Warhawk v1.1 patch coming tomorrow!

50°
337w ago - Warhawk developer Dylan Jobe has confirmed that the highly awaited Warhawk v1.1 patch will be released tomorrow November 2nd, sometime between 5am and 9am pacific time.

To quote: FINALLY! -- and Yes...I realize this was a loooong time coming :-P

We are going to be globally deploying the v1.1 during an extended maintenance window Friday, November 2nd between 5am and 9am Pacific.

To recap, here are the items addressed by the patch:

Server-side
* Stat database stability improvements
* Improved server stability
* Max Clan limit changed from 32 to 64
* Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
* "Time-in-Vehicle" Stats fixed so certain awards can now be granted properly.

Client-side (this is the one that you will actually download to your PS3)
* Stat connection, fetch/post fixes
* Significantly improved client connection stability
* Quad "????" Ping display bug fixed.
* Added support for Player-Ranked Servers.
* Game synchronization fixes due to fluctuating network conditions (packet-drop).
* Crash fixes for end of game and split screen.

A couple of things that I want to point out. Some of you were able to download the v1.1 patch before...
 

PS3 Firmware 2.00 Due Out Within Two Weeks!

50°
337w ago - On Sony's semi-official blog (linked above) a company representative commented that PS3 Firmware v2.00 would be released within two weeks, with more information on the update following tomorrow.

Until then, may as well grab PS3 Firmware v1.94 if you're seeking DualShock3 support.
 

The Most Delayed Games Ever

50°
337w ago - How long does it take to make a game? How long's a piece of string? There's obviously no simple answer because every new hardware generation brings greater expectations and puts more demands on developers. However, most would agree that a decade to make a game is a bit excessive.

So here's a celebration - or should we call it a mockery? - of games that went a little over their original release dates, not to mention budgets. Were they worth the wait? Let us know in the comments field at the bottom of the page.

Prey (3D Realms, 1995 - 2006)

To be fair to 3D Realms it was grand ambition rather than bad management that was to be Prey's undoing. The game was first announced back in 1995 with Tom Hall (of id software and Ion Storm fame) heading the project. However, after a year Hall left the company and the project was passed over to Paul Schuytema. While Schuytema kept the alien abduction theme he introduced a wildly ambitious (at least for its time) portal dynamic that allowed players to teleport around levels. These 'space rip' features were demoed to great accalim at E3 in both 1997 and 1998 but technical problems with the engine saw the game stutter to an embarrassing halt.

After much tweaking and re-writing the game was eventually resurrected in 2001 when more potent technology...
 

EU PlayStation Store Update 1st November

50°
337w ago - 1st November 2007

[application] Tori Emaki
[application] Mezmerise (Distort)
[game] Feel Ski
[demo] Juiced 2
[demo] PES 2008
[video] MotorStorm Revenge Weekend
[video] Unchartered - Character and the Music
[video] Unchartered - Introducing naughty dog
[video] Unchartered - The Inspiration
[video] Eye Of Judgment - How to play
[video] Eye Of Judgment - Introduction
[video] Lair - Call of the Beast
[video] PLAYSTATION Eye trailer
[video] Alien Verses Predator - Requiem
[video] Hitman

Full list of games from older dates and source can be found here.
 

Midway developer endorses PS3 as lead platform

50°
337w ago - Mike Bilder, studio head behind Stranglehold, thinks developing first on PS3 and subsequently on Xbox 360 would avoid the delays and frame rate issues of the former without compromising the quality of the latter.

Getting code "game-ready" for PS3 is more difficult than either Xbox 360 or PC says Bilder in an interview with Gamasutra. The statement affirms a previous admission made by Sony in August.

"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort," Sony told us.

The solution, according to Bilder, is to first develop on PS3, then port to Xbox and PC without any loss in quality.

"With the PS3 and the 360, it's certainly more of a level playing field, so I don't think it's necessarily a negative to put the PS3 first. But it does help mitigate some of that risk in frame rate, memory, technology, just the hardware differences."

Many third-party PS3 games have so far been plagued with frame rate issues and irregular delays when compared to their Xbox 360 and PC counterparts. To combat this, Sony has extended its own internal resources to partner developers.
 







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News