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Super Street Fighter II Turbo HD Remix

50°
352w ago - The man behind the rebalanced Super Street Fighter II will destroy you. David Sirlin has competed in SF tournaments since 1991, represented the USA at Japan's Super Battle Opera tournament, playtested every Capcom Classics re-release of the games and literally wrote the book on competitive gaming. He's also got a cool site where he writes fascinating essays on game design.

Human Street Fighter encyclopedia Sirlin knows the series better even than its creators, so when he tells the world that HD Remix is the true sixth revision of the most successful beat-'em-up series ever, it's press-stoppingly serious business. HD Remix may have started as a polished remake, but with tweaks and fixes it's now a whole new game - scrubbed up, more accessible for newcomers, and rebalanced for tournament play at the highest levels.

The strongest characters, namely Balrog, Dhalsim and Vega, are untouched save for dampening their most overpowered combos, and chumps like Cammy, T. Hawk and Zangief have been beefed up considerably. The relative strengths have been maintained, but the gaps between characters are now compressed so the very weakest character is no longer a ten-second body bag case for the toughest.
 

New videos of Home's latest update

50°
352w ago - Remember those 2 walktrough videos about Home made by DLB that spread all around the net?

Well, he just did some new videos where he explains the new functions from the update. Looks really cool, i advice you to check them out!

Videos can be seen here:








 

PS3 Theme Extractor/Unpacker v0.8 released!

50°
352w ago - Anoop Menon has updated his PS3 Theme Extractor/Unpacker today to v0.8!

Download: PS3 Theme Extractor v0.8 [Windows] / PS3 Theme Extractor v0.8 SRC [Linux]

Changelog:

12/03/07 -0.8- fixed a bug in the XML output filename.
 

CoD5, Guitar Hero 4 "in pipeline"

50°
352w ago - Activision Blizzard merger fact sheet reveals new games in development.

Activision has officially revealed that Call of Duty 5, Guitar Hero 4 and a new Tony Hawk's game are in "the pipeline".

Tucked away in a fact sheet explaining the mega-merger between Activision and Vivendi is the little nugget revealing that sequels to three of 2007's biggest games are in the works.

We all assumed that the sequels were inevitable, but this is the first time we have seen official confirmation from the game's publisher, Activision. Call of Duty 4 is currently riding high in the charts and enjoying stellar review scores. Guitar Hero 3 is selling amazingly internationally, and DLC is already in place to keep gamers interested. It's an important time for the Tony Hawk series too, with renewed pressure from excellent alternative Skate. Sequels to all three are likely to be key titles for the newly formed company.

As well as that, the fact sheet details already semi-confirmed news that it is developing "new DreamWorks titles, new Marvel titles and entry into racing with Bizarre", the development studio responsible for the Project Gotham Racing series.

Speculating, the new DreamWorks titles will probably be games based on upcoming and existing DreamWorks films, such as Kung-Fu Panda and...
 

Will Metal Gear Solid 4 really boost PS3 sales?

50°
352w ago - Fanboys beware. You won't like this.

It's been the rallying cry of Sony fanboys from the beginning. Things might be bad right now, but you just wait until Metal Gear Solid 4. Then we'll see the PlayStation 3 rise up to conquer, just like the PS2 did, and you'll all be sorry for doubting it.

But will we really? There's a very good argument that Metal Gear's release won't make the blindest bit of difference to the PS3's fortunes as a format, however good it turns out to be (and there's every chance that it will be brilliant). The reason? Things just don't work that way any more.

The industry has changed a lot since Metal Gear Solid became a killer app for the PSone. It's changed almost beyond recognition in just the last twelve months in fact. Two major differences separate the way things are now from the way thing were then: The cost of making games and the kind of people who play them.
 
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