321w ago - iBrad has posted up a quick top on how to easily improve the framerates for PS3 games. He suggests that all the games he tested with HDMI 720p now run smoother, speedier and are more responsive than they previously were without his adjustments to the XMB options. To quote:
Hi, I've found the following improvements for better and smoother framerates for ps3 games. Like set the BD/DVD upscaler set off, HDMI 24fps off, HDMI audio set on bitstream, PS2 upscaler/smoother set off. Disable system display notify/ mediaserver off / all other automatic setting set to off / internet disable if not multiplaying and other setting etc will all help improve framerates.
I tested all the games with HDMI 720p, and all games runs more smoother, speed and more responsive, I think cell dont have to spend time in the background from those settings before.
Let us know if this also helps the framerates for you too.
321w ago - ES is an exquisite gaming experiment that injects endless creativity into a beautifully polished two-stick shoot-em-up. It seems it took Mak a fair bit of personal reflection to end up working from his heart instead of purely from his brain, and we're lucky enough to have the opportunity to enjoy the fruits of both.
The comparisons to much-beloved psychedelic shooter Rez and its puzzle-happy cousin Lumines are easy, but it's more important to understand why that's the case -- after all, this is an entirely different genre. Simply, ES takes equal advantage of videogames as both a visually and emotionally expressive medium, inextricably fusing its aesthetic and its game mechanics. The rules couldn't be simpler -- shoot everything, collect the resulting dots for points, avoid everything else -- but the details are finessed to perfection; it's as much about when not to shoot as when to go for it.
The reason is twofold: Your tiny "ship" travels much more quickly when you're not firing, and each one of the eight stages has its own combos to find and patterns to exploit. If the screen is filled with 40 enemies, shooting the only flashing one may take care of them all. It's not always so straightforward, though, and takes a keen eye and ear to discover all of the tricks. There are certainly ways to maximize the...
321w ago - The quest for 3D graphics access via homebrew/Linux (Other OS) on the PS3 is beginning to progress significantly. Recently, IronPeter managed to blit the push buffer from user land using fifo control registers.
To quote: I was able to run blit push buffer from the user land using fifo control regs. There was some kind of protection. Very weak protection.
It works unstable for now, but it does work. Probably, it's possible to write some kind of 2D support (stretched blits, color fills, etc).
The main question is about 3D support. We need so-called "context objects" to be properly initalized. Probably, hypervisor does this work for us. All we need are handles (and lpar_dma_reports contains something that looks like this handles). To initialize these objects "by hands" we need to access to very special RSX registers, so called RAMIN area.
PS. I investigate RSX with only open-source information. I have no signed NDA with Sony or NVidia.
321w ago - Sony has posted Version 2.0 of their TERMS OF SERVICE AND USER AGREEMENT dated October 30, 2007. It also says "This Agreement applies to services, software and content provided through or in connection with PSN, including via the PLAYSTATION Store and virtual communities".
There are rumors that this could be in preperation for an open home beta and the 30th could be the day for a firmware update. Yesterday Sony VP of advanced technologies Don Eklund said at a HDTV conference that the "PS3 is expected to soon offer a firmware upgrade to boost its Blu-ray interactivity functionality".
321w ago - Spanish gaming site MeriStation have published an interview with James Armstrong, who's CEO of Sony Spain. While chatting, Armstrong revealed that the new 40GB PS3 (hitting stores as you read this) will ship with updated firmware which will improve the PS3's DVD playback quality. I thought it was already pretty damn good, but hey, improvements are always swell.