- The hype is warranted. From my time with Assassin's Creed, I would not be surprised if it is game of the year.
Screen Play spent a gripping day last week playing the game and chatting to effervescent Creative Director, Patrice Desilets, the self-proclaimed "best Assassin's Creed player in the entire universe right now" (and also the genius behind critical darling Prince of Persia Sands of Time).
Assassin's Creed, which will be released on November 15 on PlayStation 3 and Xbox 360 (and later on PC), has been four years in the making at Ubisoft's Montreal studio and promises to revolutionise the action adventure genre.
Similiar to our recent Mass Effect special, Screen Play will be sharing highlights from the game all this week.
Patrice says the team spent the two first years building a "brand new engine" for
Assassin's Creed and then the last two designing the game.
"The mandate we received back in January 2004 was to redefine the action adventure genre on the next-gen platforms," says Patrice.
"But you have to remember back in 2004 we didn't have any next-gen platform whatsoever, it was only numbers on a sheet of paper. So right from the start we had to come up with not only technology-driven ideas but also game design because we wanted to really...