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Confirmed: Infinity Ward Developing Call of Duty 6 for 2009!

50°
314w ago - Activision Publishing CEO Mike Griffith today confirmed that Call of Duty creator Infinity Ward, which most recently handled Call of Duty 4: Modern Warfare, will return to the franchise next year with Call of Duty 6.

"In 2009, we expect Infinity Ward to deliver another [entry of] ground-breaking quality, Call of Duty 6," Griffith stated at today's Activision Blizzard Analyst Day. Earlier this year, the CEO revealed that a new Call of Duty game would arrive in 2009, but did not offer any other details at the time.

Confusingly, Griffith's presentation today seemed to date CoD 6 for 2010 as well. After discussing Treyarch's Call of Duty: World at War, which he referred to as Call of Duty 5, the CEO said that "for calendar year 2010, Infinity Ward is already at work on the next installment in the franchise."

Following publisher Activision's "leapfrog strategy" of alternating developers, Infinity Ward's Call of Duty 6 will follow up Treyarch's Call of Duty: World at War, which launches on November 5 for PC, Xbox 360, PlayStation 3, PS2, and Wii. Treyarch had also developed Call of Duty 3 as a part of that strategy.
 

WipEout HD Officially Priced, Dated - Hits PSN September 25

100°
314w ago - Per Daimion Pinnock (Producer, SCEA) today via PS Blog:

By now you've probably come across some great previews for wipEout HD, the upcoming anti-gravity racing title on PSN. Between the 1080p racing at 60 frames per second, the awesome trophy support, motion steering via SIXAXIS, online racing and A LOT more, the excitement level is understandably high. Well, we have some more wipEout HD goodness to share today in the form of an OFFICIAL RELEASE DATE.

Drumroll, please!

Your wipEout HD thirst will be quenched on September 25. Yes, that's right, just 10 days from today. For just $19.99, wipEout HD will be available for download only and includes the following awesomeness:

• Full HD Visuals
• 5 Game Modes - Single Race, Tournament, Time Trial, Speed Lap and Zone Mode
• Online play that supports up to 8 racers competing on a track at a time
• 2-player split screen (horizontally and vertically) offline
• 8 reversible tracks and 12 teams
• Optional use of SIXAXIS motion controls to steer your ship
• A great soundtrack remixed in Dolby 5.1 AND the option for custom playlists that allow you to race to whatever playlists you have on your HDD
• And more, including Trophy support, which we'll outline for you in...
 

Ferrari Challenge PS3 Trophies Revealed, Patch due Next Week

100°
314w ago - Web site PS3Trophies.org has revealed the full 46 trophies that will be heading to Ferrari Challenge on the PS3 next week via patch update.

The patch is expected to go live on or around September 17th.

Making up the 46 totla trophies, there are 36 bronze, 5 silver, 4 gold, and 1 platinum. They are all detailed below for those interested:

Bronze Trophies

• Trofeo Rame - Achieve 1st place in the F348 Challenge Tournament
• Trofeo Ferro - Achieve 1st place in the F348 TB Tournament
• Trofeo Perla - Achieve 1st place in the F355 Tournament
• Trofeo Topaz - Achieve 1st place in the F355 GTB Tournament
• Trofeo Carnelian - Achieve 1st place in the F360 Modena Tournament
• Trofeo Tourmaline - Achieve 1st place in the F360 GT Tournament
• Trofeo Mercurio - Achieve 1st place in the F430 GT2 Tournament
• Trofeo Malachite - Achieve 1st place in the F550 Maranello Tournament
• Trofeo Diaspario - Achieve 1st place in the F550 Maranello GT Tournament
• Trofeo Accacio - Achieve 1st place in the F575 Maranello Tournament
• Trofeo Bronzo - Achieve 1st place in the F575 GTC Tournament
• Trofeo Argentino - Achieve 1st place...
 

Can the XBox 360 really Beat the PS3 and Wii in the Console War?

200°
314w ago - The Wii, PS3, and XBox 360 are currently engaged in one of the fiercest and bloodiest console wars ever, with a winner yet to be declared. With all three home consoles still in the running, how can you expect to pick a victor?

This generation of consoles is like no past generation in one important way: it's almost impossible to pick a winner. Sure, the Wii is selling like hotcakes and currently has the lead, but both the Xbox 360 and PS3 are still selling in fair numbers month on month around the world. So how on earth do you choose which console will prove victorious at this (relatively) early stage of proceedings?

Don Reisinger writes The Digital Home, a column on CNet which looks at the state of technology in and around the house. He thinks he can predict the future, and did so in an article titled 'The Xbox 360 should win this console war'. I note he used "should" rather than "will", which is a classic case of hedging your best in case you're wrong.

In the article, Reisinger states the case for the Xbox 360 proving to be the ultimate victor in the current gen console war. This is despite the Wii currently caning the opposition in every single (sales) department, and the Xbox 360 consistently battling...
 

Pinnock: Wipeout HD Motion Control a Challenge but it Feels Right

100°
314w ago - Daimion Pinnock, the WipeOut HD producer, has revealed it was quite a challenge to get SIXAXIS motion control in Wipeout HD.

Pinnock revealed that it is possible to just throw motion control into games although they spent the time tweaking it to ensure it felt right. He added that continuous feedback was particularly important to ensure motion control was beneficial to the actual gameplay itself and not just there for the sake of it. To quote:

WP: Let's talk about the motion controls. WipeOut, from its very earliest inception, has always supported analog control, but WipeOut HD is the first in the series to actually support motion controls with the SixAxis. How hard was that to get it right?

DP: Well, it was a challenge. It certainly was a challenge to get it in there. The main thing when you're going to have the SixAxis controller in there. I mean obviously, you can go in and put it in there, but we spent time tweaking it, making sure it felt right. We got a lot of internal feedback from QA, from everyone that put their hands on WipeOut.

We actually listened to them, got their feedback in there, and we really wanted to make sure that the public didn't feel that we put it in there just for the sake of having SixAxis motion control in there, but that it felt like something...
 
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