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Metal Gear Online Beta Footage looks to deliver

50°
356w ago - Today we present to you some great beta footage for the announced companion piece to the epic Metal Gear Solid IV, Metal Gear Online.

Check it out and let us know what you think. Not the best quality, but try to make out what you can.

Stay tuned to PS3News for more information on the upcoming dual-pack of killer apps.



 

A Peek inside a PS3 PKG file!

550°
356w ago - Had a little time over the weekend to play with some PS3 .PKG files.

Here is a peek inside a PS3 Package file, see below!

For reference, some files like executables are still encrypted even when unpacked from a .PKG file, sound files are not. PSARC files are definitely compressed and likely encrypted as well.
 

PSN sales go from zero to hero - Sony "surprised"

50°
356w ago - A recent charge in users of the online PlayStation Network has surprised even Sony, SCEE president and CEO David Reeves says.

It seems the PSN has reaped the benefits of the recent turn of fortunes for the PS3, as Reeves stated: "One thing that has surprised us is in the Network purchases and the general level of interest that has been shown around the Network business."

He continues: "We've gone from zero to almost double-digit millions in terms of what people have purchased in euros.

"We've now got about two million PSN registrations. That's about 40 per cent of users. We've also had around 33 million downloads, which is a huge number. And we've got 25 stores up and running across the PAL territories," he told MCV.

Things should pick up even further when Sony unleashes its PSN virtual world, Home, later this year.
 

Fallout 3: Design and Development of the Pip-Boy Model 3000

100°
356w ago - For Fallout 3 we sought to create an interface system that was functional, unique and entertaining. The core of this is the Pip-Boy, a classic element of the series that exists as both an important object in-game as well as the player's primary method of interacting with his character.

This diary entry will provide some insight into the process that a team of artists, designers and programmers undertook to create and implement the Pip-Boy 3000.

Conceptual Design
The basic parameters for the industrial design of this piece of hardware were simple. It was decided early on that the device would be worn on the player character's arm and feature a display of some sort. Along with the design of the Vault Suit, the Pip-Boy was one of the first things that our resident conceptual artist and creative genius, Adam Adamowicz, began to sketch.

We went through pages and pages of drawings, iterating every little detail, in order to lock onto something that looked interesting and also seemed plausible from a realism point-of-view.

Inspiration came from both commercial product design and military industrial design of the 1950's to early 1960's. Elements from items such as old portable television sets and army field radios were studied and incorporated in some fashion along the...
 

Far Cry 2 interview with Alexandre Anacio

50°
356w ago - We've had lots of Far Cry 2-related news lately and we've no intention to stop, since this shooter is going to kick some serious ass this year (hopefully...). Recently we've stumbled upon an interview with Alexandre Anacio, from Ubisoft's Montreal Studios.

9Lives.be has an exclusive interview with Anacio about the history of Far Cry 2 and about the stage where the team is at now. Since the interview is in Dutch, we've searched for a translation and this is what we've come up with from Jay, a registered member of infarcry.com:

9lives: How long has the game been in development and how big is the team at the moment?
AA: We started about two and a half years ago. Originally the team consisted of 50 to 60 people, but now it's already over 150. That's a lot, but it's also because of the fact that the engine was developed completely in-house.

9lives: How far are along are you with the game?
AA: We have just entered the betastage. Which means all features are implemented in the code and we are now focusing on polishing and debugging the code. But content-wise the game is complete.

9lives: In Far Cry 2 you can choose between ten characters to play the singleplayer. How do they differ from each other?
AA: The difference is purely visual and background story: they all...
 
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