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PlayStation Network Portable ID's Now Available

50°
337w ago - An official way to display your PSN ID on various Web sites... Obviously, you will need to have a PSN account. You will also need to sign up for a PlayStation Underground account as well if you do not already have one.

Linking to the two of them together will allow you access to the PLAYSTATION Network Portable ID. The PSN portable ID "is a visual summary of your PLAYSTATIONŽNetwork account, including your Avatar, "About Me" message and Online ID."

There is even an HTML code provided for you to display this information wherever you please.

You can also now access your Friend List via the PSU -- in addition to the information on their portable ID, you will see their online status. If online, you can view their comment/status and what game they are currently playing. If they are offline, you can see when they were last online. At this time, you cannot manage your Friend List via the PSU.

So what are you waiting for? Link your accounts up HERE.

Then go to your "MY ACCOUNT" page, and on the middle left side you will see, "PLAYSTATIONŽNetwork Friend List", and like in my image below, I can see that Hazer is online & what game he is playing from via my PC. This is a nice feature to see who's on their...
 

Notice: PlayStation Network Will Be Down On Wednesday

50°
338w ago - Lestrade, community team leader over at the official SCEE message board, has announced that the PlayStation Network will be down on Wednesday for around six hours due to scheduled maintenance, starting at 07:00 BST UK time.

As usual, the maintenance will be region-wide, however, due to the timing, will mainly affect European users of the service. Lestrade notes that "during the maintenance, some users might be unable to sign in to PSN, while others who have previously signed in (before the maintenance has started) might suffer disconnections."

To quote: Hello all, Please be aware that there is planned PLAYSTATIONŽNetwork maintenance on: Wednesday 07:00am - 1:00pm BST or Wednesday 02:00am - 8:00am EST

During the maintenance, some users might be unable to sign in to PSN, while others who have previously signed in (before the maintenance has started) might suffer disconnections.
 

How PlayStation Network can beat XBox Live

200°
338w ago - If you regularly browse any popular gaming site you'll have found it hard to avoid hype over the Firmware 2.4 update for the PlayStation 3. While every new update seems to generate unfathomable levels of interest over the smallest, most trivial new features, 2.40 actually appeared to be worth the excitement.

I still firmly believe that Sony gets off extremely lightly with regard to its online service, rolling out additional features and gaining press coverage for services that its rival Microsoft has given Xbox 360 (and even Xbox) owners for months, if not years.

Firmware 2.40 even caused a number of PS3s to cease working, yet the platform holder seemingly came out of the situation fairly unscathed. Those issues aside, PSN is finally becoming the service it should have been from day one, but how can it beat Xbox LIVE?

The biggest inclusion in Firmware 2.40 is support for Trophies, Sony's answer to Xbox's Achievements. Great on paper, but in reality it's nothing more than a novelty. At the time of writing only one game supports the trophy system, which is pretty shocking. Why not launch with support for all key Sony titles? Surely that should have been the bare minimum to expect.

More games will be added to the list over time, but most older titles won't be patched to include...
 

Just how many PlayStation Network Registrants are there?

100°
339w ago - In today's Sony Computer Entertainment strategy meeting, Kaz Hirai also announced thrilling info about the PLAYSTATION Network. Factoids include:

Cumulative Number of Registrants:
Over 9.8 million accounts worldwide

Distributed Data Volume:
Approx. 86 peta bytes
(equivalent to 17 million single layer DVDs)

Simply fascinating. But 17 million single layer DVDs? How many Blu-ray Discs is that exactly?

Registrants: approx. 9.8 million
Registration rate: 45 percent
Total downloads: 170 million
Data volume: 86 peta bytes
Data Volume in Single layer DVD: 17 million units
as of 2008/6/24
 

Sony exec: Ten-year lifespan for the 'PlayStation Networked' PSP

50°
339w ago - In an interview, a Sony exec admitted the 'PlayStation Networked' PSP has "probably suffered" due to a high reliance on third-party content which is no longer appearing on the PSP as regularly as previous years."

"We need to revitalise the developer community to get behind PSP," said Zeno Colaço, VP of publisher and developer relations for Sony Europe.

"One of the issues when you rely on a business model that relies on 25 per cent games from Sony and 75 per cent from other publishers is that if they start to refocus, you can't recover that space because you don't have the internal capacity, so we've probably suffered from that," he stated.

"Our sales for PSP is over 37 million units, which is huge, particularly when you take into account the level of third-party sales there are for PSP compared to DS."

"So from my perspective, what's important is we continue to tell publishers and developers that there's an opportunity to make money on PSP, which is something that will become apparent over the next two years as the network services are developed," said Colaco.

He also stated that with support of the PlayStation 3 and the PlayStation Network, the company hopes the handheld will enjoy a ten-year lifecycle.

"We definitely have the ambition for it to...
 
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