325w ago - TicHack states: I was playing around with some TIFF image on Fw 1.93US when i found out something very interesting. After the TIFF show up on the Memory Card I copy it in the HDD.
Unfortunately the console doesn't read the TIFF and it give me Corrupted Data. Then I viewed the TIFF from the Photo Menu after I tooked the HDD OFF and I viewed it again then I scrolled the XMB on the Right Side and then very SLOWLY to the Left side and the we go the Ps3 didn't stop working.
I can go into Game Data Utility - Save Data Utility and I can use the TRIANGLE (e.g Eject Disc, Copy etcc) also plug in External Devices and so ON... Just try it.
The related file is linked below as well as a video demo!
325w ago - The petition for Sony to open the RSX for use in Linux has exceeded 10,000 signatures. With enough signatures we might be able to convince Sony to unlock the PS3 and enable realistic homebrew through Linux.
Please everyone sign up and help get the PS3 opened!
325w ago - We're all waiting for the new Dual Shock 3 controller to be (shock!) unveiled at this week's Tokyo Game Show. But after a little digging, we've uncovered info suggesting that Sony isn't limiting itself to mere rumbling. It has bigger ideas to work on.
Thanks to the wonderful public database of the United States Patent and Trademark Office, we've located an intriguing document filed by Sony back in September 2006. Buried within the interminable bureaucratic wordage are two high-potential projects: Voice-active consoles and pressure-sensitive buttons.
Voice-active consoles? The intention seems to be to use microphones housed on a console with voice-recognition software, for actions like analysing your voice to match you with a game's character, or recalling your personal config settings at the sound of your voice. There's even a suggestion that noise-making gizmos could be packaged in cereal boxes, with the specific noise they make triggering an unlockable item in-game.
Then there's some crazy talk about GPS positioning and speaker/microphone paradigm locators. But we can't say we really understood what it meant.
As for pressure-sensitive buttons, it's not exactly a new idea. The Dual Shock 2's buttons were somewhat analogue - ever...
325w ago - We recently sat down with the Soul Calibur IV development team, had a chat about the game, and discovered that its main programmer has been with the team since the very first game, allaying any fears we may have had about whether the latest game in the series was in good hands.
We spoke at length about how the new game will compare to the team's previous efforts such as Soul Calibur III -- which while popular, was generally received as an unbalanced effort -- and what players can look forward to as we learn more about IV leading up to its release next year.
1UP: Can you tell us about SCIV's play style? Is it more like Soul Calibur III's design, or back to the old-school, hardcore mechanics of SCII?
Katsutoshi Sasaki, director: We have returned to the design flow of SCII. SCII is the most popular and well-known, so we returned to that style here.
1UP: What's going on with SCIV's storyline now?
KS: Nightmare and Siegfried play a key role in the story this time. Both characters have absorbed the power of their blades, Soul Calibur and Soul Edge, so they're near their final forms. The spotlight is on these two characters.
1UP: How are you using the 360 and PS3's technology to enhance SCIV in ways you couldn't do before?
325w ago - Every time I see new screens, scans or videos of Silent Hill 5, I fall in love all over again. This game just looks so damn good, and if you want more proof, take a look at these new scans from Playzone magazine.
While Playzone doesn't give us any real new information about Konami's popular survival horror title, I'm sure some of you will be pleased just to see more scantily clad nurses.