323w ago - Whoosh! That's the sound of games literally flying off the production lines and onto shelves. Today's release list is possibly the best yet. Remember when we were having weeks like these? Thank goodness those are over. Here's the full release list:
US Games Skate
World Series of Poker 2008
EU Games Stuntman: Ignition
Asian Games Warhawk
The Elder Scrolls IV: Oblivion
This week at least one high profile game being released in each territory. We're intrigued to see how Oblivion and Warhawk will do over there here in Japan. All of these games are subject to the constant change in whim of the Game Fates, so don't start moaning if any last-minute delays occur. It's not our fault.
If you see something on that list that you like the look of, but it's not in your region, then don't fret. Simply import the game and play it on your region free PS3. Simple. Which titles will you be picking up?
323w ago - One of the biggest surprises from the Tokyo Game Show was the lack of a price drop for the Japanese PlayStation 3. Many had gone into Sony president Kaz Hirai's keynote speech expecting the big announcement that Sony would be shedding a few yen off the Japanese price point.
Reuters grilled Hirai on the issue. "We think about price daily," said Hirai, "but at this point we're not considering doing something immediately."
After using the good old "this is a marathon" argument to defend poor sales of the PS3 so far, Hirai stood firm with his expectations of 11 million systems shipped by the end of fiscal 2007. "We're thinking of many things to push hardware and software sales in Japan, North America, Europe and Asia. We feel we can definitely do this."
Hirai did admit during his keynote that a price drop at some point is a possibility. But apparently Sony has some work to do first. "Before adjusting the price, we have some things to do," he said. "It's important to strengthen our software lineup, get the word out about the PS3, and see if we can deliver our message."
323w ago - What's the number one reason to own a PS3 right now? According to SCEA president Jack Tretton, the console is "future proof," that's why.
"The original PlayStation lasted 10 years -- a tremendous innovation when other platforms died and were all but forgotten," Tretton told us in a recent interview. "The same thing is going on with the PS2, and I think that will be the case with the PS3."
He went on to say, "I don't think we expected nor we need to capture the lifecycle of the PS3 in the first nine months. We want to build evangelists, one consumer at a time, and it involves sacrificing in the short term before paying off in the long term."
Regarding the fact that some PS3 games often release weeks after their Xbox 360 counterparts, Tretton said, "We're taking all our development findings and investments and passing them onto the third-party development community.
"We are physically going to studios and working with them hand-in-hand. You will start to see that bear fruit in the near future."
323w ago - Starting outside a crowd of villagers standing around an enemy on a horse, the opening cinema for this demo had the player walking around in what is essentially a cut-scene that keeps you in control. This basically showed how there are going to be slower-paced sections of the game where story sequences pop up as you walk around. Neat enough, though a bit less than exciting in Japanese...
One of the key complaints post-E3 has been Assassin's Creed looks great when you watch the developers demonstrate the game, but it feels awkward when you jump in and try to run around and fight/avoid the enemies you come across because you constantly bump into people and can't recover very quickly when you take a hit.
At TGS, Ubisoft showed us a move where you can shove enemies out of your way with your forearm as you run, and mentioned another ability that will help you recover when stumbling -- apparently you earn both of these (as well as others) over the course of the game. We didn't have a chance to try them out, but we're hopeful they will make the game's open world playground aspects more enjoyable and not require the player to move tentatively all the time.
Additionally, Ubisoft's Jade Raymond also told us that after the game's showing at E3 back in July, the development team made small tweaks to the...
323w ago - Metal Gear Solid series director gives more details on PS3 stealth-actioner, reveals Metal Gear Online starter pack will be included in game.
Director Hideo Kojima appeared on stage at Konami's booth and started off by talking about the new bosses in MGS4. Although they were revealed to the press last month, this is the first time that Kojima directly showed them off to the public himself.
"In the first Metal Gear Solid, we featured a special forces unit that consisted of elite active soldiers," he explained. "In MGS2, we needed an even stronger team, and after a while of thinking, we went with a Special Forces unit that trains and instructs other special forces units. We decided to give superhuman abilities to those characters, kind of like in American comics. In MGS3, we had to make even stronger characters, so we went with a 'legendary' Special Forces unit."
"MGS4 was really tough since we had to go beyond legendary soldiers, so we thought that it might be better off if they weren't human. We made [a unit of] monsters, called the Beauty and the Beast," said Kojima, outlining the birth behind the oddly shaped new set of bosses in MGS4.
According to Kojima, the player's objective against the Beauty and the Beast unit is not to kill them. Much like the "Little Sisters" in BioShock,...