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PS3's RSX to shrink next month

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353w ago - According the Nikkei publication, Toshiba plans to switch the manufacturing of the PS3's graphics processor to a 65nm process from next month. The system is currently utilizing a 90nm process which has remained since the launch of the product.

To quote: According to a report from Nikkei late last week, Toshiba is planning on switching manufacturing of the PlayStation 3's RSX graphics processor to a 65nm process next month. Currently, the chip is manufacturing using a 90nm process, the same as it's been since the system's launch.

A smaller die size for the chip can mean cheaper production costs and less heat, contributing to lower prices for the consumer, and a quieter, more reliable PS3 system.
The latest versions of the system's Cell CPU are being manufactured using a 65nm process. It is widely believed that the switch to 65nm for the Cell is one of the main reasons Sony was able to drop the PS3's price down to $399 in time for the holidays.

Nikkei also reports that Toshiba is planning on beginning manufacturing at 45nm in the latter half of the next fiscal year, and speculates that the RSX and other PlayStation 3 chips are prime candidates for the new line.
 

Ever wondered who reads all the PlayStation blog comments?

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353w ago - Jeff Rubenstein, the SCEA Social Media Manager has come out to reveal that he is the man with the job of reading all the comments at the PlayStation Blog. He's finally decided to come out and say hello and reassure that each and every comment is acknowledged by the team that is posted at the Official PlayStation blog.

To quote: Hey gamers! Response to this here PlayStation.Blog has been so impressive, that SCEA decided that someone needed to be brought in to help keep an eye on it full time. I'm that person. Really, I've been lurking behind the scenes here for over a month, but it's time to come out and say hello.

Among other things, it's my job to help connect those who create software, hardware, and peripherals for PlayStation systems, and those of you who play them. And I can't do it without you, the faithful and passionate readers.
 

Konami details PES 2008 patches

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353w ago - Konami has posted on their site that indicates that the new patches for the Xbox 360 and PS3 versions of PES 2008 addresses the online lag and slowdown which affects the game. The PS3 patch also resolves an issue to do with downloading the game to the hard drive, but Konami reassure us that they are still working on improvements.

To quote: Konami Digital Entertainment GmbH has released updates to rectify issues with the Xbox 360 and PLAYSTATION®3 versions of Pro Evolution Soccer 2008.

The free download addresses the online lag and the slowdown that affects the game in both online and offline modes.

The PLAYSTATION®3 update also fixes problems associated with downloading the game to the console's hard drive.

Konami will continue to look into ways to extend users' enjoyment of PES 2008 and is still working on improvements.
 

Sleeper Hits of 2008: Brutal Legend, InFamous and Borderlands

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353w ago - Another month to go before some of the biggest names in the community make one of their most stellar and anticipated comebacks. Snake's family saga over a nuclear equipped Mech is deemed to finally get an ending (?), Liberty City welcomes you back with open arms and let's crime take its toll.

Final Fantasy hits XIII, Ryu's back with gore, vengeance and violence, and the Super Smash series is all set to be a smashing hit, this list goes on and on and on and on. But what happens to games that have not exactly been under the spotlight and are yet gearing up to become one of the best gaming experiences in years to come. These games have not exactly been picked up by the marketing scanner to propel them into unimaginable heights.

Brutal Legend (PS3, Xbox 360): There is no need for any introduction to Tim Schafer's game on Heavy Metal meeting a fantasy world, inspired by a Megadeth roadie. Eddie Riggs might have been an ordinary Metal road junkie but a fantasy mishap lands him up in a world where Humanity is enslaved by demons whose gods are the greatest metal titans ever!!! Dude this seems so fricking rad, the action/gameplay elements seem equally impressive, face melting solo, axe slinging hot rod action, and visuals like Tim Burton's movies all set in a completely mystifying world of ancient Norse...
 

PlayStation 3 DualShock 3 Review

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353w ago - When Sony launched the PlayStation 3 without rumbling controllers I was one of those people who was massively disappointed. Now I understood that force-feedback doesn't change the way a game plays, but since it's introduction in the latter half of the 90s it has become an essential part of my gaming experience. Goldeneye 64 wouldn't have been the same without Rumble Paks.

When I bought my PlayStation 3 at the European launch I played the launch titles and enjoyed them, but I couldn't help but feel slightly disconnected from the whole experience. Motorstorm looked great, had great playability, it just felt like I was playing it through heavy duty gauntlets. So when Sony finally announced the return of rumble to the PlayStation 3 I was genuinely happy about it.

The new DualShock 3 controller launched in Japan earlier this month as a stand alone purchase, however it wont see release in Europe and the USA until Spring next year. Considering most new PS3 titles support rumble I didn't see the point in waiting and ordered a DualShock 3 from a Hong Kong exporter.

It arrived on Monday. I know I am a gaming-geek for saying this but opening the box felt like Christmas! Taking out the DualShock 3 the first thing I noticed is that the controller is more weighty than the SIXAXIS. Reassuringly...
 
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