- As part of GameSpy's Game of the Year Interview Series, we speak with Warhawk's Senior Producer, Harvard Bonin
As the GameSpy editors gathered for our annual Game of the Year kick-off meeting, a furious argument broke out over the game Warhawk. "It's just a shame that the Warhawks were so underpowered," someone said. "Are you kidding me!?" someone else blurted: "A good player can dominate the map with one of those!" All of a sudden, everyone was chiming in: This weapon was unstoppable, that weapon was too weak, you're not using it right, etc. etc. It underscored the truth behind Warhawk's success as a multiplayer game: this game is so balanced that players continually walk a fine line between being a badass or a crater on the ground.
Aside from being a great game in its own right, Warhawk broke some new ground for the PlayStation 3. It was distributed both digitally and at retail. And as basically an online-only title, it really put the PlayStation Network to the test. There was no doubt in our minds that it should be a Game of the Year nominee.
On the eve of our annual Game of the Year awards, we took some time out to talk with Harvard Bonin, the Sr. Producer at Sony Computer Entertainment, America.
GameSpy: Thanks for taking the time to chat about Warhawk! Congratulations...