- There's no doubt about it; id Software has been responsible for helping shape the games industry into what it is today. Without Doom, Quake and John Carmack's coding wizardry, you can bet we'd be playing very different games today. Who knows, the Russians might've even won the Cold War?
Doom has stuck in the minds of a generation of gamers, while Enemy Territory rocks the online charts and Quake III Arena is still played (mainly by us) after almost ten years on the shelves.
Meanwhile the next shooter from the FPS juggernaut, Rage, is exciting enough on its own. But behind the scenes the latest engine from coding super-brain John Carmack, id Tech 5, could flip current-gen game developer on its side.
The team is developing Rage for Xbox 360, PS3, PC and Mac simultaneously thanks to its latest engine, which works across all platforms using the same assets. If you're a developer (and tired of rubbish ports), you should be intrigued.
We sat down with id CEO Todd Hollenshead and lead level designer Matt Hooper to discuss the rise and rise of id.
What's a day's work like at id? We're imagining Quad Damage door bells and a flaming reception...
Hollenshead: Some days are better than others but almost every day is an interesting day. Some days we come into the office...