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Sony claims HD format gap to widen

50°
364w ago - Sony has said that its Blu-ray format will pull further ahead of HD DVD in the coming year. Speaking at CES 2008 in Las Vegas, Randy Waynick, senior vice president of Sony's home products division said: "Blu-ray discs outsold HD DVD discs in North America by two to one this year. In 2008 that gap will just widen."

Waynick praised Warner Brothers' decision to stop supporting HD DVD and said that the move was "in response to consumer demand".

Sir Howard Stringer, chairman and CEO, Sony Corporation also praised the decision.

"All of us at Sony are feeling blu today, but that's a good feeling around here," he said. "I want to thank Warner Brothers for making the decision."

Stringer went on to say that the move was in the long-term interest of the consumer.
 

Sony showcases two BD-Live players, PS3 to get firmware upgrade

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364w ago - According to the Web site above, Sony is showcasing two new prototype BD Live players which will both be at profile 2.0.

Sony also reportedly indicate that the PS3 will also get a BD Live upgrade in the future.

To quote: At the Sony booth, they are showcasing two new prototype BD-Live players. The Sapphire 3 and 4 will both be Profile 2.0.

Sony also has indicated that the PS3 will get a BD-Live upgrade sometime in the future.
 

PS3 Patch to Cook PS3 Mods for UT3 Released in Beta!

50°
364w ago - Today Epic Games sent out an email to an unknown amount of people on the Developer Mailing list, who now have access to the PS3 Mod Tools patch for there Unreal Editor.

They have been ask not to "distribute it or make it generally available to the public." So we will be giving you the best information without giving you the tools!

Update: So we have an update, there is some information now out that tells exactly what is and what is not supported for the PS3 Modifications. Below I have provided the exact wording that is included.

What Is Supported
The following types of mods are supported. See the Not Supported section for any restrictions.

Maps
These mods are created and saved with UnrealEd.. These are new maps that are intended for Epic supplied game types, or for your own game types.

Mutators
These mods are programmed with UnrealScript. These can be activated optionally during matches. These can range from replacing all weapons to changing gravity in odd ways to affecting player movement. These can be auto-downloaded from a server running the new game type without needing to install the mod on the client PS3s.

Note that this is just to play as a client; to run a server (or offline) with the mutator, you will need to install...
 

5 Reasons Why Metal Gear Solid 4 is Staying PS3 Exclusive

200°
364w ago - I'm not a Playstation fanboy. I own neither a 360 nor a PS3. My reasoning is based purely on what I've gathered from sources and articles across the web. The people who ultimately decide if MGS4 becomes multi-platform are business minded and so I've considered this situation from a profit standpoint. Hit the jump to read my 5 reasons why MGS4 will never see the Xbox 360 platform.

1) Metal Gear and the Playstation go together like Salt and Pepper
A long time ago Kojima told Official Xbox Magazine that Metal Gear is "made for the Playstation Platform" The only Metal Gear title released on the Xbox was Metal Gear Solid 2: Substance, which was also released on the PS2 and PC. Some complain that Substance was sub-par on the Xbox as it suffered from lag and clumsy controls. Metal Gear Solid 4 makes use of the PS3's sixaxis. Right now motion controls on the Xbox 360 are nothing more than rumors. Though Kojima has said that the 360 can run MGS4, certain distinctions between the two platforms make the port difficult if not unreasonable and most definitely costly.

2) MGS4 Will Reach Sales Goals
One of the points used to justify a 360 version of MGS4 is the fact that MGS4 must sell an incredible number of copies in a very short time to reconcile it's massive development budget. Some argue that since PS3...
 

Dark Sector: Bloodiest Game Ever?

200°
364w ago - We've seen plenty of games that featured a ton of blood in the past. It'd be difficult to name them all, in fact, but it's very possible that we haven't seen the most brutal depictions of violence just yet. No, there could be a new winner in the "ultimate blood-letting" category come March, and its name is Dark Sector.

First off, Games Radar has been playing an early build of the game, and they report that despite a huge number of bugs (all of which should disappear before the final product arrives), the game is both promising and gritty as all hell. We'll be using the over-the-shoulder aiming view we all enjoyed in Resident Evil 4, but even RE4 has nothing on Dark Sector when it comes to "splash damage" via impact. There's just blood everywhere, apparently, and perhaps this is due in part to the invention of the Glaive. The nasty weapon is similar to a giant ninja star crossed with a boomerang, and has the capability of shearing off limbs and heads. Combine the Glaive with a "disturbing level of detail," and you've got a game that gore aficionados are just going to adore.

If you want more details on the Glaive, check out the latest developer interview where they talk at great length about the conception and implementation of the weapon. Dark Sector is definitely going to live and die with the Glaive. In...
 
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