322w ago - NFL Street is dead, long live NFL Tour! Okay, so the official word from EA Sports isn't that the Street football series is dead and buried, but we do know that the publisher is focused firmly on its new arcade pigskin game, one that is reminiscent of the old Street series but not without a few twists of its own. At a recent EA Sports press event, we got our first hands-on look at the game, and managed to score a few touchdowns and blow up a few QBs in the process.
In some ways, NFL Tour will feel familiar to Street vets. It's still seven-on-seven arcade football, full of spectacular moves, (a bit toned down) wall-running jukes, and exaggerated character models. Consequently, what sets the game apart is the approach. First, from a presentation standpoint, this is an NFL game through and through. (Did you see the San Diego Chargers' Shawne Merriman on the cover?) In the game's single-player career mode, you'll create a character from scratch and then send him across the country to take on all comers in an effort to gain the grandest of grand prizes: an NFL contract. Will you be able to upload your created character to next year's Madden after you beat the single-player game? Producers said it's something they are investigating at the moment,...
322w ago - "The greatest first person shooter of all time back for another chapter" No not Halo, Timesplitters. The team over at Free Radical know a good thing when they see one and have jumped on the Halo bandwagon and created a trailer for TS4 featuring, you guessed it, a monkey in a Master Chief suit.
The developers have stated in the past that they're "not saying no to anything" in regards to a platform, so it's possible that Wii owners could be getting a dose of monkey action along with PS3 and 360. Unfortunately the only hint at more details comes from the official site stating that TS4 "will take the first person shooter to gaming nirvana."
We'd really, really like to see this game launch around Christmas next year, and Free Radical Design's scriptwriter Rob Yescombe has given us hope stating that "The game's not a very long way away but it's not a very short way away either. It's somewhere in the middle." However, seeing as they're still recruiting talented folk to work on the game, we're being forced to think you won't be blasting any next-gen monkeys before 2009.
322w ago - It's not every day that a game developed by a single person with an ambitious design that seeks to merge traditional elements of the music and gaming business into one nontraditional whole sees release on a major console. However, tomorrow happens to be just such a day.
Sony Computer Entertainment America has announced that Jonathan Mak's Everyday Shooter will arrive in tomorrow's PlayStation Network update. Described as "an album of games exploring the expressive power of abstract shooters," the downloadable shoot-'em-up incorporates sound effects from the player moving around and shooting obstacles into the game's guitar-driven soundtrack.
Everyday Shooter caused a stir at the Independent Games Festival in March when it earned awards for Design Innovation, Excellence in Audio, and a GameTap Indie Award. That showing drew the interest of Sony, which picked it up and had it on display at this year's E3 Media and Business Summit in July.
322w ago - Sony has blogged up mountains of information on the Playstation Eye but perhaps the most important is the date of release and the price. The respective have been set at October 23rd and $39.99 respectively and be available for purchase as a stand-alone product. To quote from the article linked above:
One question I've seen asked a lot is: "What makes PlayStation Eye different from its predecessor, the EyeToy camera?" Lots. For a start, PlayStation Eye was engineered from the onset to perform well in low-light conditions. It also has a 2-setting zoom lens (normal and wide angle) with fixed focus. What does that mean? Well, a lot less fussing around than previous cameras. PlayStation Eye gets a sharp, clear picture at 640 x 480 resolution at 60 frames per second (at 320 x 240 it looks even better at 120 fps)! It picks up image and motion in varying light conditions and doesn't need your help to focus.
It also has a built-in 4-microphone array that allows you to enjoy online AV chat and in-game voice chat, in what we're calling a "natural environment," meaning, not awkwardly leaning toward your camera or speaking abnormally loud just so the mic picks up your voice. IMHO, this microphone really does do away with the Need for a headset.
The PlayStation Eye does an excellent job of filtering...