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HAZE Release Date plus HAZE for PC Official?

50°
360w ago - According to Gamestop, Haze will be releasing May 21,2008.

The game is also coming to the PC according to Gamestop, however, this word is not yet official so don't get your hopes up until we get word directly from Ubisoft.

More to come!
 

Far Cry 2 interview with Alexandre Anacio

50°
360w ago - We've had lots of Far Cry 2-related news lately and we've no intention to stop, since this shooter is going to kick some serious ass this year (hopefully...). Recently we've stumbled upon an interview with Alexandre Anacio, from Ubisoft's Montreal Studios.

9Lives.be has an exclusive interview with Anacio about the history of Far Cry 2 and about the stage where the team is at now. Since the interview is in Dutch, we've searched for a translation and this is what we've come up with from Jay, a registered member of infarcry.com:

9lives: How long has the game been in development and how big is the team at the moment?
AA: We started about two and a half years ago. Originally the team consisted of 50 to 60 people, but now it's already over 150. That's a lot, but it's also because of the fact that the engine was developed completely in-house.

9lives: How far are along are you with the game?
AA: We have just entered the betastage. Which means all features are implemented in the code and we are now focusing on polishing and debugging the code. But content-wise the game is complete.

9lives: In Far Cry 2 you can choose between ten characters to play the singleplayer. How do they differ from each other?
AA: The difference is purely visual and background story: they all...
 

Fallout 3: Design and Development of the Pip-Boy Model 3000

100°
360w ago - For Fallout 3 we sought to create an interface system that was functional, unique and entertaining. The core of this is the Pip-Boy, a classic element of the series that exists as both an important object in-game as well as the player's primary method of interacting with his character.

This diary entry will provide some insight into the process that a team of artists, designers and programmers undertook to create and implement the Pip-Boy 3000.

Conceptual Design
The basic parameters for the industrial design of this piece of hardware were simple. It was decided early on that the device would be worn on the player character's arm and feature a display of some sort. Along with the design of the Vault Suit, the Pip-Boy was one of the first things that our resident conceptual artist and creative genius, Adam Adamowicz, began to sketch.

We went through pages and pages of drawings, iterating every little detail, in order to lock onto something that looked interesting and also seemed plausible from a realism point-of-view.

Inspiration came from both commercial product design and military industrial design of the 1950's to early 1960's. Elements from items such as old portable television sets and army field radios were studied and incorporated in some fashion along the...
 

Rumor: 80GB PS3 dead, 120-160GB with Dual Shock 3 incoming

50°
361w ago - To quote from the rumor's source, linked above: Our inside source of all things video gaming has been right almost every time it comes out of the shadows to give us information, so I'm going to dispense with the back story. Wherever his or her information is coming from, it's usually solid. After I spoke to Sony about the possible discontinuation of the 80GB PS3 model, I lit the mole-signal.

Working late into the night on Saturday, I heard a noise behind me. For both of our safety, I didn't turn around. "You've talked to Sony," the mole said in a gravelly whisper. "Tell me what they told you."

I repeated the information we reported on Friday: Sony is sticking to a two-model approach at retail, but the company won't comment on whether or not the other model would be the 80GB system. The 40GB system seems safe. I asked the mole what information he had.

"Sony is, in fact, phasing out the 80GB PS3. Sony is going to stay with the two-SKU approach though, and the prices look to stay the same," the mole told me. I heard sirens in the background, and the mole seemed nervous. "The Spiderman 3 pack-in will disappear as well once the 80GB unit is gone. In order to maintain a similar value proposition to the 80GB/Spiderman 3 bundle, I expect to see a storage increase to 120 or 160GB at the same price...
 

Interview with project leader Haden Blackman

50°
361w ago - Check out this IGN Interview with Star Wars: The Force Unleashed project leader Haden Blackman.

He explains the exciting new changes to the force on this promising looking multi-platform game and also see some great gameplay!

Video can be seen below:




 
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