStation 3 console via the Playstation Store. Unfortunately, gamers with the console version will not be able to design levels without having the PC version, as the console version does not include the level editor.

USB Keyboard and mouse controls will also be supported for the PS3 version. The PS3 version will allow the administrator of the server to allow keyboard and mouse or only Sixaxis remote. The motion-sensitive Sixaxis controller will allow aiming by tilting the controller.

More screenshots at the link...

$2,000 Yellow PS3 Is 2X Faster Than Normal PS3

349w ago - An auction is currently up on eBay for a Sony PS3 console which is being sold to users as being two times faster than the original PS3 console.

This is a very interesting and unique PS3 console to say the least and one which has garnered quite a bit of attention up on eBay.

The PS3 being sold is yellow in color and comes with a 200GB 7200RPM hard drive packed into it under its bright yellow hood.

It is definitely not the best looking PS3 to say the least.

The auction has the Buy it Now price at $1,980 for this yellow PS3 console which has actually now ended.

It had almost 7,000 hits before ending. To check out the yellow PS3 head to the link...

MotorStorm 3.0 ready to rumble

349w ago - MotorStorm's next patch has just been released on the PlayStation Network, and yes, it includes rumble support.

If you wish to update your version of the game, simply head online in MotorStorm and you'll be prompted to begin downloading patch v3.0. The full list of changes:

* Added vibration support for the DUALSHOCK 3 controller with adjustable settings
* Grid order has been randomised for first race in any online lobby
* Finishing positions in your last race now determine your starting grid position in the next race within the same online lobby.
* On-screen indicator has been added to show whether voice comms are issuing from TV or headset - As before, press and hold L1 (R1 if using control scheme 'B') to toggle headset output through TV or Headset.
* Sensitivity Settings for SIXAXIS™ Motion Sensor control have been added.
* Gloating Index' has been added to the Stats card - The Gloating index gives guidance as to a racer's online prowess. It takes into account the number of people you've beaten in each race and the number of people that have beaten you. Use the gloating index to spot the players to beat in each race! Try and rank your Gloating Index up to the perfect '10'!
* Several causes for an occasional snagging issue, which would destroy vehicles...

Creed IS good!

349w ago - The hype is warranted. From my time with Assassin's Creed, I would not be surprised if it is game of the year.

Screen Play spent a gripping day last week playing the game and chatting to effervescent Creative Director, Patrice Desilets, the self-proclaimed "best Assassin's Creed player in the entire universe right now" (and also the genius behind critical darling Prince of Persia Sands of Time).

Assassin's Creed, which will be released on November 15 on PlayStation 3 and Xbox 360 (and later on PC), has been four years in the making at Ubisoft's Montreal studio and promises to revolutionise the action adventure genre.

Similiar to our recent Mass Effect special, Screen Play will be sharing highlights from the game all this week.

Patrice says the team spent the two first years building a "brand new engine" for
Assassin's Creed and then the last two designing the game.

"The mandate we received back in January 2004 was to redefine the action adventure genre on the next-gen platforms," says Patrice.

"But you have to remember back in 2004 we didn't have any next-gen platform whatsoever, it was only numbers on a sheet of paper. So right from the start we had to come up with not only technology-driven ideas but also game design because we wanted to really...

PS3 Proof-Of-Concept Buffer Overflow video available

349w ago - jumbohype has shared a video in the thread linked above of what he labels a PS3 "POC Buffer Overflow".

He has been speaking a bit with CJPC on iRC today regarding a test file so hopefully this will lead somewhere... only time will tell.

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