Sony can't solve all their Problems with Magic, who knew?

250°
302w ago - If any of you have ever been on any PlayStation-related blog at any point in time since the PS3's release (and let's be frank, that'll be a fair few of you) you'll have noticed that the demands for an in-game Xross Media Bar have been ever-ongoing.

Every single post on the the PlayStation.blog (still not understanding the need for that dot) has received streams of comments from the rabid PS3 owners complaining about a lack of service and a lack of respect for the consumer base who've splashed out several hundred dollars/pounds/Euros/et cetera on their shiny black behemoth.

The thing is, I'm wondering why, as a collective, they don't seem to have a single brain cell between them to share some sort of common sense when it comes to developing features such as the in-game-XMB, which we've just received after months and months of demand. Even after we've picked that up, we're still baying for more. My ultimate slating of PlayStation fanboys continues after the hop, skip, leap, jump.

What people don't realize, and I really wish they would, is that Sony aren't a bunch of technological wizards. They can't just magic up an in-game XMB out of thin air, or pull it out of a hat. I don't want to sound like some sort of extremist fanboy here leaping to Sony's defense as if I'm...
 

Activision Still Calls Console Hardware Prices "Prohibitive"

50°
302w ago - When the PlayStation 3 launched with a $600 price tag for the full 60GB version, many began to question if the price of video game hardware had suddenly gotten a bit out of control. Now, though, the $400 price tag for the PS3 and 360 is far more agreeable, and the Wii retails for an even cheaper price.

Recently, we've seen plenty of evidence to indicate that consumers are having less difficulty with the price of consoles (especially the PS3), but Activision still thinks it's all too expensive.

According to a Times Online interview with Activision CEO Bobby Kotick, one of the world's leading game publishers holds firm to the belief that console price cuts are essential, especially in this economy. He did admit to seeing a "real demographic expansion with the industry's customer base," but at the same time, the cost for running out and picking up a game console is still "prohibitive."

Kotick does add, however, that the game industry tends to do very well in slower economies for the simple fact that more people tend to stay home (it just gets too expensive to go out). This much, the NPD has all but proven in recent months, and games like Grand Theft Auto IV and Metal Gear Solid 4: Guns of the Patriots have helped to spur hardware sales.

But you'll still find plenty of gamers...
 

Castlevania Judgment Officially Announced for Nintendo Wii

50°
302w ago - Konami today announced that Castlevania Judgment, the first Castlevania title in the fighting game genre, is currently in development exclusively for Wii. Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history.

"We wanted to take this addition to the signature Konami franchise in a direction that really sets it apart from the previous Castlevania titles in the series," said Anthony Crouts, Vice President of Marketing for Konami. "The Wii Remote and Nunchuk capabilities, along with the iconic characters, make this game the ideal entry point into the fighting game genre. This combination is certain to thrill old and new fans of the franchise. "

With 3D environments rendered on Wii, players can choose sides in an epic battle of good versus evil using iconic Castlevania characters designed by famed manga artist Takeshi Obata. Using the motion-sensing controls of the Nunchuk and Wii Remote, players can slash, stab and whip their way across a variety of stages and environmental elements with various surrounding objects as weapons.

Select characters can also set traps and make use of monsters on the field to achieve victory in a clash of epic proportions. As an added bonus, players...
 

Soul Calibur IV on PS3 requires nearly a 7GB HDD Install

400°
302w ago - sh4mike of NeoGAF (linked above) shared the following today:

According to specs from online retailer YesAsia, the PS3 version of Soul Calibur IV will require hard drive space of over 6700MB to install, and save data space of over 2048MB.

This is pretty much sure to annoy all PS3 owners, including 20GB SKU owners - but the big question is.. why does it need so much storage?

On the other hand, those with larger PS3 HDD's won't likely mind at all
 

PS3 Graphics Chip Shrinks to 65nm this Fall

100°
303w ago - Kotaku are reporting that as part of Sony's "cost down efforts," the PlayStation 3 will be getting smaller, cooler, cheaper, more efficient 65nm RSX graphics chips starting this fall.

Kaz Harai noted in his corporate strategy speech earlier today that the Cell processor has been manufactured with 65nm process technology as of "last holiday."

Both were originally manufactured at 90nm, which was charming at first, but now seems rather vulgar. We're updating our console power consumption charts in anticipation of the new RSX's release.
 







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