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Unreal Tournament 3 for PS3 has gone gold for North America!

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348w ago - From Mark Rein of Epic Games: The PlayStation 3 version of Unreal Tournament 3 has gone gold! We got news last night that Unreal Tournament 3 has been approved by SCEA and has been released to North American manufacturing.

Midway has started talking to retailers to figure out exact timing and they will have a formal announcement early next week when everyone is back from the Thanksgiving holiday. My guess is that Midway will start shipping the title to North American retailers on Monday December 10th and it could show up in stores as early as December 11th but more likely toward the middle of that week.

I think PS3 owners are going to really enjoy UT3 this holiday so make sure you get it on your shopping list!

For PAL territories, specifically UK and Europe, we have a few localization-related tasks to complete and then we should be starting the certification process pretty soon. My best guess is early next year (January or February) for the game to ship over there.
 

Call of Duty 4 PS3 Firmware problems resolved!

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348w ago - As expected, Infinity Ward has confirmed that the problems of the PS3 version of Call of Duty 4 following the release of firmware v2.01 are now over and done with.

They announced that gamers should no longer be receiving error messages or any other issues related to the firmware update in the game and they thanked for everyone letting them know so they could get the issued resolved efficiently.

The actual fix is separate to a forthcoming patch for the PS3 and Xbox 360 versions which promised optimisation of the multiplayer experience. However patch v1.2 for the PC is available to grab from InfinityWard.com.
 

No blood on Uncharted for Japanese PS3 owners

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348w ago - Owners of Japanese PS3's are reporting that there is no blood in the Uncharted game even though they have purchased the NTSC copy of the game. So it seems as if the censoring is actually being handled by the Japanese console itself.

To quote K0RBEN-DALLAS: I got my US copy of Uncharted today and my PS3 is a 60GB japanese and there is no blood when i shoot the enemys.

Anyone here has a 60GB japanese PS3 with a US copy of Uncharted that can confirm there is blood when shooting enemys? Video below!




 

SCEE: 40GB PS3 is the model of choice going forward worldwide

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348w ago - Steve Fosted of SCEE has clarified that the 40GB PS3 SKU is the model of choice going forward and the 60GB SKU has already been stopped in production. He also confirmed that the 40GB is not just the model of choice in SCEE regions but also worldwide. To quote:

GN: There seems to be some confusion as to what PlayStation 3 models are going to be available in South Africa going forward – obviously currently the 60GB and the 40GB that just came out now. But is the idea to phase out the 60GB and bring in the 80GB at a later stage?

SF: Well, there has been a lot of confusion and speculation about the different models we have in the market. I think the confusion comes because of the different territories that we operate in. For example, the US has a different model structure than the European, which has a different model structure to the Japanese. Ultimately all of those are rationalising, becoming as one.

The model of choice, going forward, is going to be the 40GB. So when you say the 60GB is going to be phased out, that is absolutely correct. And our manufacturing plant has already stopped production of 60GB and there is no truth to what you say about the 80GB – it's a fabrication, or a misunderstanding.

GN: So the only model going forward, worldwide, is the 40GB?
 

PS3 Theme Extractor v0.7 released!

50°
348w ago - Anoop Menon has released PS3 Theme Extractor v0.7 today, which as the name implies allows users to extract PS3 Theme Files!

Download: P3T Unpacker v0.7 (Windows) / P3T Unpacker v0.7 (Linux SRC)

This program unpacks PlayStation 3 Theme files (.p3t). By default, it will extract the contents of the theme file to the directory 'extracted' in the current directory.

Changelog v0.7:

- fixed a bug in the path seperator (thx to Kamil Sarniak for pointing it out).
 
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