324w ago - We should clarify up front that there is no game known as "Yakuza 3" at this point. But in Japan, the Yakuza series goes by a different name, and that series is getting a third incarnation. So using the good ol' transitive property, we decided to call this game Yakuza 3 until we hear otherwise.
Okay, so here's where things get weird. Yakuza 3 no longer takes place in a modern setting, moving things all the way back to 1605. We're not going to claim there weren't any shady business dealings back in that era, but something tells us that's not exactly the "yakuza" Sega of America's marketing department came up with when thinking of the U.S. title for the series.
Naming conventions aside, we got to check out a bunch of video footage from the game today, and it looks fantastic. Despite the drastic setting change, there are plenty of connections between Yakuza 3 and the first two games in the series -- being able to move through a crowded city, fighting people, playing tons of mini-games. Seeing them applied to new subject matter with impressive visuals (specifically, the game throws a lot on the screen at once and uses bright colors to make nearly everything pop) adds up to an exciting package.
Thus far, we've seen glimpses of the following modes/mini-games players will come across: flirting, playing...
324w ago - The PlayStation Eye is garnering a bit of attention with the upcoming Eye of Judgment card game -- it's the first game that uses the PlayStation Eye past the point of taking video or pictures. Following on its heels comes another PlayStation Eye based game called Operation Creature Feature. The title is very literal -- it features pear-shaped creatures -- yet oddly fails to convey what the game is all about: The "operation" involves guiding these Blurbs through single-screen obstacle courses of varying difficulty to a shining destination portal by waving your hands.
Blurbs are attracted to motion, you see. And at a pre-TGS press event, we got to try our hand at saving blurbs, one hand swipe at a time. They sit there like lumps until you wave your hand around, at which point they float around your hand, as if it were a magnet. However, these Blurbs are fickle beasts; you lose them if you move too fast, and they seem to bounce around according to some strangely designed physics. It's frustrating when you motion for a blurb to enter the portal, only to have it fly in the opposite direction.
Each level gets progressively harder, as well as its own theme. The themes aren't just for visual variety, either; each level looks to have its own type of unique obstacles. And regardless of what level you play, the course...
324w ago - Uncharted: Drake's Fortune pits you as Nathan Drake, descendant of the famed British explorer (or bloodthirsty pirate, depending on your point of view) Sir Francis Drake, heading off on the trail of a great treasure supposedly found by the great man himself, shortly before he faked his own death. It is very much a game in the mold of Eidos' Tomb Raider franchise, but this isn't something Naughty Dog has a problem with; it's a rich genre, they say, and there's room for more than one franchise in it.
The game harks back to not only such modern cultural staples as Tomb Raider, but also the Indiana Jones movies, and it goes further back into the realm of Boy's Own adventures, old pulp novels, and 19th-century Penny Dreadfuls. As you'd expect with such a rich heritage, the story will be key, rather than just an excuse to get you from one gunfight to the next.
Over the course of the game, you will travel from a boat in the middle of the Pacific searching for Sir Francis Drake's coffin all the way to the mythical city of El Dorado, via ruined forts, deserted Spanish colonies, and all manner of other locations. The developer claims that the game will have 15 visually distinct areas, populated with a wide variety of puzzles and enemies.
While the puzzles are promised to be relatively challenging,...
324w ago - According to Konami's official website, Metal Gear Solid 4 will be released in Winter this year.
This of course goes against what Kojima Productions stated earlier this year when they announced that the game was delayed till early 2008. Perhaps they will announce something in their keynote during the Tokyo Game Show.
Currently Konami is showing Metal Gear Solid 4 both in playable form and in trailers at TGS. You can check out the latest trailer here.
Stay tuned to PSU for further information on the release date.
324w ago - There's just something about outrageous physical harm that you can't take your eyes off of; at least, that's what the developers of Pain are banking on. For a game that's all about shooting your character (we recommend the Nurse) out of a large outstretched rubber band in order to create the most painful descent possible, the game spends a lot of time early on teaching you to sharpshoot monkeys off skyscrapers, and making sure you know exactly how much force you need until you can soar into that giant donut.
But this PSN game's controls are really simple to grasp from the get-go: the left analog stick controls aim, the right stick controls power, you press X to launch, R1 to relaunch, and Triangle to replay your last launch. Once in the air you can also use the left analog stick to control your drift, moving to the left or right in midair or slowing down and extending your distance. Unfortunately, the tutorial section seems unnecessarily long and particularly hand-holding; you do a series of launches according to the on-screen instructions, but most of your controls are restricted until the game decides you should use it in a particular launch.
Most of the launches don't even allow for you to aim yourself at all, because the game wants you to be knocking into very specific items or buildings. It seems...