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Pinnock: Wipeout HD Motion Control a Challenge but it Feels Right

100°
310w ago - Daimion Pinnock, the WipeOut HD producer, has revealed it was quite a challenge to get SIXAXIS motion control in Wipeout HD.

Pinnock revealed that it is possible to just throw motion control into games although they spent the time tweaking it to ensure it felt right. He added that continuous feedback was particularly important to ensure motion control was beneficial to the actual gameplay itself and not just there for the sake of it. To quote:

WP: Let's talk about the motion controls. WipeOut, from its very earliest inception, has always supported analog control, but WipeOut HD is the first in the series to actually support motion controls with the SixAxis. How hard was that to get it right?

DP: Well, it was a challenge. It certainly was a challenge to get it in there. The main thing when you're going to have the SixAxis controller in there. I mean obviously, you can go in and put it in there, but we spent time tweaking it, making sure it felt right. We got a lot of internal feedback from QA, from everyone that put their hands on WipeOut.

We actually listened to them, got their feedback in there, and we really wanted to make sure that the public didn't feel that we put it in there just for the sake of having SixAxis motion control in there, but that it felt like something...
 

Official Word on the Fallout 3 Changes: Morphine Now Med-X

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311w ago - There's been a lot of talk in the blogosphere about changes that were made to Fallout 3 so that the game wasn't banned in certain territories (most notably Austraila). It was revealed yesterday by Edge Online that the changes made to the game would be made across all territories, so as to not create confusion, but what changes, specifically?

I shot a note to Pete Hines, VP of Marketing and PR at Bethesda, to find out just what was changed.

UGO: Just wanted to confirm the annoucement that all versions of Fallout 3 would be indentical, with the changes being made to the names of specific drugs (changing them from real-world names to in-universe names). Can you be more specific? If I recall, all of the drugs in the builds we've played were made-up names like Buffout and Mentats.

Pete Hines: The chems in the original Fallout used fictional names... Buffout, Jet, Rad-X, etc. Those all appear in Fallout 3 in exactly the same way as before.

We had added a new chem to Fallout 3 and had given it a real-world name, Morphine. Questions were raised about the use of that real-world drug, not only in Australia, but other territories as well. We decided there was no reason it needed to be named that and...
 

Confirmed: BioShock on PS3 has 5GB, 10-Minute HDD Install

300°
311w ago - Update: Just like the original BioShock, today [Register or Login to view links] has confirmed that BioShock 2 also includes a 5GB PS3 HDD installation, and will arrive in North America on February 9, 2010.

The PS3 version of BioShock has a 5GB mandatory install that takes a little over 10 minutes to complete.

While the game's trundling onto your hard drive, your TV shows your Rapture ads and plays a little piano music.

The game was rumored to have a sizable install after the BBFC rated the game back in July, but 2K commented at the time that it was likely to have an install of "around 5 or 6 minutes" at most, according to this DarkZero report.

The news comes from the new Eurogamer playtest.

BioShock releases for PS3 on October 24, 2008.
 

How to Install a Notebook HDD to Your XBox 360

100°
311w ago - Here is a video on YouTube that shows the procedures on how to upgrade your XBox 360's external hard disk.

Warning!!!

You will void your warranty by doing this, so be 100 percent sure.

Video is below, courtesy of Grim1873... Enjoy!




 

Lost Mission Discovered in Call of Duty 4

200°
311w ago - A curious PC gamer has discovered a previously unseen mission in Call of Duty 4 - an extended training sequence that was dropped from the final game.

The find was reported by Infinity Ward's community chap Robert Bowling, and the video is below courtesy of aCoDModder. It shows what Infinity Ward originally had between the rifle range and the timed run through the mock house that the game uses to suggest a difficulty setting. An embarassingly low one, in my case.

Can't say the game suffers all that much for leaving it out, but it does answer one question for me: when I played, I really did wonder why they'd left that crappy-looking car outside the training building. Nice to know it was there for a reason... Enjoy!




 
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