Sponsored Links

Sponsored Links

 

Hands-On with Metal Gear Solid 4 trial version

50°
362w ago - At CES 2008, much to my surprise and delight, I had the opportunity to play the MGS4 Trial. I'm a huge Metal Gear fan so being able to play the game before it's Q2 launch was incredibly satisfying (if only to reassure me that the game is still on track to live up to the high standards of the franchise.)

Because the game is likely to remain low-key until launch, I decided to record my entire play-through and post it for the Metal Gear fanatics out there who are scouring the net for even just a morsel of new MGS4 footage. The good news is that MGS4 has all the production value you've come to expect from a Metal Gear game and even in the tiny taste that the trial provides, it's clear that it will put Snake into some pretty unfamiliar, but nonetheless incredible, settings and situations.

First thing I'd like to mention is that the controls were non-inverted and I'm used to playing inverted (we tried changing them, but it wouldn't stay)... So if you're watching the video and wondering why every once in a while I look directly up at the sky or down at the ground, that's why.

Similarly annoying is my play style; Metal Gear is a sneaking game, but due to the fact that there was only one demo terminal and it being my first time playing this installment, I just wanted to experience the entire thing...
 

The next Uncharted may have melee weapons

50°
362w ago - Richard Diamant Interview Part 3: "We Want Melee Objects In The Second Version"

And so we come to the final entry in our three part interview with Naughty Dog's Lead Character Artist, Richard Diamant. It's been a interesting journey of exchanges, from the advantages of Blu-ray, all the way to the meticulous creation of Uncharted's characters.

The final part of our interview explores Uncharted's animation system, filmic inspirations, the possibility of new melee capabilities in the next project, along with Naughty Dog's current relationship with Insomniac.

Please click on these links for the first and second parts of the interview, which saw us touch upon Uncharted's art style, water, character creation process, and Richard's background before joining Naughty Dog.

Patrick: The animation of Drake is extremely impressive - watching him duck bullets, flinch from explosions, and show expressions on his face is a sight to behold. Can you explain your animation system in more depth?

Richard: Our animation system is actually very impressive. It allows us to layer animation on top of each other. That means the animators can animate a walk cycle, then an upper body duck animation, another upper body flinch animation, and then our engine can blend them all...
 

Haze PS3 Delayed Again

50°
362w ago - Publisher Ubisoft has once again pushed back the release date of Free Radical's drug-enhanced shooter Haze. The company now expects the title to arrive at some point during its 2008 fiscal year, which runs from April 1, 2008 to March 31, 2009.

News of the delay was packaged within a financial report issued today. The company had previously slated the game for release last year, but it was pushed back and expected to hit by this March.

Initially announced for the PC, PlayStation 3 and Xbox 360, the PC and Xbox 360 editions of Haze disappeared from the official fact sheet and site in late May. "We just felt that PS3 needed some love," an Ubisoft representative chuckled at the time, though they deliberately avoided using the word "exclusive."

Free Radical co-founder and GoldenEye 007 (N64) veteran David Doak later noted that the game would debut on PlayStation 3 first, but was still being developed for other platforms

More screenshots can be seen at the link at the top!
 

THQ cancels Frontlines: Fuel of War for PS3

100°
362w ago - THQ announced today that it has canceled PS3 version of Frontlines: Fuel of War(TM) and also the PS2 version of Destroy All Humans!(R): Big Willy Unleashed.

Two unannounced titles for Xbox 360 and PS3, scheduled for 2010, have also been canceled. The Concrete Games studio, which was working on one of the unannounced titles, will also be closed down.

To quote: However, the company expects to report approximately $20 million in accelerated amortization expense related to the underperformance of certain previously-released games, including Stuntman(R):Ignition(TM), Ratatouille and Conan(R). In addition, consistent with the company's previously-announced quality initiatives relating to product development and its product pipeline, the company expects to record non-cash charges of approximately $27 million related to:

1) the cancellation of the PlayStation(R) 3 (PS3) version of Frontlines(TM): Fuel of War(TM) and the PlayStation(R) 2 (PS2) version of Destroy All Humans!(R): Big Willy Unleashed;

2) costs associated with two unannounced titles for Xbox 360 and PS3 that had been scheduled for release in fiscal 2010; and

3) the company's decision not to pursue its Juiced(TM) and Stuntman(R) intellectual properties.

The company also announced the closure of its...
 

Hot Shots Golf: Out of Bounds PS3 gameplay video!

50°
362w ago - Heres a gameplay video for 'Hot Shots Golf: Out of Bounds' thats coming in March.

Set up the long putt and sink this one in for par!




 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - PS3 Forums - Privacy Statement - Site Rules - Top - © 2015 PlayStation 3 News

Sponsored Links