318w ago - SouthPeak is fixing both Xbox 360 and PC versions of the action RPG.
The publisher has announced that a playable demo of the RPG adventure Two Worlds has been released on Xbox Live. The demo features a large section of the single-player map to explore and quests to solve.
Meanwhile SouthPeak also says that a patch is forthcoming for both PC and Xbox 360 games to address issues experienced by some players.
Here are the fixes you can expect:
Both platforms (PC and Xbox 360)
>Horse steering has been improved
>Character development curve not as steep over level 25
>HP regeneration slower for max values above 2000
>Death strike skill - executable by strike button while in sneak mode
>Critical hit skill fixed
>Damage is now allowed over 32000
>There is a cap on damage and armor at 99999
>Necromancer spells have been balanced
>Magical boosters - effect restricted to 5 boosters
>Stacking potions with different statistics - fixed
>Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
>Equipment Class cap on 50
>When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you...
319w ago - In an official statement and subsequent press call attended by Gamasutra, ESRB president Patricia Vance clarified her position on the recently-revealed Manhunt 2 'unblurring' hack, stating that while the content was "unintended and unauthorized," the publisher is not to blame, and the game won't be re-rated from its current M rating.
Take-Two recently confirmed that the content in question, which edits certain data from the game's code to 'unblur' and reveal some of the so-called "execution kills," does exist, and that the hack, which originally circulated via online message boards, is verifiable.
The ESRB issued a statement that said, in part: "We have investigated the matter and concluded that unauthorized versions of the game have been released on the Internet along with instructions on how to modify the code to remove the special effects.
Once numerous changes to the game's code have been made and other unauthorized software programs have been downloaded to the hardware device which circumvent security controls that prevent unauthorized games from being played on that hardware, a player can view unobscured versions of certain violent acts in the game.
Contrary to some reports, however, we do not believe these modifications fully restore the product to the version that...
321w ago - A while ago we were all wondering what the sphere shaped logo featuring the buttons of the PS controller was all about... well know we know for sure, it is the logo for the Playstation Network as a recent advertisement indicates.
326w ago - Take-Two Interactive's financial fortunes have run hot and cold since the announcement of a delay for Grand Theft Auto IV. Disappointment at the publisher's biggest game being pushed back into next year was offset partially by news that Rockstar Games' Manhunt 2 had been cleared for a North American release next month and an avalanche of glowing reviews for 2K Boston's BioShock.
Today the publisher announced its financial results for its fiscal third quarter, which ended just days before the GTAIV delay started the stock's roller coaster ride. For the three months ended July 31, Take-Two posted revenues of $206 million, down from $241 million from the same period of 2006. However, the company's losses narrowed nearly as much, with Take-Two losing nearly $59 million for the quarter, a significantly better showing than the $91 million it lost in last year's third quarter.
As for why sales were down, Take-Two blamed it on tough comparisons against the previous third quarter, when Grand Theft Auto: Liberty City Stories launched on the PlayStation 2. Partially offsetting that were a line of new releases including The Darkness, Fantastic Four: Rise of the Silver Surfer, The BIGS, and All-Pro Football 2K8. Combined new releases brought in $44.5 million more than the new releases take for last year's third quarter...
327w ago - We've received many, many complaints from PlayStation 3 owners who are complaining that after upgrading to firmware 1.92, they've been unable to connect to the PlayStation Network, the Store, or the Warhawk servers. The problem seems to happen immediately after the upgrade, but for some people (PS3 Fanboy writers included) the issue will crop up randomly days later.
We contacted Patrick Seybold, Sony's Senior PR manager, about the ongoing network issues and he confirmed that Sony is indeed aware of it and are actively working on a fix. When he gets more details, he said he'd pass it on to us and of course we'll let you know as soon as we hear anything.
It's frustrating when a minor firmware patch breaks something major, but it's good to know that Sony is actively researching methods to ease our pain. Put down your pitchforks and torches folks, hopefully we'll all be playing Warhawk again soon.